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» August 31st, 2022 -
THE C64 40 YEAR CELEBRATION with Bob Yannes, creator of the SID chip and the C64
"After I graduated high school in 1975, one of my goals in life was to have a significant impact on the world of home computers (which were still very early in their development). I was particularly interested in graphics and sound. It's almost unbelievable that MOS Technology, which created the 6502 microprocessor, was in my local area (not Silicon Valley), interviewing me at my college and ultimately hiring me in 1979 as a chip designer (something I had *no* idea how to do at the time).
Being fascinated by music synthesizers since junior high school, it was a total realization of a dream to be able to design the SID chip (a single chip, VLSI music synthesizer). When it fell upon me to design the C64 very, very quickly for the January 1982 CES trade show – because I was most familiar with the VIC ll and SID chips and wasn't currently busy designing something else – the assumption was it was only going to be some Commodore "vapor-ware" to make news at CES. The C64 was thrown together so fast, and with such abbreviated planning, it's amazing it turned out so well. I am also extraordinarily grateful to Bob Russell for all of his work in making the C64 real. We were kindred spirits and the C64 would not have been possible without him. Hardware without software is a non-starter.
I am always astonished and frankly humbled by the number of people who embraced the C64. I don't care whether I'm remembered for anything, but I will always find it deeply satisfying that so many people were so positively affected by something I designed."
» August 30th, 2022 -
Game talk with Andrew Braybrook
As if a C64 40 years celebration text from Antony Crowther today wasn't enough! We're happy to give you an interview with legendary programmer Andrew Braybrook. Andrew is of course famous for programming games like Uridium, Paradroid, Morpheus and Gribbly's Day Out, and we delve into details in this one so I'm 100 percent sure you will enjoy it.
Interview quote: "It was a fabulous time, because Steve and I had both taken a risk to do something we were passionate about and loved doing. It never seemed like a real job, although we still worked nine-to-five because that's what we were used to. Every day was different, and we were in control of it. What's not to love? I even made enough money out of it to put a deposit on my first house." Read the full interview here »
» August 30th, 2022 -
THE C64 40 YEAR CELEBRATION with Antony 'Ratt' Crowther (30/31)
"The C64 was the machine that moulded my future. The buzz I got from showing off on this machine got me addicted to wanting more! Luckily it was something I was able to make a living from.
I guess I was lucky as I didn’t have to pay for my C64, not in money anyway. The owner of Alligata Software offered me a C64 and in return I wrote six games. I ended up writing more than six games as I went on to write Killer Watt, Loco and Blagger as well. I felt like I would never move on from the C64 because it felt like there was so much more to give. Each game I wrote was an attempt beat the last.
I moved on from Alligata to yet another shop software house, this time it was Gremlin Graphics, where I wrote Potty Pigeon towards starting the company. I wrote the C64 version of Monty Mole and Black Thunder, then left for Wizard Development where I wrote William Wobbler and Gryphon. I also did the Atari version of William, but I have no idea if that got released.
Intertwined with all this games writing, I used to team up with a good friend, Ben Daglish. He was with me from the very beginning when we first started learning to code back at school, writing educational software. My skills at composing music were minuscule compared to the talents of Ben. I have to rely on sheet music – and lots of time – where Ben could do it in seconds. We teamed up many times to make a quick buck. He would get the notes and the timings and enter them into a data table that would instantly play back. I would play with the sounds, and try and make it even more special.
I would have remained on the C64 but I wanted an Amiga 1000 after seeing one and playing on one in Jeff Minter’s home. This was enough to prize me away. Phobia was the last C64 title I worked on and I transitioned to the Amiga by doing the conversion.
I have fond memories of the C64, even the Compunet years and the massive phone bills."
» August 29th, 2022 -
THE C64 40 YEAR CELEBRATION with Mr.Z/Triad (29/31)
"In my teens, during a few intense years, I learned the basics of computer technology on a C64. It was my first own computer, which I had to fight hard to afford through extra work after school hours.
The C64 was not an obvious choice, so you can't say it was love at first sight. My heart beat for the Z80 processor found in competitors such as the Sinclair ZX Spectrum. But in the end the C64 prevailed, owing to its outstanding graphics and sound and its emerging popularity.
At that time, computers were simple enough for anyone to master in depth and the C64 was a perfect tutor. My dream was to make games and I had a lot of fun writing assembly code snippets, experimenting with graphics and sound. But the puzzle of game copy protections was what ultimately got most of my attention.
Even more important for my development than the C64 itself was the exuberant community; uniting people, with different ages and backgrounds, across cities and countries, in a shared passion. This formed a special bond in an entire generation.
Today, 40 years later, technology has evolved to become much more extensive and complex. The world seems to be more chaotic and unpredictable than ever with environmental issues, pandemics, economic hardship, internal polarization and wars.
I wish that current and future generations will experience a time when things are simple and predictable. I wish that they too will find a positive, common cause, uniting instead of dividing. I wish that they could feel the same kind of magic as we did during the C64 times. But perhaps I'm just being a nostalgic dreamer."
» August 28th, 2022 -
THE C64 40 YEAR CELEBRATION with Bjørn Røstøen/Booze Design, Panoramic Designs (28/31)
"I was drifting without direction or purpose. Alone in an ocean of people, with no one to relate to on a deeper level in a meaningful way. Lost without hope. Then I saw it. The lighthouse that was the Commodore 64, showing me the way to port. There it was, the scene. All my soon-to-be friends had been drawn in too. No longer isolated in their rooms with their strange dreams.
When I was a kid, I was visiting a friend who had a father who worked for the Norwegian broadcasting corporation, NRK. He was very cool and had brought home two amazing items. One was a record by Iron Maiden. I didn't know it then, but that band would a few years later become the soundtrack to my scene life. The other item was an Atari games console. I remember vividly the first time I saw it. The game Dodge 'Em was on the screen. I was staring transfixed at the TV while jumping up and down on the floor rubbing my hands together, ecstatic with joy. Computer games were the most exciting thing I had ever seen. I was smitten. My birthday was coming up, and I just had to get my hands on a machine like that. I prayed to God to make sure I was given one. "Dear God, please, please, I need an Atari." Well, I ripped open all my presents, but no Atari. So, I concluded that God does not exist, but the seeds of what would become my future obsession had been sowed.
A few years later all my friends had bought a commodore 64, and I got one as well. The few first months were spent loading in all these creative game marvels from tape, and playing as much as possible. Boredom soon set in though as I wasn't all that interested in actually playing the games. I was starting to wonder how these things were made. Could I make them myself? There was a store in Oslo where some people showed what they had made. Letters moving on the screen. Logos and scrollers. Demos. Utterly amazing. I needed to learn how to do that! I was compelled. Utterly absorbed. Every waking moment was spent thinking about it. We were a bunch of local kids equally interested and soon we ventured outside our enclosure. I heard there was a guy in a neighbouring village that knew some programming tricks. On a bus ride I went. Soon we answered ads in computer publications and started to know people further away, in other cities. We started to swap with people in other countries, but exchanging games and demos was not for me. I was only interested in the technical aspects. Wico Cracking Group were too cool and refused to swap with lamers like us, but they gave us the address to some other lamers on the other side of Oslo. That is how I met my partner in code endeavours, Olav Mørkrid. We bonded immediately and started to make demos in a feverish tempo, calling ourselves The Shadows. A competitive spirit crept into it. Competing at computer parties. Trying to code something that hadn't been done before. Our 10.000 hours were put in without us thinking about it, and we were enjoying the hell out of it! Then I saw Mr. Cursors Double Density demo. I realized that we had been making bad-looking shit for years. We needed a restart. Design had to be a part of the equation. We regrouped as Panoramic Designs together with some outstanding Norwegian sceners. What ensued was quite a few productions I am very proud of to this day, and a lot of mischievous behaviour I am not so proud of.
In school, we had not been the cool kids, rather quite nerdy and socially maladapted. Here was an arena where these personality traits were exactly what was required to get ahead. It was so enticing that the world outside lost its appeal completely. The C64 was an area where mastery was within reach. We could achieve greatness and garner respect from our peers, and forge great friendships that have lasted to this day. There is nothing quite like having created something together that took a lot of blood, sweat and tears to complete, then presenting it at a party on the big screen. Having come with great expectations of a win, then seeing that the other groups indeed have brought their A-game as well, and that they were equally deserving the 1st prize.
When the C64 scene went into a nosedive after 1992, I am sad to report that life kind of lost its meaning for quite a few of my computer friends. Or rather, I should say that they went to other extremes, not conducive to longevity. The rest of us ended up sitting in front of the screen having our once sweet hobby slowly turn into workplace drudgery.
But after an eternity of this, something amazing happened. The retro computer scene. Rekindling of the old flame. I attended a few computer parties and saw a Booze Design demo. Wow. A nagging feeling that I was not done with the C64 started gnawing in the back of my mind. Then Pal started up Offence again and I went all in. He had assembled an amazing team. I realised we remembered everything from the old days, except for how long it took to get anything done. But we put in the hours and we loved it! Even Iron Maiden had started to release good albums again.
You can come at it from different angles. For some it's an emotional nostalgia trip, reliving the love of this computer from their youth. But it's also a living community of people doing something awesome here and now.
I guess it takes a certain kind of person to keep at it after all these years, and that is why the scene is full of extremely talented people with peculiar personality traits. In the old days, all my group mates were self-motivated and hyperactive with not much else going on in their lives. But making something nowadays that takes this much time and dedication in our spare time is a bit of a tricky process. People are quick to say yes to projects that sound like fun, but life has other plans that get in the way. People are not always so good at communicating that they just cannot find it in them to deliver the work when they said they would. You cannot tell others what to do. You are not their boss. But at the same time, things needs to get finished within reasonable time. Ideally, everyone on the team should be pushing the ball at the same time, in the same direction. But that is often not the case. You can feel like Sisyphos at times. You may need to manipulate in order to get someone's ass moving or inspire them as it might be called. And how do you manipulate someone whose IQ is well over the Mensa limit? The result is that we keep on hurting each other's feelings while running into invisible walls. Good thing that even though we never forget, we are quick to forgive. It feels like we started out as sharp rocks, but as the edges are gradually chipped off, we are slowly turning into round boulders on the beach of time. Or as some might call us, bald old men.
I find it utterly amazing what has been accomplished on the C64. And more is still to come. The fact that it's a closed system with tight boundaries is some of what makes it especially exciting for me. Every person is working within the same known limitations while trying their best to dispel all notion of those very limitations.
I greatly appreciate you all, and I am looking forward to competing with you again at the next computer party. May it be a long time until we meet the god I felt let down by in my youth. Keep it up, and keep them demos coming."
» August 27th, 2022 -
THE C64 40 YEAR CELEBRATION with Darren Melbourne, Producer and Development Director (27/31)
"As a Sinclair Spectrum devotee I defended my 48K, rubber keyed games machine to anyone that dared claim it was anything other than arcade perfect. Colour clash was part of it's charm I would argue, as the Atari 8 bit owners carped on about a vast array of colours (most of which were shades of green I argued back). The sound chip was as good as anything else out there, irrespective of what the C64 owners claimed. Indeed, I walked tall in the knowledge that the mighty Speccy was as good if not better than everything else.
It was the summer of 1984. Gaming was all the rage and a new computer store had opened in our town. Full of anticipation I walked from the street and through an unmarked doorway, up two flights of metal edged, badly lit stairs before reaching a door inscribed with the acronym, N.K.C.C (The North Kent Computer Centre). Pushing open the door I walked into a large brightly lit room. Desks were arranged beneath the windows on one side of the room, each containing cassettes for various home computers, The Spectrum, The C64, The BBC, The Atari and other oddities such as the Dragon 32, Oric and even the ZX81 were aligned for us to peruse before making a selection. The right side of the room contained demo machines, a BBC, a C64 and a Spectrum, running various games.
Steve the impossibly old manager sat at a cash desk by the front door. Steve was probably about twenty four or thereabouts but to a sixteen year old, he was positively ancient, an authority figure to be feared and respected. Steve knew his stuff, reeling off the pros and cons of various games, whilst eating as much Chinese takeaway, burgers or pizza as he possibly could. Like Brad Pitt's 'Rusty' from the Ocean's series of crime capers that would be released three decades later Steve was never without a food source of some kind close at hand. Situated above the local snooker hall the NKCC was permeated by the smells of cigarettes and cigars and the stairwell had a lingering stale beer/urine smell to it. It was the greatest shop I had ever visited in my life, the smells, the sounds, everything about it combined into one exciting and intoxicating whole!
I was approached by the store assistant who introduced himself as The Dave. 'Watcha got mate?', he enquired. 'A Spectrum', I proudly replied. The Dave snorted in derision, 'You wanna get a 64 mate'. I spluttered indignantly, 'Why would I want one of those? They're huge and expensive and I love the Spectrum'. 'Sprites mate, that's why!! What's your name?' 'Darren', I replied. 'Right Dal, come look at this'. The Dave led me over to one of the C64's he had set up and handed me the joystick. The game was Falcon Patrol II and it reminded me of Harrier Attack from Durrell Software. As I flew the small jet from left to right Dave said excitedly 'See through the jet window, you can see the background behind it! That's sprites Dal, you need sprites'. Grudgingly I was forced to concede that spites indeed made a difference to the way a game looked.
The Dave dragged me to the next desk and handed me another joystick, 'Listen to this Dal, multi channel music'. It was at this point that Tony Crowther's Killer Watt sprang to life, immediately setting Bach's Toccata and Fugue in D Minor as my favourite piece of classical music ever. It was an amazing game, incredible music and scrolling so smooth that it could have come straight from an arcade. I decided not to buy the Spectrum game I had come for and instead spent the first of many afternoons in the NKCC playing games against colourful characters such as The Dave, Ned, Ash, Poto, Benman and The Mighty Os.
The C64 changed the course of my life. I've spent 36 years working in the video game industry, all of which can be traced to my early experiences with the incredible C64. I've helped in the creation of hundreds of video games, some of which have been played by tens of millions of gamers globally. I've never forgotten my dedication to the mighty C64, I co created the C64 DTV with Jeri Ellsworth and more recently we created THEC64 Mini, THEVIC20, THEC64 and THEA500.
The future is looking bright... and also a little bit beige! Long live the C64!"
» August 26th, 2022 -
THE C64 40 YEAR CELEBRATION with Hannes "McSprite" Sommer/Cosmos Designs (26/31)
"In the summer of 1984, at the age of 11, I scraped together all my savings to buy a state-of-the-art computer called the Commodore 64. The set included a floppy 1541 and a monochrome 12-inch monitor. I can remember it as if it was yesterday. It was a pivotal moment. Fascination from the first second.
rnrnI quickly reached the limits of reading all available literature and got to know people from the scene; Arnold Blüml (Arny) and Alexander Schütz (Antitrack), then Cosmos. The power of this community and the scene completely fascinated me. Highly creative and passionate geniuses who pushed the operating system, and above all, the VIC & SID chips beyond the limits of what the inventors intended.
rnrnIn 1989, I decided to drop out of school to devote myself entirely to programming. A time followed in which I developed countless game titles and applications. This time laid the foundation for my later business as an entrepreneur in the field of marketing and sales.
rnrnThe Horizon Easter Party in 1991 was certainly one of the extraordinary events I went to. Since we didn't have a contribution for the demo competition, Dario Krobath (aka Gotcha) and I decided to create something spontaneously. The result was Mc Gottifant, a hymn to the German film by Otto Walkes.
rnrnI'm fascinated by how active the scene is these days. It's amazing how so many people are still passionate about it! Recently Bernd Buchegger (aka Panther) even managed to finish his game Outrage after 30 years. Big respect for that! I still work very closely with Bernd today by the way.
rnrnLike many of us, I am only now really aware of the value of that time. What would have been possible had we had a mentor almost 40 years ago who supported and encouraged us strategically and entrepreneurially, much more would have been possible. It was the birth of an unspeakably large industry, and probably also of digitization in general.
rnrnToday I live with my wonderful wife Jessica and our three children in North Carolina, USA. I laid the economic foundation for our success as a family back in 1984. Every moment I spend thinking about that time makes me happy. Thank you C64! And thanks to everyone who helped make this time so unique."
» August 25th, 2022 -
THE C64 40 YEAR CELEBRATION with Laxity/Bonzai, Maniacs of Noise (25/31)
"Reflecting back on the influence the Commodore 64 has had on my life, I can truthfully say: It's quite significant.
I'm from a home with no tradition for the creative trades. None of my parents or other members of my family play instruments, paint, write stories or even remotely spend time on creativity. My Commodore 64 story is about how my life went on to become defined by everything creative, and how it helped establish a whole new direction for me, both personally and professionally.
My first encounter with the Commodore 64 was at a friend's house. His older brother had a Commodore 64, and was showing us Daley Thompson's Decathlon. As soon as the loading screen started to slowly reveal itself during the 20 minutes long loading sequence, with the unbelievably awesome music by Martin Galway, I was sold. This must have been back in 1985 or so. I was 12 years old at the time, and schemed to put as much pressure on my parents as possible to persuade them to buy one of these incredible things. Long story short: After a lot of grit and determination, I got myself a Commodore 64 about a year or two later.
At first, I was mainly interested in playing games, only occasionally messing around with programming in BASIC. Playing games was great, but I got increasingly interested in figuring out how to do the things I saw in them. It seemed to me that there was a quantum leap between what could be done in basic and what was actually being done in the games, and I really needed to figure out how that could be. I come from a small town, and I hadn't met anyone who really shared my growing passion for computers, so this was a solo endeavour. I somehow got my hands on a machine code monitor which gave access to a whole different type of power and performance, but in a time without Internet learning this was a pursuit of knowledge through trial and error.
One day I got hold of a copy of the game Commando with great music by Rob Hubbard. This music sounded to me like leaps forward in terms of quality, and I just had to know how this was done. I instantly wanted to make music like that, and I spend some time trying to figure out how to change and replace the music data, to write my own music. This set me on a path that would define a significant part of my future. We didn't have musical instruments in my home, and my parents weren't keen on getting any because they make a lot of noise. So with lack of instruments, I learned music by first hacking Rob Hubbard’s music driver and later wrote my own drivers as my programming skills got better. I finally picked up the piano some years later when I at the age of 16 years started a band with some friends. Playing the piano has stuck with me. I love it and still play as much as I possibly can with some great musicians and friends.
Because I was able to make original music on the Commodore 64, I came into contact with many fantastic equal-minded people in the demo scene. The Commodore 64 demo scene was and still is amazing, and it is and has been a source of great joy and satisfaction to me. Being part of this wild and creative scene has made it possible for me to apply my skills as a self-taught programmer and composer/musician in a professional context, simply because there were so many connections between the demo scene and the game development business when it was still in its infancy. For more than the past 20 years, I've been working in game development.
So, if you ask me if the 40-year-old Commodore 64 is important to me and has meant a lot to me in my life so far, it's beyond any doubt a huge YES. Happy birthday, Commodore 64! I hope you'll live forever."
» August 24th, 2022 -
THE C64 40 YEAR CELEBRATION with Slaygon/SLAY Radio, Censor Design (24/31)
"Being a kid in the 80s meant we had so many new things to discover. Just like any kid in their teens. One of my main interests was to tinker with engines, and I had so many mopeds that I tweaked and rode to death. I played the guitar in a metal band called Anubis, badly. I spent quite a bit of time drawing things. Electrified myself trying to repair various gadgets I had torn apart because I was curious of how they worked. I read up on science discoveries, history of martial arts, botany.
My friend got a ZX Spectrum as a Christmas gift, and we spent a lot of time playing games and programming (bad karate animations, thanks to the line function it had in its implementation of BASIC) on those rubber keys. The year after, I worked as a summer worker at the local pipe factory to get enough money to buy my own second-hand ZX. The following autumn, we went to a friend who had a C64 and heard and saw for the first time what we would consider the future – The graphics were absolutely amazing, and, for me at least, the sound was out of this world!
My path was set in stone then and there. We needed to have one of those machines, so we convinced said friend to rent us his machine. I cannot remember how we paid him, but we did, and had his machine for about half a year or so, before we got our hands on our own. At this point, we had only tinkered with the BASIC that came with the Spectrum, so had no idea what machine language even was. My friend had a C128 so once we were done with playing Rupert and the Toymakers Party, we reset the machine, but forgot to hold the right key to get back to 64 mode, and ended up in the built-in machine code monitor of the C128. After a bit of fiddling, we found the text from the main menu and managed to change it. That, in itself, was fun, but once we were done and ready to play another game, we reset the machine again, now to C64 mode, but instead of giving us the familiar blue backdrop, the game started again and we saw our changes right there in the menu, because the game apparently restarted on run/stop-restore!
Needless to say, this piqued our interest. Now we needed to learn more about this magical way in which you could write things not entered by pre-defined rubber-key commands!
At this point, I got my hands on the C64 Programmer's Reference Guide and went hard at it, trying to learn everything there was to learn. The evenings tinkering with engines got shorter, and the nights learning everything I could about the C64 got longer and longer. I bought every copy of Datormagazin that came out, hoping to find something new and interesting in there, and often I did.
Many a night later, I had finally learned the basics of machine language, and later, assembler, to the point that I could actually write a rudimentary scroller. We realized that we needed handles, because we did get our hands on other peoples' productions, in which they used them, and thus, Rip was born. As was Codex. And we even started a group called Team 3. We had one more member whose handle I cannot remember, but he was my classmate (Patrik Engvall).
After creating/joining a few more groups, I briefly ended up in Triad, before finally joining Censor Design shortly after it had formed in 1989. During this period, I worked in a computer shop in Örebro, where we had moved, selling and repairing Commodore 64's.
And, of course, during this whole time, my constant companion was the Sony Walkman which played my favourite SID tunes on repeat. Always carrying around a couple of "mix tapes" I recorded to last the day, unless I was at home playing them loudly on the Pioneer stereo system directly from the C64, much to my mother's dismay.
In late 1990, my son was born, so I took a break from all computing for a few years, returning to my roots in the mid 90s, when I registered c64.org and started offering email and web hosting to anyone scene-related.
Around the same time, I started collecting remixes of SIDs as well. Main sources were the Triad MP3z site by Kingfisher/Triad and c64audio.com. This, of course, set me on a path to start SLAY Radio. Some time in 1999, I heard of this newfangled thing called SHOUTcast, which would enable me to stream my collection from my home to wherever I happened to be so that I didn't need to carry around a hard drive with them! At first, we were just a couple of guys in the office listening to the stream (Geggin/Censor, THC Flatline etc), but then, all of a sudden, there were some unknown people tuning in. This was exciting! Pretty soon I had 10's and then 100's of listeners!
Obviously, the obsession of listening to SIDs and now remixes had carried on throughout the years, but now streaming instead of on a Walkman with cassettes.
Years later, I met with many of the authors of both the original SIDs as well as most of the remixers at events like BIT Live, the X parties and the SLAY Radio Gatherings – not to mention all the people I met at various copy-parties back in the day, some of whom I consider very good friends to this day. Puss&kram on you!
And as many of you know, I never stopped that stream of glorious remixes. I wonder how many petabytes of them I have streamed over the years? :)
Keep Da Scene Alive!"
» August 23rd, 2022 -
Judge Drokk/The Infiltrators interviewed
We continue to celebrate the C64 40 years with an interview with Judge Drokk of The Infiltrators. He later went on to the Amiga and founded a small lil' group called Anarchy. ;) It's a great read so wait no longer! Read the interview here »
» August 23rd, 2022 -
THE C64 40 YEAR CELEBRATION with Paul 'DOKK' Docherty, Artist on games like IK+ and Druid 2 (23/31)
"It's hard to pinpoint one aspect of what being a C64 user meant to me as a kid. It was a passport to a whole new world, and I don't mean that hackneyed metaphor of being a portal into the digital universe. Sharing the pictures I was making with Paint Magic on the C64 created opportunities for me to travel and engage in a world I hadn't had any real chance of encountering otherwise.
rnrnI got to meet some of my heroes at the time, to become known by complete strangers because my work was published in C64 games or C64-related magazines. For me the C64 was a very real manifestation of this notion that maybe anything IS possible. The 64 changed the way I related to the world. It changed my life forever, and I couldn't be more grateful."
» August 22nd, 2022 -
THE C64 40 YEAR CELEBRATION with Steve "SIT" Thomson, Artist on games like Navy Seals (22/31)
"I vividly remember the first time I saw a C64 in action. It was light years ahead of all the other home computers that were around at the time. One of my friends got hold of one before I did and we'd spend literally hours playing some of the all time classics that were around then (my favourite had to be Boulder Dash by First Star Software). I couldn't believe how vibrant the colours were and the amazing sound. I was totally hooked.
I'd always been keenly interested in how video game graphics were created and from a very young age wanted to learn how these magical almost alive games were made. When I did finally get my C64, I quickly sourced some bitmap creation software. My first few images were created with Vidcom 64 with cursor keys (which today I still can't believe was my choice of editing). Fast forward a few years and I'd managed to get my hands on a mouse and was using a program called Wigmore Artist 64. It became an obsession to copy any pop culture image I found inspirational in a magazine, or do my own interpretation of a games loading screen. Eventually I'd amassed quite a portfolio of bitmaps. My first paid projects were the title and game screens to Tetris and another image for a music program called Ariston. With that money, I bought a disk drive as I was still using tapes to store stuff. :)
In 1988, I got my first in-house games job at Ocean Software and continued to hone my pixelling craft, releasing quite a few games for the mighty publisher on the C64. I'm so grateful to them for hiring 18 year old me.
I still follow a lot of C64 forums and I'm blown away by the talent on there. The art of dithering pixels to achieve more colours has turned into a science and some of these new images being created truly are jaw-dropping. Shout out to Mikael Dunker, James Svärd, Vanja Utne and all of the new blood keeping the spirit of C64 artwork very much alive. Awesome stuff guys!
One final thing I must add. Yesterday I heard of the passing of a true legend, Oliver Frey. I was fortunate enough to meet him a few years ago and told him that he was one of the reasons I chose a career in art. It's a sad day for the C64 community, but legends like him and others such as Bob Wakelin will never be forgotten. Raising a glass for you Oli X."
» August 21st, 2022 -
THE C64 40 YEAR CELEBRATION with OTD/JEDI 2001 (21/31)
"My first computer was an AIM-65 from Rockwell. It had a 20 character display and I learned 6502 processor language on it. Later on, after school, I started to study physics but it didn't work out very well. Instead I was sitting in front of the C64 every day for 16 hours, programming. In the beginning, I was programming a few utilities like a packer, a linker and a duplicator followed by game called Scanner which was sold by Markt & Technik.
I also cracked some games as a member of a group called Jedi 2001. My social life was dominated by the C64 because everyone I'd meet had a C64 computer. Once I meet a strange guy from Bremen who lived in a soccer stadium (the parents had a bistro in it) and he hated soccer. Once I was at a party in Stuttgart where we copied a lot of disks and slept in the sauna. And I played M.U.L.E. in Munich with the Kohlen Brothers. Later, my grandfather bought me a 1541 floppy drive in a store called Vobis and I immediately started reverse engineering it. The knowledge I gained ended up in the Prologic DOS Floppyspeeder and became a 'Listing of the Month' in the computer magazine 64'er. The software was called 64'er DOS.
I then started to study computer science where I also meet my first girlfriend. I was living with her and began a social life outside the C64 community. Nowadays I am a father, snowboarder, biker and I'm still addicted to computers.
The C64 definitely changed my life to the better and I had much fun with it. From my original C64, I just keep the three keys 'O', 'T' and 'D'..."
» August 20th, 2022 -
Zip/SHAPE interviewed
We continue to celebrate the C64 40 years with an interview with one of the founders of the demo group SHAPE, namely Zip. It's a great lil' read, so make sure you don't miss it! Read the interview here »
» August 20th, 2022 -
THE C64 40 YEAR CELEBRATION with Peter Clarke, Musician for games like Tai-Pan and Repton 3 (20/31)
"1982/83 was a time when I was playing keyboards in a band and gigging a lot. I'd had a C64 for a little while and was always trying to find a piece of music software that would 'unlock' the SID chip for me.
My motivation for trying to write music on my C64 was a strange one. If I remember correctly, I had a Roland MT-32 unit and a Roland Juno 6 at the time, together with a Fender Rhodes piano. The Rhodes and the Juno 6 were my gigging tools and the MT-32 was my 'sequencing-plaything'. With such sophisticated, music-making tools at my fingertips, (for the early 80's at least), it may seem strange that I wanted to create C64 music so much, but the reason was that in so many of the early C64 games, the music was so poor and in most cases very inappropriate, and I felt that I could definitely write better games music.
I probably spent a small fortune on music-software packages which ALL claimed to be the latest and best solution for creating music with the synthesizer inside the C64. Eventually, I was recommended Electrosound 64 by Paulie Hughes, who I later went on to work with at Ocean Software. Once I had Electrosound, I never looked back. It is my one enduring memory of the C64, so much of which is very foggy now, 37 years later."
» August 19th, 2022 -
THE C64 40 YEAR CELEBRATION with Flex/Artline Designs (19/31)
"In 1985, my dad finally bought that long awaited C64! I still remember the enthusiasm and sheer joy but it didn't take long until my interest started to move into other things than just playing games. From swapping with schoolmates, it evolved into like-minded get-togethers and this is where my dear lifetime friend Apollyon came into the picture.
One day back in 1987, we had a "C64 talk" at a local sports field (we were very much into sports too). I had just gotten myself a new 128D and Apollyon wanted to check it out. He came to visit, and soon after, we were inseparable friends. We admired our heroes like Dynamic Duo, 1001 Crew and Hotline just to name a few. We wanted to be like them! At first I tried to learn a little bit of everything, but in the end, graphics and music took over.
1986/1987 was a big time in the scene as individual swappers, crackers and coders started to join forces all around the world but still being pretty local, at least in Finland. We wanted a group too and so Lasagne Cracking Crew (LCC) was born, soon followed by our later groups The Action Force/(B), Contex and Artline Designs. Especially Contex topped all charts and filled the hunger for success. The local post office was almost a daily visit for me for two years, but in 1990 I gently placed my 128D in the closet and it seemed like it was goodbye forever. Girls and beer... you know the story.
Well, you can leave a C64 but the C64 never leaves you! I found the love for making SID music again in 2009 and now I'm here to stay as long as it lasts.
C64 music has always been the big thing for me and it's fun to see where we stand today in quality and quantity of SID music. It's also heart-warming to see fellow composers from 80's still do their magic. This probably tells what it's all about; love for the time machine called the C64.
One of the big lights in my life is of course Artline Designs. It started as a C64 group but has grown into something bigger than that: It's a power station in my everyday life. What I'm glad about is that during the years, I have managed to draw some people back to the scene again, especially my oldest group mates Apollyon and Scorpion. That means a lot to me. In general, when you want to meet great people, no need to look further than the C64 scene.
All in all, it's hard to imagine what my life would be today if there never was a C64. Despite my computing youth I never came to follow the IT-path, but I'm 100% sure that without the C64 I wouldn't have all these great people in my life now, especially the Artline Designs guys. We are there for each other, even in everyday life highs and lows. You just can't hope for more trustworthy fellas on your side. This is by far the best thing the C64 has ever given me!
Congratulations to the 40 year old C64, which without doubt is more than just a computer. I hope we can keep up with it for years to come. Commodore is keeping up with you, that's for sure."
» August 18th, 2022 -
THE C64 40 YEAR CELEBRATION with Ian Stewart, founder of Gremlin Graphics (18/31)
"For me, the C64 was the start of the computer game era that set new standards in programming, art, design and music composition. It was also the start of many young programmers, artist and designers careers a good number of which have gone on to start their own companies or work at senior levels in the industry.
One of the best and a C64 legend is Tony Crowther who I first worked with when he developed Percy the Potty Pigeon, Suicide Express, Wanted Monty Mole and Monty on the Run with great music by another legend Rob Hubbard. Tony is now Technical Consultant at Sumo Digital, no doubt passing on his expertise as he always has.
Jason "Pinky" Perkins joined Gremlin after developing Thing on a Spring who is one of my favourite characters and games and again the maestro Rob Hubbard produced a wonderful soundtrack that should carry an ear worm warning. Jason went on to co-found Curve Studios and now has the title Head of Serious Stuff a Super Rare Games.
One game that most C64 owners had was Lotus Esprit Turbo Challenge which was developed with Magnetic Fields and the super talented Shaun Southern and Andrew Morris. Great guys to work with and not forgetting one of the nicest people I worked with but who has sadly passed away, Doug Braisby. Probably the game I spent more hours playing than any other was Bounder which was developed by Chris Shrigley, Andrew Green and Rob Toone. These guys travelled from Derby to Sheffield every day and contributed in so many ways in the early Gremlin days. I met with George Allen the other day who developed Venus the Flytrap for the C64 and later Zool for the Amiga. George moved from Scotland to start his video game career and is now passing on his many skills at The Sumo Academy.
I can't mention all of the games and names that worked on the C64 during this period but I can tell you that it was a pleasure working with such bright and creative people that made a contribution to what the video game industry is today. There are so many terrific memories of the C64 and the people that created the games."
» August 17th, 2022 -
THE C64 40 YEAR CELEBRATION with Pal/Offence, Fairlight and Finnish Gold (17/31)
"The love of my life – her name is Commodore 64!
She, the Commodore 64, was special when she first came out and she is very special and all unique after all these years. Her palette, multicolor image format, screen character mode together with her powerful analog but still digital driven sound chip companion, SID, is what made me fall in love with her.
40*25 character blocks filled with 256 characters and you can split the screen and change the tiles (or characters) and animate within every split, she had then and still she hold a fantastic and insane powerful setup for a home computer, especially back in the 80's. Not only could she move the tiles position on the screen but she could also change the content of any given tile/chars and they altered in realtime on her screen... She could do memory writes on the fly, making her hardware use almost no CPU to move things on her screen, she could just display her visible memory on screen. Together with all of this, she could multitask almost as she held here free moving 8 sprites on top of it all, sprites (24*21 pixel objects, can hold 3 colors too) that she could multiplex so her screen had more than 8 of them per YX8. She became almost like an arcade machine in one package, our first lady of splendour. This is among some features that made her so popular over such a long time compared to much more expensive hardware following ever after.
I created a full screen DYPPs with separate moving background on her and she loved it as she felt it really made her absolute and she felt the sensation of being expanded to her max.
She also held the best color palette ever created for a 8-bit machine limited to few (16) colors. The tones were just so sexy in all aspects, almost like a perfect camel toe inside cheap yoga pants. Her Koala image format could hold 3 of these sexy colors with the background color within 4*8 pixels in her multicolor mode, making the stage for some of them best graphic game and demo designers to show their talent for her and everyone else.
Music from the likes of Rob Hubbard, Ben Daglish, David Whittaker, Martin Galway, Chris Huelsbeck, Anthony Lees, Paul Norman, Tim Follin, Charles Deenen and Jeroen Tel made some of the best "computer" songs ever to be created and they were put out on the Commodore 64. She played them with her different SID chips over the years and it made a huge impact on the world.
She was skillfully designed at that time and she still fullfil the needs of greedy nerds after 40 years, no extra or false eyelashes, no anal bleaching, no botox in her lips or extra modified camel toe or buttcheeks. She is just the original true her, she is the only one, the lovely Commodore 64!
In my life I have been so lucky to know her, she has given me a pathway to get to know some of my best friends in my life. In 2008, I gathered many of my old best friends again and we created Another Beginning, the best press space demo ever to be released and we won her championship in 2010 when the demo was released, we still have fun with this even today 12 years later and 32-27 years after we all started to tickle with her personal parts.
She is the machine that raised us. We are all connected. She is solid, she will always be there."
» August 16th, 2022 -
THE C64 40 YEAR CELEBRATION with White/The Judges (16/31)
"I actually started programming on a typewriter (home computers were indeed a novelty in 1981). When I was 12 or 13, I took a BASIC programming course and the training was organized by the Roosendaalse Computer Club (RCC). I didn't own a computer yet, but I was very enthusiastic and did an attempt on writing a text-based Lunar Lander program. I typed it on a typewriter and showed it to the BASIC programming teacher. I had no idea if it would work.
Within the same year, I got a TI-99/4A home computer. In those days, you couldn't do much more than program the machine, so that's how I got started. The RCC organized monthly meetings for computer enthusiasts to exchange experiences and show off their computers and their work. This was also the place where I first discovered a new computer some fortunate people had, the Commodore 64. It was by far the most colorful and musical home computer of that time. The wide range of good looking games available was enough to want to own such a computer.
The computer club in Roosendaal was also the place where I met Hans (Der Hansie) and Corne (Coko) with whom I formed a demo group called The Judges with. Jeroen (Red) was an old friend of mine who was also into computers and music and he joined our demo group I think right from the start. All of us were very interested in programming and we taught ourselves and each other how to code. The Commodore 64 Programmer's Reference Guide was obviously one of the best learning books, and maybe still is. I don't think they make manuals like that anymore!
I still remember those specific moment where I suddenly connected the dots and understood how assembly language worked, how Rob Hubbard's music algorithm worked, or when I understood the VIC well enough to create FLD (Flexible Line Distance, a programming trick). I was on the phone with my fellow Judges on a daily basis, exited about what we had learned and sharing new discoveries and tricks. But not only about programming. Great games would also get us competing or cooperating to find solutions, games like Boulder Dash and Wizball.
As a result of the contacts I got from traveling to computer shows in London, I even had the chance to meet my hero at that time, Antony Crowther. I visited his home and had a cup of tea (typical English) and talked about programming. And I still have my original C64 stored in a box. I wouldn't be surprised if it still works.
No surprise that I ended up working in embedded software and embedded system design. And still, my experience from the C64 days inspire and influence the solutions we are building today. Not so long ago we created a current base communication protocol that was inspired by the classic C64 cassette tape! And to my surprise, I still meet new people (work related of course) that share a history with the C64.
The C64 was a lot of fun, and I have many good memories."
» August 15th, 2022 -
THE C64 40 YEAR CELEBRATION with Mibri/Atlantis, The Mibri C64 Demo Show (15/31)
"The Commodore 64 was not the first computer or console that I ever played with (that was the ColecoVision), but it was definitely the first machine that I felt a real attachment to. This was the early 90's when I was only a few years old, going over to my Grandad's house to learn how to make games load from tapes. I loved games like Sanxion and Krakout, and through playing them over and over again, their tunes lodged themselves firmly in my brain.
Two and a half decades later, I found myself remembering those old tunes and I started revisiting the games through emulation. Of course, this only made me yearn for the real thing, so I bought myself a breadbin and went about discovering sprawling new worlds of unfamiliar software. My special interest in SID music steered me towards the Commodore 64 demo scene, which gave me a new lease of life as a composer. This was especially helpful in the darkest days of the recent pandemic.
So, happy 40th birthday to you, Commodore 64, and thank you!"
» August 14th, 2022 -
THE C64 40 YEAR CELEBRATION with Jonathan Dunn, Musician on games like RoboCop and Platoon (14/31)
"My first ever computer was a Dragon 32, which I mostly used for playing games. I started to learn some basic programming, but didn't really advance with it. When the Commodore 64 was released, I was in awe of all the cool games and especially the music, so I sold my Dragon and bought one. This awesome machine and the talented people who worked on it were the inspiration that led me to start learning to create things on my own. That was the start of a long journey that has brought me to where I am today, still making video games and loving it. Without the C64 I'd probably be doing something very different today.
Happy birthday C64!"
» August 13th, 2022 -
THE C64 40 YEAR CELEBRATION with Raistlin/Genesis Project (13/31)
"The C64, honestly, was way ahead of it's time when released – a magic box that just opened up worlds. Not just the games, which were fantastic of course, but that it just was so unbelievably inviting to programmers, artists and musicians. It was just a wonder to work with. Without it, I never would've ended up working in the game industry for the last 30 years!
Even now, it's just so satisfying to see people pushing the machine harder, making it do things that, at release, we would've absolutely thought impossible.
No other machine before or since has really captured this magic. The C64 is, honestly, one of a kind."
» August 12th, 2022 -
THE C64 40 YEAR CELEBRATION with Guy Shavitt/Sidchip Scratchers, The Force (12/31)
"I have great memories from the years with my C64. That unique feeling of sheer excitement when getting to play a new game. The feel of admiration when seeing beautiful new graphics, hearing new mind-blowing music or watching a demo breaking yet another technical boundary never achieved before. Later on it was also the excitement and satisfaction from making my own intros and demos together with a team of extremely talented people, and composing my own music. I think that above all, I have great memories of making new friends around the world!
The C64 is so much more than great memories. It laid the foundation for two things that became huge part of my life to this day: software development (known then as "coding") and music composing. So thank you C64 for all these great years.
Happy birthday!"
» August 11th, 2022 -
THE C64 40 YEAR CELEBRATION with Trap/Bonzai (11/31)
"In the mid 80s, my brother bought a Spectrum 48k. That was the first home computer I saw. I realized there was a whole world to explore and I started to save up for my own computer. Money was scarce, so I initially thought that the VIC-20 was within reach. The C64 was so expensive. I am grateful that it didn't turn out like that though.
I remember the first time I saw something that was not a game. It was a music collection by The Mercenary Cracker and my mind was blown! That very minute I realized that creation on this machine was not only for companies, but that everybody could make their own things. Around that time I accidentally stumbled upon Turbo Assembler on a tape I got from a friend in school. Yeah, tapes was all I could afford in the early days. Thus, my journey had started. I managed to get hold of some books in the library about programming the C64, and from that point, I spent all my time creating my own things. The rest, as they say, is history.
Later I programmed demos on Amiga and PC, but the scene was just not the same. The C64 underground scene was a magical place with its own unique traits that still exist today. The person in the mirror looks older, but the passion and love for the community and the machine is still a tall burning flame. The C64 was the platform for me to build friendships that I would otherwise never have. In school, a.k.a. real life, I was a nobody, the one that was bullied and that nobody wanted to play with. Something that followed me for many years even after that, but with my friends in the scene I didn't care. Most of my friends lived in other countries and I only met some of them when I went to parties. Still, I felt part of something.
I went on to build my own group, Bonzai. A group of friends who to this day still stick together. Today we are adults, but when we are together we're all teenagers having fun and enjoying each others company. I am blessed in my life to have so many fantastic people in my life and in my adulthood I have the resources to meet these wonderful people. I meet my group mates at least 3-4 times every year and I go to the parties I can to meet all my other friends. Everybody I know and everybody I get to know even to this day, are very special people. A lot of you I only know superficially, but when I speak with you, I hear similar life stories and that ties bonds.
The C64 for me is an essential part of the person I am today. I am blessed with having some of my best friends in the scene and that makes me eternally grateful and the luckiest man alive. The C64 saved my life."
» August 10th, 2022 -
THE C64 40 YEAR CELEBRATION with Anonym/Padua, arranger of the Transmission 64 party (10/31)
"When I got my first C64 for Christmas in 1987, I felt I was late to the game, but oh the places I would go...
The Commodore 64 is 40; wow. Padua, our demo group is 32 years old, and I'm heading straight for the big 5-0, as many of us are. And yet, I remember many of my C64-related days like yesterday. Like most of these stories, my story starts with a friend who got a C64... It begins with playing games but admiring the cool crack group intros in front of those games, which awakened the desire to understand and create. The time that
followed taught me to teach myself and kicked off many of my interests that followed. I met people all over Europe and the world who shared my interests, and many became friends.
Padua as a group was a vital part of this process. From meeting a future member in the department store and someone else when picking up my disks at the post office. The first real scene party I ever attended was the Horizon party in 1990, travelling there with B2! of Padua and my parents(!) by car.
40 years of Commodore. We are celebrating more than a piece of hardware here. The community of other geeks and nerds in the scene helped me come out of my introvert shell and feel comfortable amongst peers. Without the C64, I would not have met and married my wife, not had my son, not have many of the friends I have today, and not have the job I work in today.
Happy anniversary, C64, and thank you and the scene for what you have given me."
» August 9th, 2022 -
THE C64 40 YEAR CELEBRATION with Ashley Routledge/Ash & Dave, creator of Slicks et al (9/31)
"The Commodore 64 is 40 years old! That’s a very long time in the tech world, where we’re constantly striving for more memory, more pixels and more power. It is remarkable that this all-in-one computer/keyboard with only 64 kb of memory is still celebrated in 2022, with a large fan-base and even some dedicated people still making original content.
This machine was a big deal in the 1980’s, Commodore and Sinclair being the equivalent to Sony and Microsoft at the time, with their respective gaming hardware. Even back then people would argue over which was best.
In the early eighties Dave Saunders and I were best friends at school, starting to experiment with programming on the ZX81 and ZX Spectrum learning from books and monthly computer magazines. We were both blown away by the Commodore 64’s graphics and sound when we first saw it and knew we had to have one. At age 15 we both worked an entire summer as waiters in a fast food restaurant to save the money – these were expensive machines costing £399 for just the computer and tape deck, that’s over £1,000 in today’s money.
Dave and I taught ourselves to program in our own time while still at school and college. We decided to become full-time game developers in 1987, going on to make dozens of demos and more than 20 published C64 games. We continued making games for the Commodore 64 for seven years (skipping the Amiga years) until we reluctantly had to let the beloved machine go in 1994, finally moving onto console development.
Dave and I went on to make games for most Sega, Nintendo and Sony consoles over the next two decades, but the Commodore 64 is still my favourite. They were the best seven years and it felt like anything was possible! All the top programmers would compete, finding clever ways to push the hardware further and further, more sprites, tricks to open up borders, using raster splits to reassign sprite positions real-time as each frame was drawn. All the best games ran at 50 fps (UK) and 60 fps (US) despite the 1 MHz processor. There weren’t that many people making games back then and there was a lot of mutual respect and sharing tips and techniques. The C64 seems to attract the best people, with a really friendly community then and today.
I miss you, Commodore 64."
» August 8th, 2022 -
THE C64 40 YEAR CELEBRATION with Paul Walker/Artist on games like Ikari Warriors et al (8/31)
"As I opened my first C64 (age 13) I was just shaking and agog with wonder. A step up from my VIC-20 too. OMG! 64 whole K! I was just delirious. The C64 felt solid, and well, just more real than the VIC-20 and the Spectrum's.
Here my games journey really started. Homework cast aside, I coded assembler and drew graphics (well, graph paper and data statements until I wrote my own tools, or used Vidcom (Oh why did it beep so!), and Steve Beats sprite editor. The C64 kicked off my gaming career at 14. Pixel pushing took the lead over code, starting with quick turn around on loading screens, then Ikari Warriors being my first full C64 game. Seeing games like Jeff Minters Attack of the Mutant Camels was inspirational, slick and just so much fun.
The C64 and its blue screen with cursor blinking in the corner holds such fond memories. Happy birthday!"
» August 7th, 2022 -
THE C64 40 YEAR CELEBRATION with Honey/1001 Crew (7/31)
"Somewhere in 1982, after school or during a free hour, I visited the local department store V&D (declared bankrupt) and discovered Sinclairs’ ZX81. Sitting between the calculators and hooked up to a black and white TV, it immediately caught my interest. I bought one and was instantly hooked. I wanted to know everything about it.
About a year later I heard that someone in my hometown had a Commodore 64. I looked him up and after playing a couple of games I knew I ‘needed’ that machine. It looked fantastic with those colors and sound. I wanted one badly. All summer vacation I worked at a farmer to be able to buy it. Little did I know that this would ignite my +30 years of entrepreneurship.
An interview with me about the 1001 Crew can be found on the C64.com website, so I won’t repeat that here.
Around 2016, I rediscovered the C64 and found the scene was still active. Games and hardware were (and are) still being developed. So I bought another one, installed an SD drive, and checked out the latest games and demos. Amazing to see what tricks were invented after we left the scene.
I was also curious about the systems I never owned, such as the VIC-20, the C16 and the Plus/4. So I bought them on eBay and played with them for a while. Before I knew, things got horribly out of hand and I found myself collecting all kinds of 8-bit systems. My collection (80 machines and counting) consists mainly of Commodores, including some rare versions such as an early Japanese C64 (that loads programs at $1001 – Not a joke!), VIC-1001, Max Machine, Argentinian Drean 64, Mexican Sigma 64, C64 Game System, KIM-1 and a Commodore 232 prototype.
So yeah, I can honestly say that the C64 has always been an integral part of my life."
» August 6th, 2022 -
THE C64 40 YEAR CELEBRATION with NecroPolo/SIDRIP Alliance, Hokuto Force (6/31)
"Although the world is certainly not a place for wonders, sometimes it just happens. For example ruthless business wars can still produce something great as a byproduct at the end of the day. My guess is, the C64 is such of a creation: one of the best things that the IT industry ever brought into existence. Despite its virtues, I don't think of C64 as the best thing or the best friend of mine but actually as a portal to those, and many other good things. Let me explain.
Imagine a village kid in the '80s, with rather lost direction and zero plans for the future. That was around the last decade of the cold war, and despite that the East and West slowly started to shorten the distance through music and movies, still, the risk of nuclear annihilation was as present as it is in the Fallout game franchise. There were nuclear tests going on and Chernobyl as a reminder of the consequences. As a kid I was sure that the world was around the brink of collapse. Planning seemed to be pointless. So then, seemingly out from nowhere, there it was: 64 KB of hope. The promise of change, a tiny window. An empty page for small plans that grew into bigger plans that evolved into reality - and the reality created a better world for the kid that I was.
I started with games as most of C64 owners. As a result of the tiny low-res window that the C64 was capable of showing, my mind filled the gaps and often created new narratives, connecting the dots (or rather, pixels). After many years, growing on that experience, I became a writer. Also, there was the best thing for me: music, providing the background mood for everything. I was always listening to my fav vinyl albums as well as C64 music from Hubbard, Daglish, Galway, Matt Gray and the rest of the golden age SID pioneers. Music was way too big and overwhelming to put it and me in the same room. Everything was way too distant. Way too untouchable. I never planned to be a musician. Then, I found a music editor hidden on a game disk. The experience of experimenting ended up as a sort of music. The way of thinking learned there helped me to become a recording engineer many years later. I had zero instrument skills back then but there was an old guitar lying around and it was useful to find and identify notes and create melodies for the C64 tunes. It happened pretty often and I found myself in a touring band one day with a guitar in my hand. As performing live was a result of composing stuff and playing in a band, the result of meeting new people frequently was optimism and trusting the future. Travelling in the world a lot helped to find fellow minds with similar interests. Friends. With friends, you are never alone in the world that slowly became: Home.
Commodore 64 is not just an amazing piece of hardware. It is home. It is the glue that holds different planes together, a portal to future steps.
Despite its 40 years old, it remains what it always was. The last untainted 64 KB corner of the world."
» August 5th, 2022 -
THE C64 40 YEAR CELEBRATION with Julian "Jaz" Rignall/Reviewer and Editor-in-Chief at Zzap!64 (5/31)
"The first time I encountered the Commodore 64 was in early 1985 when I joined Zzap!64 magazine as one of its resident reviewers. However, while I thought the old beige breadbox was cool, I was far, far more interested in the games I was able to play on it.
And holy crap, were those games good. Because I didn't have access to a C64 before joining Zzap!, I had a lot of catching up to do and spent my evenings playing through the magazine's very comprehensive library of older games, which included classics such as Impossible Mission, Boulder Dash, Decathlon, International Soccer, Spy vs. Spy, Raid Over Moscow, and Summer Games – to name but a few.
It was an incredibly exciting time. Not only was I able to experience the C64's phenomenal back catalogue, but there was also an endless parade of new games to review– many of which were the very best titles released on any system during this era. And the hits just kept on coming throughout 1986 and 1987.
I feel that the C64's hardware was at the heart of this explosive growth. There was something about Commodore's venerable system that inspired the programmers of the period to continually push the machine to its limits – and sometimes even beyond. The result of their endeavors was a fantastic, classic, memorable array of games whose looks, playability, and even soundtracks continued to improve dramatically during this period.
This evolution in the way that games were designed and programmed was unlike anything we have seen before or since. And to me, that's the real legacy of the Commodore 64. Yeah, it is a great piece of hardware – but it's the machine's absolutely amazing range of games that I will always remember most fondly. So many fabulous titles – many of which still stand up four decades later.
I'm just so glad that I was on the front lines and got to see everything play out first-hand – while also having an opportunity to share those experiences through the print medium in which I worked. A truly memorable time of the like I don't think we'll ever see again."
» August 4th, 2022 -
THE C64 40 YEAR CELEBRATION with Firehawk/Hoaxers, Censor Design (4/31)
"I got my first C64 together with my brother when I was about 9 (I think it was 1983). We had one game, no joystick, but lots of fun. I early started writing programs from the enclosed book and eventually made some of my own games in BASIC (very linear, but a good learning experience). Baktus (my older brother), his friend Anxiety and myself started learning assembly (machine code to be more precise), and formed the demo group Hoaxers for which we created a small demo for the 1988 Stjørdal party. The rest is as they say history. Well, until 1991, when people started doing other stuff; school, army, work etc. Frantic 2 was going to be our last demo. Frantic 3 – which was teased in Frantic 2 – never made it past the planning stage.
That was until BHF called me up one day in 2011 telling me he had been to a retro-party and that people were making great demos again. Looking at all the great stuff that was created post 2000, I could not help myself but downloading a C64 emulator, firing up Emacs and starting to code again. The result was Snoglkos and the reintroduction of Hoaxers on the scene. We were not dead (just dormant ;-)) and Frantic 3: Nightmare saw the light of day 25 years late.
When I think about the C64 I think about friendship, companionship and long-lasting deep relationships that exist to this day. Being bullied at school, having very few friends, this gave me an arena where I was accepted as who I was. We were all nerds, and being a bit nerdy (or a lot) was not a problem. And I found real friendship. Humanoid, Codex, BHF, Trent, Smiley, Lapskaus Design, Rune, Buzz, ZEB, HBH, Skurk, Kintel early on, and later Grasstust, Møllpauk, Response, Morpheus, James, Bob just to name a few.
The love for the C64 is more the love of the scene of the C64. Although pushing the machine to its limits (and beyond) is challenging and rewarding in itself, it is all the nice talks online with fellow C64 lovers, chatting at parties, and let’s not forget the feeling of achievement when you've put years of work into a .d64 file, having the party people cheer and applaud even before anything has started. This is what makes the C64 great, each and every one that contributes to the collective friendship of the community, and this will last long after the last 6510 has stopped working, the last disk has been demagnetized and the last SID-chip has been shorted by someone with a faulty stereo.
Never stop coding."
» August 3rd, 2022 -
THE C64 40 YEAR CELEBRATION with Michael Tomczyk, Product Manager, Commodore (3/31)
"Jack Tramiel hired me as Assistant to the President and Marketing Strategist in April 1980. Within a few weeks I was the VIC-20 Product Manager—at one point Jack gave me the title "VIC Czar"—and most of my achievements involved guiding the development and launch of the VIC-20, which was the first computer to sell 1 million units. However, I also worked with Jack to develop a strategy to keep the Japanese out of our market niche, since they were coming on strong in all areas of electronics.
On one of my visits to Japan, working with Tony Tokai and Yash Terakura, I saw a prototype of the NEC 5000 personal computer which was a 32K computer, so I knew the Japanese were coming with 32K computers to compete with Apple and Commodore. The strategic solution to stop them was what I called the Bear in the Woods Strategy. Here's the concept: how do you stop a bear in the woods when it's chasing you? You take off your knapsack, throw it at the bear, when the bear stops to examine it you make your getaway. SO... How do you stop the JAPANESE? The same way you stop a bear in the woods.
We knew Japan Inc. were working on 32K computers so the solution was to introduce a 64K computer at a $500 price point, something the Japanese were not expecting. The Commodore 64 was our "knapsack." The C64 forced the Japanese to go back into development mode to reassess their strategy and typically that was a 12 month process for them. As a result, the Japanese were unable to penetrate the home/personal computer market. And the Commodore 64 (along with the VIC-20) jump started the home computer revolution."
» August 2nd, 2022 -
THE C64 40 YEAR CELEBRATION with The Sarge/Fairlight (2/31)
"The Commodore 64 for me was something magical. It wasn't a computer in a sense, but instead it was a gateway to creativity in ways not possible before.
It all started with playing games but very soon I noticed that other people, whoever they were, had added small stuff like intros to games, they had added their names in the high score table etc., and I got very intrigued. Who were they and how on earth did they do that? For the first time I realized it was possible to make something myself to be shown on the TV screen instead of just watching what someone else had done. This was the gateway, the gateway of getting myself seen and heard. What a great power to behold!
The Commodore 64 opened it all for me and soon I started to take my first steps into the unknown realm of pixel art trying to understand how multicolor worked and why strange things happened when adding too many colors. But as a youngster, it was never frustrating. It was cutting edge. I adapted and I learned. With learning came better art and with better art came the C64 scene and all the wonderful people in it.
Today, some 40 years later, I still adore the C64 like I did back in the 80's. It's still magical. It still feels untapped of its potential. Knowing this and doing creative stuff with all my friends in the scene, I know this will probably last another 40 years."
» August 1st, 2022 -
THE C64 40 YEAR CELEBRATION with Mikael/Pretzel Logic (1/31)
"I was 12 years old in 1986 and from that time until my late teens in 1993, the Commodore 64 meant the world to me. It was a world that included loading 'Monty on the Run' from tape for the first time and being hit by Hubbard's title track, riding my BMX across town to get hold of one of the few copies of Zzap!64, and staying up so late that the breadbin's keyboard got stuck in my face because I fell asleep on it.
This was also a time when I met one of my best friends, Jonas. Not only did he introduce me to some great games but more importantly, he opened up my eyes to Planet Pixels, a place we loved to explore and where we spent several hours a day. You can blame 'Karateka' for this. I remember it clearly... We sat in Jonas' basement staring at the fat TV that the C64 was connected to.
– Mikael!
– Yes?
– Look at those outlines. So smooth!
We studied them intensively. The game was probably good too ;). Our fascination with something we today call anti-aliasing was a game changer for us, and just like Brøderbund's Gene Portwood and Lauren Elliott, we decided to become graphic artists. We formed a team and moved from playing games to pixelling in Koala Painter, later advancing to Art Studio and other programs invented by people from the demo scene.
The scene came apart of our lives thanks to our friend Rico who brought us on to his project called Pretzel Logic. We had a great couple of years together making demos and small games. Around 1993, the group faded out only to return 25 years later as Rico once again injected us with passion and fresh ideas. The re-boot has lead to nine strong members of Pretzel Logic and we're more active than ever. Over a hundred new productions have seen the light of day since 2018 and we've got more coming.
The forty year old C64 might in fact be something more than 'just' a computer. Perhaps a time machine. The fountain of youth. A creative compass. Or just a sweet spot in a universe we call the Commodore Community. Thanks for reading and keep creating, dear friends. You are the universe and I love living in it!"
---
We will be celebrating the 40 year anniversary all throughout August with the help of prominent people connected to the C64, from days of old to days of new. Mikael is the first one out. Who will be the last and who will be in-between? Well, just come back and check for yourself each day here on C64.COM or on our Facebook page.
» May 4th, 2022 -
Megastyle releases The Empire Strikes Back
May the 4th be with you fellow C64 and Star Wars fans!
Back in 1982, Parker Brothers released their first game, The Empire Strikes Back. The game was available on two popular gaming consoles, the Atari 2600 and the Intellivison. The gameplay was pretty much the same on both machines; you flew the snowspeeder around on the planet of Hoth and fought the fearsome AT-AT's. Parker Brothers did create a game for the C64 in 1983, but it was more similar to the vector game you could play in the arcades. In 1988, the C64 game distributor Domark released a game called The Empire Strikes Back, developed by Vektor Grafix, and this version was also based on the arcade game.
40 years later, Megastyle has now created the ultimate C64 fan version of the original Parker Brothers game. And your goal is simple: Protect the rebels' power generators from the attacking AT-AT's in eight different levels that include new enemies, cut scenes, and an end sequence.
Many thanks to everyone in Megastyle for doing this! It’s a fun lil' game. Check it out and download it here. Read more about Megastyle and their game releases here.
» May 3rd, 2022 -
Pretzel Logic releases Munchkin 64
Re-live Munchkin, the classical maze-eater (also known as K.C. Munchkin) ported to the legendary 8-bit computer Commodore 64 by Pretzel Logic.
It comes packed not only with the original game (including random mazes and maze editor), but also ten user mazes and an arcade version with 96 different levels, 58 mazes and new challenges for Munchkin along the way. The game is available in D64 and PRG format. The difference between the formats is that the D64 saves highscore, edited user mazes and game progress, and the PRG don't.
The game is released free of charge and all donations will in turn be donated to cancer research. Check it out here »
» December 1st, 2021 -
Game Talk with Ash Hogg
Andreas and Terry is back with yet another great interview for you guys and gals to enjoy. This time, we had a chat with musician and programmer Ash Hogg who is responsible for the music for games like CJ's Elephant Antics, Nobby the Aardvark and Spikey in Transylvania.
Interview excerpt: "I suppose the [tune] I'm most proud of would have to be Nobby the Aardvark: as I said already, I had the luxury of being able to work on the music for the C64 game over a long period of time, which allowed me to refine my music driver quite a lot, hence it's also the game I poured the most energy into."
As always, interview was done by Andreas the Slug and Terry the Aardvark did the proofreading. Read the interview here »
» October 13th, 2021 -
Game Talk with Mark Tait
We are happy to give you a new interview with musician and programmer Mark Tait. Mark did the music for games like Dynasty Wars, Indiana Jones and the Last Crusade and ThunderBlade. Mark's doing a really nice run-down on the games he worked on and he's also shedding some light on developer Tiertex that there isn't a lot of information on out there. The whole interview is a great read, so go ahead and click this link to read it. As always, interview was conducted by Andreas and proofreading was done by the always surpassing Terry.
» March 17th, 2021 -
The Zapper/Empire interviewed
Andreas (interview) and Terry (proofreading) is back with an interview with The Zapper of Empire. Interview quote: "Since I had some good BASIC programming skills, I started coding my own BBS software. It became an obsession. I coded many versions of BBSes, further enhancing my coding abilities and sometimes looking at other people's source code (ColorBBS comes to mind). It was fun, and it was different to playing games: I felt like I was doing something constructive." Read the full interview here »
» February 17th, 2021 -
Game Talk with Carleton Handley
C64.COM is glad to give you an interview with programmer Carleton Handley. Carleton is the guy behind classic 80's titles like All Points Bulletin (APB) and Spitting Image, but returned to the C64 rather recently for some more 6510 coding. His latest release, Millie and Molly, was an instant hit and it even earned Carleton an award!
Interview excerpt: "I did all of my C64 games whilst hired as a programmer at Walking Circles, which was a developer-for-hire company. Four of my five published games were for Domark, and the other was for Elite Systems. I was mostly a C64 programmer, but back then we didn't have QA or designers as such, so some of the work involved doing those kinds of tasks. You'd also create things like map editors and other tools to help with each project. Usually, these were written for DOS."
Interview by Andreas, proofreading by Terry. Read the interview here »
» October 3rd, 2020 -
Sledgehammer/Hotline interviewed
Andreas (interview) and Terry (proof-readdingreading) is back faster than ever with an interview with legendary and extremely active cracker Sledgehammer of Hotline. Oh, and he founded Hotline too! Read the interview here »
Sledgehammer: "After attending a meeting in Nijmegen, it was clear to me that I had to start a cracking group: it was the only path to fame, glory and lots of free games. I asked ACS if he knew anyone who could explain to me how to crack game protections. He knew a guy from a group called The Warriors, and after a quick tutorial at his house, a new binary world opened up for me."
» October 1st, 2020 -
The Punisher/Genetix interviewed
Andreas and Terry are back again with an interview with The Punisher/Genetix (formerly of Genesis Project). The Punisher: "My first job was working in Northern Ireland's biggest computer store, so during the day, I didn't do much except wait to see what new games were arriving at the store. Once they arrived, I would load them up and play them to see what they were like. It wasn't until the shop closed and I headed home with the games that my day really started. ;) By the time I got home, I already knew the basics of the game because I'd been playing it in the store throughout the day, so I already knew if the game needed infinite lives, time or energy, etc. Firstly, I would crack the loader and save it to disk, then I would train it, before crunching. Then I shared the crack with my friends." Read the interview here »
» September 24th, 2020 -
Michael Detert/X-Ample Architechtures interviewed
Andreas and Terry are proud to give you an interview with old graphics hero Michael Detert of X-Ample Architechtures, X-Ample did the best demos and a whole bunch of games for companies like Double Density and CP-Verlag.
Michael: "In 1988, we got together with Thomas Heinrich, who lived in the next town, and founded the demo group X-Ample Architectures (X-Ample for short). Joachim Multermann, who was a colleague of Thomas' at the time, joined the group a little later on. Our aim was to develop good games and high quality demos. At the infamous ReLINE Software Programmer Party, we met Ivo Herzeg and Markus Schneider, who later joined X-Ample as members too and became close friends." Enjoy the interview »
» September 22nd, 2020 -
Lowlife/Hotline interviewed
Andreas and Terry returns with an interview with Lowlife of Hotline. Lowlife, or Angelo, is a really talented artist who mostly made a name for himself on other platforms, but in a conversation on Facebook, he said to be returning to the C64 soon with some new art. Angelo also runs the popular Facebook group Pixel Arcade. Make sure you check that out, and of course, enjoy the interview »
» February 27th, 2020 -
Magnar/Censor Design interviewed
Andreas and Terry is back quicker than the speed of light (umm...) to give you an interview with friend and group mate Magnar of Censor Design. Here's our favourite quote from the interview: "It's a great honour to be interviewed by C64.com." Oh, wait! That's not it. ;) Here it is: "Things were difficult financially after my father passed away, we had huge mortgage costs on the farm, and I knew it wouldn't be easy for my mother to help me reach my dream of one day owning a computer myself, so I decided to work harder and try and save up myself. In the summer months, I asked the nearby farmers if there was any work I could do on their fields, though that barely paid for sweets. But I never gave up on the dream, and having a computer was top of my wish list for every birthday and Christmas. My mother finally stepped in and helped me buy a used Commodore VIC-20 in the summer of 1984. It was equipped with a cassette drive, a joystick and a few games on cartridge." Enjoy the whole interview here »
» February 18th, 2020 -
Pad/Genesis Project interviewed
Andreas and Terry is back to give you an interview with our pal Pad of Genesis Project. Here's our favourite quote from the interview: "When I came back on the scene, Magnar let me use CRT's 6510 compiler for some code I wrote in Notepad++. After joining Atlantis, I switched to Kick Assembler to make it easier to share and link code, plus all the other members were using it. So these days, all my coding is done using Sublime and Kick Assembler on the Mac. My definite go-to application for graphics is Pixcen, I love that program, CRT did a great job there. There are also lots of smaller programs I use for different tasks, like PicChar, Exomizer, Marq's PETSCII, Dano's excellent sinus maker called BounceMe, etc." Read the whole interview here »
» January 9th, 2020 -
Interview with musician David Warhol
We return with a new interview with musician David Warhol. David are behind titles such as Adventure Construction Set, Bard's Tale II, Pool of Radiance and Ski or Die.
David: "I would always write in the style called for in the game, so for example Pool of Radiance was written in the style of Wagner, the opening to Jetfighter was inspired by the opening to Top Gun before Danger Zone kicks in, and for Mike Wallace's Return To Atlantis, which was an "underwater James Bond", I analysed the famous spy theme down to its molecular core, then changed a few molecules here and there and built it back up to sound like, but not exactly the same as, that famous theme."
Interview by Andreas, proofreading by Terry. Read the interview here »
» May 5th, 2019 -
5 new inlay scans feat. The Last Ninja [Activision]
We're back with five new awesome retouched inlays:
Gryzor,
The Last Ninja [Activision],
Pitstop,
Slurpy and
Through the Trap Door.
Enjoy!
» March 12th, 2019 -
4 new inlay scans
It's time to enjoy some inlay scans again! Enjoy
Astro Chase,
Bozo's Night Out,
Ferrari Formula One and
Gogo the Ghost (well, it's going to be hard to enjoy the last one but there you go).
» February 21st, 2019 -
Zarch/Danish Science interviewed
We are happy to give you an interview with Zarch/Danish Science. We are happy because Zarch is a cool guy and the interview is fun and nostalgic. Just look at this excerpt: "A few weeks later at school, I suddenly saw a police car in the playground from my classroom window. I was sure they were coming to pick me up, because of the stamp incident. I sneaked out of school, ran home, and hid all my disks inside my parents' sofa." That's some funny shit right there! We know that there's quite a few of you who've also had a stamp incident, so please go on and enjoy the whole interview here »
We are also happy because the publication of this interview marks the return of Andreas who has agreed to do interviews for C64.COM again – and he already got three other interviews in the can! It's like you never left, bro. The interview was proof-read once again by the always surpassing Terry.
» December 12th, 2018 -
Five new awesome inlay scans
We hear your feedback! You love inlay scans, so here's five more for you to enjoy:
Hunchback 2,
Hunchback the Adventure,
Lightforce,
Questprobe 1: The Hulk and
Spy School.
» December 5th, 2018 -
5 new inlay scans
We're back to stun you with five awesome carefully retouched inlays! Take a look at:
Carry on Laughing,
The Dam Busters,
The Empire Strikes Back,
Express Raider and
Fox Fights Back.
» June 1st, 2018 -
Five new inlays feat. Wasteland
The first update of summer is a collection of five carefully retouched inlay scans for your entertainment. And the five are:
Rock n' Bolt,
Superstar Ice Hockey,
Tarzan,
The Train Escape to Normandy and
Wasteland. Enjoy this beautiful art!
» May 8th, 2018 -
BHF tribute by Shape uploaded
Our friend BHF of Hoaxers passed away recently. It still feels unreal that such a nice guy is gone. We miss him dearly but are happy to see Shape's new tribute demo to him. Bård, rest in peace. Check out the demo here »
» May 2nd, 2018 -
21 new demos from Offence, Fairlight and Prosonix
It's been too long since we did a proper demo update so here is the first of many to come. We decided to focus on demos mainly from the untouchable trio Offence, Fairlight and Prosonix who have cooperated on some of the absolute best demos that's been released on the C64 the last couple of years.
Remember that the stuff you see here was done on the same machine that was released in 1982. Of course, new PC tools makes it much easier to create demos these days, but you don't need added hardware or anything like that to enjoy this. Open up a beer and enjoy the show »
» April 26th, 2018 -
Five new inlays feat. Outrun [US]
Hey! Here are five amazing inlay scans that has been enhanced for your entertainment. And here they are:
Aaargh! Condor,
The Great Giana Sisters,
Outrun [US],
Project: Space Station and
Redhawk. Enjoy this beautiful art!
» April 24th, 2018 -
BHF/Hoaxers passes away
This just turned out to be a sad day for us here at C64.COM as we just recieved the news that our friend BHF/Hoaxers has passed away. He was a fun-loving, always happy, always nice to be around, and a huge fan of the C64. He will be missed.
» April 17th, 2018 -
X-2018 now open for registration
The greatest C64 party, X-2018, is now open for registration. Go register and enjoy a weekend of friendship and great C64 productions. Register here »
» February 25th, 2018 -
Game Art Beyond by Bliss released
Bliss has produced this really awesome new production called Game Art Beyond. Take a look at the images, ladies and gentlemen. They were ported to and drawn in a format called NUFLI. The format makes it possible for you to draw an image on the C64 and make it look like it was done on the Amiga! The images are perfectly displayed on a real C64 without flicker, extra hardware and stuff like that, which also means that all this could have been done in 1982, if only someone would have invented it back then. NUFLI is a format that's been around for a while, but accompanied with the great remixes of the original soundtracks, everyone at C64.COM agrees that Bliss has taken things to a new level with this release. Do yourself a favour and download the ZIP and enjoy the production in your emulator or perferably on the C64! Get it here »
» February 21st, 2018 -
Five new inlay scans
Hey! We got five amazing inlay scans that has been enhanced for your entertainment. And here they are:
Bulldog,
The Heist,
Led Storm,
Rigel's Revenge and
Shoot Out. Enjoy!
» February 15th, 2018 -
10 new games feat. Outrun [US]
We're back with 10 new games for you to enjoy: 720 Degrees [US], Aussie Games, Bangers and Mash, Chinese Juggler, Highnoon, Mr Wimpy, Outrun [US], Shoot Out, Stunt Bike and Tank. We really have to make sure that we have all Ocean Software games on the site, and so that's why you see lots of Ocean games in this update. But if you want to know what games we like the best out of the bunch, then it's the US versions of Outrun and 720 Degrees. In 720 Degrees, the ramp event is really well executed and lots of fun to play. The over all game play and look is better than the U.S. Gold version. Same with Outrun. It's the same game that most have played, but this version has scenes and graphics slapped onto it to try to capture the original arcade feel better. And it works! A little note on Aussie Games: There's no PAL version available and so the only working version we found was one of the NTSC releases. If you play the game in an emulator, please switch to NTSC first and the game will run smoothly. Enjoy the games here »
» January 21st, 2018 -
Bob Wakelin passes away
Today we were struck by the news that our friend and illustrator Bob Wakelin has passed away. We're absolutely devastated and send out condolences to his wife and his daughters.
» January 18th, 2018 -
Game Talk with Mihaly Kenczler
Mihaly Kenczler was employed at Hungarian power house Novotrade, and worked on Impossible Mission II and Express Raider. Read about the development of these two games plus more from his short career with the C64. "[I] had to work for money rather than just fun. That was the logistics appeal of Hungary for Western firms: they could hire university-educated people for the sort of money that in their own country would only buy a wet-behind-the-ears high schooler." Read the interview here »
» January 2nd, 2018 -
6581's cover of The Last Ninja II (Central Park Theme) now available in FLAC format
In 2008, 6581 played a cover version of The Last Ninja II (Central Park Theme) live on stage in Stockholm. Once a year, a high quality version of the track was requested by fans, and it has now finally been uploaded. Check out the track and download the FLAC! Go to SoundCloud »
» January 1st, 2018 -
Game Talk with David Crane
Did you have a nice New Year's Eve? Are you hung over or did you go easy on the refreshments? In any case, the best way to start the year is to read an interview with an industry legend. David Crane is the guy who developed games like Pitfall, Ghostbusters and Little Computer People. He also co-founded Activision. Here's an excerpt of the bit on the creation of Ghostbusters: "Ghostbusters was of course inspired by the movie. But in order to create that game in time to take advantage of the film's success, I had to redesign another game that was already half-finished. I was working on a game called Car Wars, in which you equipped your car with weapons and drove around shooting at other cars, so I changed the weapons to traps and a ghost vacuum, and the car drove around sucking up ghosts." Read the rest here »
» December 29th, 2017 -
Stoned Dragon by Fairlight added
It's been bloody ages since we uploaded new demos to C64.COM (again). To slightly rectify this, here's Stoned Dragon from Fairlight which was released today. It features some great new pixel artwork by legendary artist The Sarge. Enjoy the awesome graphics here »
» December 28th, 2017 -
Five new inlay scans added
Inlay scans are pretty cool, right? Well yeah, we think so. Here's five new for you to enjoy:
Konami's Ping-Pong,
Pac-Mania,
Raid Over Moscow,
Rastan and
Rick Dangerous.
» December 24th, 2017 -
10 new games feat. Neptune's Daughters
We're back to give you ten new games for you to enjoy during the holidays: Aaargh! Condor, Connect Four, Fire Ant, Frogrun 64, Hexpert, Neptune's Daughters, Shugun, Swoop, Wu Lung and Xerons. Enjoy the games here »
» December 6th, 2017 -
Rocket Ranger added
Sometimes, we'd like to give special games special attention. In Rocket Ranger's case, it's because it's such a complete piece of work with great story, great graphics and many different thing to do and explore. So, we've added Rocket Ranger together with complete credits, 89 screenshot, a touched up inlay scan and a 100 per cent working version courtesy of Nostalgia. Enjoy! Check out the game here »
» December 2nd, 2017 -
Natas of Horizon interviewed
We have the pleasure to publish this great, albeit short interview with Natas of Super Swap Sweden and Horizon. Hopefully Fonzi wants to expand on it in the future. Take a look here »
» October 19th, 2017 -
Five inlay scans added (again)
It's safe to say we love inlay scans! Here's another five carefully retouched inlays for you to enjoy:
Classic Concentration,
Harvey Headbanger,
Harvey Smith Showjumper,
The Master of Magic and
Wacky Darts.
The retouching process takes about 5-18 hours per inlay, sometimes longer. It all depends mostly on the condition of the inlay of course, but also if it was scanned properly. Let's say it's a good idea to clean the scanner glass before scanning and that you have a lot of disk to save the hires scans to. :)
» October 11th, 2017 -
7 new inlays feat. Dark Star by Mark J. Brady
The mighty forces at C64.COM is back to give you seven new inlay scans. Take a look at: Dark Star, It's a Knockout, License to Kill, Mychess II, President, Soldier One and Space Walk. For the love of Galway, enjoy!
» October 4th, 2017 -
9 new games added for your enjoyment
Why not try one of these titles today? BMX Trials, Carnage, Dark Star, It's a Knockout, Jeopardy!, License to Kill, Mychess II, Pro Tennis Tour and Space Walk. Get them here »
What we've learned through out the years is that it can be really hard to find a working copy of an early game without text alternations by the cracker in it. We love crack intros, but always try to find copies of games that's free from that. It just looks better and feels more 'pure'. Therefore, it's always great to be able to add games released by Nostalgia because they meet our criterias on all accounts.
We've also learned that smaller American titles like Jeopardy! (and more or less all other Sharedata titles) are hard to find working copies of. They're either very poorly cracked or what ever copies we can get our hands on simply don't work. In this copy of Jeopardy! there's a graphic bug on the high score screen, but it's the best copy we could find – and we looked really hard!
When looking for a working copy for Dark Star, more or less all cracks sucked. It's a really boring game, but we should probably load up the original and see how it loops, because it's the looping sequence where most crackers have failed. There's lots of graphic bugs and a lot of cracks crashed. In this version by Pugsy, there's a small graphic bug at the loop sequence, but in this case it looks more like poor programming.
The conclusion: We're very careful with what we add to C64.COM, and after all these years, there's no other C64 retro site that does it this way. All we ask from you in return is that you play these games and keep on celebrating them. That's not going to be too hard, right? :)
» September 29th, 2017 -
Five new inlay scans added
We're back yet again to give you five new and carefully retouched inlay scans: Jack the Nipper, Matrix, Questprobe 2: Spiderman, Road Runner and Supersports. Enjoy!
» August 31st, 2017 -
Five new inlay scans added
We're back again to give you five new and carefully retouched inlay scans. Why not take a look at: Basil the Great Mouse Detective, Inside Outing, Killer Ring, Olé and Water Polo. Enjoy!
» August 16th, 2017 -
Five new inlay scans added
We're back to give you five scanned and carefully retouched inlay scans: Ace of Aces, Artura, Beverly Hills Cop, Druid and Krakout.
» August 10th, 2017 -
Moleman 4: Longplay, a new exciting film that focuses on game development behind the Iron Curtain
"Moleman 4: Longplay" is a great movie which recounts the little-known story of the beginnings of video game development behind the Iron Curtain. There are untold stories about games like The Last Ninja, Eureka! and Impossible Mission II, with company profiles on Andromeda Software and Novotrade. At C64.COM, we're huge fans of games like Scarabaeus, Bath Time and Codebreaker and they were all developed by these guys. Check out the trailer here »
» June 10th, 2017 -
10 new text adventures
Popeye is back to give you ten new text adventures: Astrolab, Gnurz, Logan - Part I Beginn einer Odyssee, Operation Hongkong, Operation Neptun, Price of Peril - An Adventure Chase, Schatzjäger, Spuk, Der Stein der Weisen and Top Secret. Enjoy 100 per cent working versions of these games, only on C64.COM! Get the games here »
» June 3rd, 2017 -
Update to let you know we're not dead
It's been a while since we did an update to C64.COM and so here's one to let you know that we're still alive and kicking!
First up, Sean has retouched three more inlays for you: 4x4 Off-Road Racing, Batman the Movie and Outrun. Secondly, we've added the information on what games the talented and wonderful Donna Steiner-Buttlaire did graphics for. Thirdly, all the game screenshots have been updated with a new colour palette to try to match the original C64 colours better. The old palette has been with us for too long and it was time for a change. All the demo screenshots will be updated as well as soon as there's time.
Next week, Popeye will return with 10 more games for you to enjoy. Until then, have a great weekend!
» April 23rd, 2017 -
C64.COM has got a new Webmaster
Please welcome Timothy West as the new Webmaster on C64.COM as Andreas Wallström has decided to step back. We thank Andreas for all the years with C64.COM and his invaluable contributions! Timothy is a 46 year-old American living and working in Asia, and of course, a massive C64 fan since the early 80's. Timothy, or T-Bone, will continue to add games to the games section as well as taking care of the day to day care of the site.
» March 30th, 2017 -
C64.COM's webmaster releases C64 book tribute on Kickstarter
Yes, that would be me then. :) I'm happy to announce that my C64 book is now live on Kickstarter and this is what you can expect from it:
• Approx. 220 x 307 mm, hardback, 224 pages (or more if the stretch goals are met).
• In-depth interviews with Al Charpentier and Bob Yannes who created the C64, the VIC-II graphics chip and the SID sound chip. In-depth interviews with the people who created some of the fantastic games we remember so fondly, including one cover artist and one cracker sharing their stories. Click the link below to see who's in!
• The book will be edited by Terry Stickland, a skilled writer and professional proof-reader. Other book collaborators to include Vanja Utne (Mermaid/Genesis Project) and Mark Hardisty (author of A Gremlin in the Works).
• Professional photography of industry legends, people from the scene and C64-related events.
• Scans of Rob Hubbard's original music notes. Gain insight into how Rob used to compose his famous C64 tunes!
• Striking spreads featuring screenshots from games with commentary from the people who created them!
• Pixel art, both old and new, including some very new pixel art created especially for this book!
I hope you like what you see and that you consider pleding to get the book funded. It would be a true privilege to do it! Take a look at the campaign »
» March 15th, 2017 -
Commodore 64: For the Love of a Machine video teaser now on YouTube
COMMODORE 64: FOR THE LOVE OF A MACHINE is a book tribute to the Commodore 64, the people who created it, the people who used it, and the people who still use it today. It's a book full of photographs, in-depth interviews, pixel art and contributions from the people we like to call legends.
I have put together a video teaser so you'll get an idea what the book will be about. Please check it out on YouTube and let me know what you think in the comments section. Enjoy the video teaser here »
» March 8th, 2017 -
New C64 tribute book in the making!
Hello! It's your humble webmaster here. It's now official. I'm doing a book!
Mainly thanks to dabbling with the Commodore 64 since 1984, I now work as a graphic designer and photographer. Because I have something of an obsession with the C64, I thought it would be a great idea to combine these three interests in a beautifully designed coffee-table book.
COMMODORE 64: FOR THE LOVE OF A MACHINE is a book tribute to the Commodore 64, the people who created it, the people who used it, and the people who still use it today. It's a book full of photographs, in-depth interviews, pixel art and contributions from the people we like to call legends.
More info coming next week, but if there's anything specific you want to know, you can always try to send me an email and ask.
» January 5th, 2017 -
More inlay art for your pleasure
Sean and Mikael strikes back with four new inlay scans for you. The games are: Spindizzy, Thunder Blade, Uridium, and Zeppelin. Enjoy the amazing art!
» December 27th, 2016 -
Game Talk with Adam Gilmore
Here's an interview with the prolific games musician Adam Gilmore. For those of you who don't know, Adam is behind such prolific titles as Draconus, Zybex and Afterburner. Adam: "I didn't know how much to charge for my work in the beginning, so I remember ringing up Barry Leitch and pretending I was a publisher wanting to know how much he would charge to do music for a new game. This gave me a rough idea how much to charge." Interview by Andreas, proofreading by Terry. Read all of it here »
» December 20th, 2016 -
New film out today: 8-Bit Generation, The Commodore Wars
8-Bit Generation: The Commodore Wars is a new film that dives into the home computer explosion and explores Commodore's key role in shaping the future in which we now live. Commodore became a household name by changing the way in which we interact, create and play with computers.
I really don't have to tell you what you already know, but there's the sales pitch. :) Jeff Minter is in it, Steve Wozniak is in it, Michael Tomczyk is in it, Bil Herd is in it, Al Charpentier is in it, and most importantly, Jack Tramiel is in it. It's a great movie, and if you want to grab a copy of it, do it here: commodorewars.com. Use promo code 'C64' to get a 20 per cent discount!
» December 14th, 2016 -
Donkey Kong by Oxyron added
From our friends in Oxyron, here's Donkey Kong, a conversion of the original Z80 arcade code with some wonderful graphics and arcade faithful sounds. Released by Genesis Project. Get the game here »
» December 7th, 2016 -
Game Talk with Richard Leinfellner
Andreas and Terry is here to give you a new interview with programmer and producer Richard Leinfellner. Richard was one of the main guys at Palace Software and wrote the games The Evil Dead and Cauldron, plus produced Barbarian. Richard tells how Cauldron came to be: "That was a co-production between me and Steve Brown. Steve was the artist, and one day he asked me: 'Why is everything EITHER a platform game OR a scroller?' I thought about it for a while, but all I could then tell him was: there's no particular reason, they're just always separate games. So we started building a game that had both." Read more about Richard here »
» December 1st, 2016 -
Four new inlay scans
Sean and Mikael strikes back with four new inlay scans for you. The games are: The Hobbit, Mission A.D., Morpheus, and Speed King. Enjoy!
» September 15th, 2016 -
Donation from Ian Besaw
Today we want to send a public "thank you" to Ian Besaw for his donation of a C64, a disk drive and a bunch of disks we will be preserving. Thanks a lot for your efforts Ian!
» September 11th, 2016 -
Donation from Jeff Lawlor
Today we're celebrating Jeff Lawlor as he has donated disks for us to preserve and also a few hardware items like an old classic 1200 baud modem. Now where's that number to The Shaolin Temple again... Thanks Jeff!
» August 31st, 2016 -
Rare game Hit and Run Baseball added
C64.COM is proud to present a baseball game that's nowhere to be found on the Internet, well, until now. We're talking about the 1987 game Hit and Run Baseball from Scan Software. The game apparently sold no more than 100 copies and probably only in the US. Big thanks to creator Ron Schau for sending an original of this rare C64 game so we can share it with you. This release includes an inlay scan and instructions from the manual typed in with help from Hedning/Genesis*Project. Get the game here »
» August 18th, 2016 -
Ten new text adventures
Popeye is back to give you ten new text adventures: Colossal Adventure, The Count, Ghost Town, The Golden Voyage, Mission Impossible, Pirate's Cove, The Quest of Garnath, The Quest of Merravid, Goblin Towers and Voodoo Castle. Enjoy 100 per cent working versions, only on C64.COM! Get the games here »
» July 19th, 2016 -
Donation from Mark Dubbin
Huge thanks to Mark Dubbin who has donated a C64, a 1541 disk drive, a Koala Pad and a big bunch of disks that we will preserve for the after world. Thanks yet again Mark!
» July 13th, 2016 -
Game Talk with Karl Hörnell
Andreas and Terry gives you an interview with programmer and artist Karl Hörnell, creator of games like Clean-Up Time, Velocipede II and Fungus, to name a few.
Karl: "Due to the limitations of the assembler, I also needed to have all the machine code written down as assembly language instructions on paper first. That filled a lot of pages." Read the interview here »
» June 29th, 2016 -
Four new inlay scans
Sean and Mikael strikes back with four new inlay scans for you. The games are: Captured, Felix in the Factory, Gauntlet, and Super Zaxxon. Enjoy!
» June 29th, 2016 -
Donation from Steve Ellis
Many thanks to Steve Ellis for sending his disks our way so they could be preserved. We appreciate the effort!
» June 11th, 2016 -
Donation from Miko Luosmaa
Miko Luosmaa is our latest donation hero. Thank you and kippis!
» June 9th, 2016 -
Donation from Leonel Rivas, Martin Gendera and Gregory Hammond
Big ups to Leonel Rivas from Chile, Martin Gendera from Germany and Gregory Hammond from Australia for their donations to C64.COM. You guys rule!
» June 7th, 2016 -
Die! Alien Slime 100 percent now available
Yes! There's finally a 100 percent working version of Die! Alien Slime out there. Jason Daniels of Pagoda Software fixed a bug in the Mastertronic published version from 1989 which prevented you from finishing the game. Read the final installment, The 4th bit... Resolution, in Jason's article of how the game was fixed. And when you're done reading, enjoy the game!
» May 23rd, 2016 -
Spellbound cover by SID'80s
Here's another video from SID'80s gig in Brighton last year. This time the band is playing a cover of Rob Hubbard's masterpiece Spellbound. Enjoy the video here!
SID'80s consists of Ben Daglish (The Last Ninja, Deflektor, Trap), Jon Hare (Wizball, Parallax, Cannon Fodder), Jeremy Longley, Mark 'TDK' Knight, Marcel Donné (formely of Maniacs of Noise), and C64.COM's Andreas Wallström.
» April 30th, 2016 -
Four new inlay scans
Sean and Mikael strikes back with four new inlay scans for you. The games are: Cauldron 2, Quartet, Saboteur 2, and Sim City. Enjoy these great pieces of art! (Well, OK, the Quartet one is shit. ;-))
» April 27th, 2016 -
10 new games added
Commodore Popeye returns with 10 adventure games for you: Deadly Labyrinth, Druids Moon, Football Frenzy, For Gold or Glory, Lifeterm, Loogaroo, Ransom, Star-Wreck, Venom and Zim Sala Bim. Go check them out »
» April 13th, 2016 -
10 new games added
Andreas gives you 10 new games featuring the just released, homebrew version of Bug Hunt by Eric Hilaire. The other games are: Arcadia 64, Jack Attack, Konami's Ping-Pong, Light Cycles, Night Mission Pinball, RoadBlasters, Win, Lose or Draw, Win, Lose or Draw Junior and Wrestling Superstars. Seahorses from CBS Software was also updated with a new D64-file and new screenshots. Go check out the games »
» April 12th, 2016 -
Donation from Stefano Camarri
Grazie mille Stefano for your generous donation to C64.COM! You rule.
» April 11th, 2016 -
Donation from Stephen Ball
Many thanks for your donation Stephen. We really appreciate it!
» April 4th, 2016 -
Donation from Richard de Prey
Thanks for supporting C64.COM, Richard de Prey!
» March 22nd, 2016 -
Die! Alien Slime – The 3rd bit... Bug Chasing
Jason Daniels, programmer with Pagoda Software, is writing an article for C64.COM which covers the fixing of his 1989 release Die! Alien Slime that included a bug that made it impossible to finish the game. The game was handed to the publishers 100 percent bug-free, but something got wrong along the way. In the last installment, Jason found out what the problem was with the game, and this time he's on a bug hunt! Read here »
» March 16th, 2016 -
Spaceman Splorf: Planet of Doom added
Want to try out a new C64 game? Then Spaceman Splorf: Planet of Doom is the game for you! Try it out »
» March 15th, 2016 -
The Crown of Ariiance added
Commodore Popeye brings you: The Crown of Ariiance, a game that C64.COM's Sean Strobl found on one of his disks. It's a game we haven't seen on the Internet yet, and very little is know about it. The simple objective of this two player game, is to conquer 51 percent of Ariiance. Try it out »
» March 14th, 2016 -
8 Bit Weapon is back with a new album
8 Bit Weapon is back with yet another fine chip music album! It's a collection of ambient music crafted to help facilitate relaxation. How about that folks?! There's over one hour of mind defragmenting tones for you to enjoy, so head over to their Bandcamp site and check it out.
» March 14th, 2016 -
Donation from Martin Johansson
Thanks Martin from Piteå for your donation!
» March 14th, 2016 -
Donation from Jorma Korkiakoski
We have recieved a donation from Jorma Korkiakoski which we're really happy about. Thanks for keeping us alive Jorma!
» February 29th, 2016 -
Die! Alien Slime – The 2nd Bit... Fixing the Problem
Jason Daniels, programmer with Pagoda Software, is writing an article for C64.COM which covers his 1989 release Die! Alien Slime. The last episode ended on the cliff-hanger of every single published copy of the Commodore 64 version of Die! Alien Slime being busted. In this second installment, read about what's wrong with the game and follow Jason down the road to get it fixed. Read here »
» February 28th, 2016 -
Four new inlay scans
Sean and Mikael strikes back with four new inlay scans for you. The games are: Below the Root, Frankie Goes to Hollywood, Genesis, and Terra Cresta. Enjoy these great pieces of art!
» February 17th, 2016 -
10 new chess games
In the mood for some chess? Commodore Popeye returns with ten new chess games for you to enjoy. Take a look »
» February 11th, 2016 -
Game Talk with Julie Dunn
Terry and Andreas gives you an interview with composer Julie Dunn who's behind the great music to games like Thai Boxing, Theatre Europe and Flight Path 737 to name a few.
Excerpts from the interview: "I mentioned that I wrote music, and his eyes started to shine. He asked me to come back once I'd done something in machine code, which I did." ... "When I arrived, their front room was cluttered with hardware and C64 samplers. I remember saying that I could do with one of those. I took along two sample pieces. One was something in the vein of Those Magnificent Men In Their Flying Machines, which they were really unimpressed with, but the second one rather bowled them over. It was a tune I'd originally written in 1975; I'd found that using the ADSR on a saw channel gave the bass riff an echoey effect, and two pulses slightly detuned from each other played the main theme. I was hired!"
Check out the interview here »
» February 11th, 2016 -
Donation from Nicholas Scott
Thanks Nicholas Scott for your donation to C64.COM! Thanks for keeping us alive and kicking.
» February 5th, 2016 -
Die! Alien Slime – A Misunderstood Epic... with a bit of a problem
Jason Daniels, programmer with Pagoda Software, is dusting off the code of his 1989 release Die! Alien Slime. Read his article about the history of the game and find out why he's updating it. Read here »
» February 4th, 2016 -
Games donation from Dan Gilgrass
Dan 'Cyco' Gilgrass has donated a bunch of original games to the cause. Cheers pal!
» January 31st, 2016 -
Donation from Jason Daniels
Jason Daniels of Pagoda Software (Die! Alien Slime, Blip! Video Classics) has donated to keep C64.COM going. Thanks a bunch pal!
» January 28th, 2016 -
Donation from Kevin Kaler
...again! Many thanks for your support Kevin, really appreciate it.
» January 27th, 2016 -
Donations from Erwing Rizzato and Omar Marquez-Ibarra
Erwing Rizzato and Omar Marquez-Ibarra have kindly donated some of their hard earned cash to keep C64.COM going. Thanks guys!
» January 16th, 2016 -
Nine new inlay scans
Sean and Mikael strikes back with nine new inlay scans for you. The games are: Andy Capp, Arkanoid, California Goldrush, Kennedy Approach, R1-D1 Unit Attack, Short Circuit, Snokie, Thing on a Spring and Time Machine. Enjoy these great pieces of art!
» January 9th, 2016 -
Donation from William Salt
Thanks Will! We appreciate your donation to keep C64.COM going.
» January 2nd, 2016 -
Donations from Scannell and Salcines
The first donations of 2016 comes from Denis Killian Scannell and Rafael Ochoa Salcines. Thank you guys! You rock.
» January 1st, 2016 -
10 new high quality inlay scans
The first update of 2016 comes from Sean and Mikael who's here to give you 10 new inlay scans. The games are: Athena,
Beaky and the Egg Snatchers, Blue Max, Blue Max 2001, Bomb Jack, Combat School, Comic Bakery, Fort Apocalypse, Grog's Revenge and Monty on the Run. Enjoy!
» December 31st, 2015 -
Donation from Bitmap Books
This year's final donation comes from no one else than Bitmap Books, the successful book publisher from the United Kingdom. Thanks for your generous donation!
» December 21st, 2015 -
Games That Weren't Christmas update
Games That Weren't has just published their yearly Christmas update, and it includes some really cool stuff:
* Sigue Sigue Sputnik found!
* Worron, lost full Firebird game found
* Firefighter Mario found
* Urban Warrior final edition added
* Various early Ash and Dave game entries added
* Nuker final edition recovered
* Ash and Dave lost assets page added
...plus lots more! Head over to Games That Weren't to take a look at this stuff.
» December 16th, 2015 -
Donation from Tobias Schaffitzel
Tobias Schaffitzel has just donated to keep C64.COM alive and kicking. Danke schön! We hope to bring you guys something special next year.
» December 14th, 2015 -
Donation from Bandar Al-Garee
Bandar, many thanks for your donation to C64.COM! Enjoy the Cali sun for us, OK? :)
» December 8th, 2015 -
Donation from Kim Jørgensen
Kim, thanks for your support. We really appreciate your donation!
» December 5th, 2015 -
Donation from Steven Crook
Thanks Steven Crook for your donation to C64.COM. Really appreciate it!
» November 29th, 2015 -
Donation from Joachim Ljunggren
Thanks Joachim Ljunggren (The Sarge/Triad) for your donation to C64.COM! If you don't know who Joachim is and what he's done, I urge you to read the interview we have with him here »
» November 29th, 2015 -
Donation from Magnus Kuehn
Magnus, thanks so much for supporting C64.COM!
» November 22nd, 2015 -
Donation from Kevin Kaler
Thanks a lot Kevin! Really appreciate you supporting us and C64 nostalgia.
» November 12th, 2015 -
10 new inlay scans
Sean and Mikael returns to give you 10 high quality inlay scans. The games are: Ark Pandora,
Big Trouble in Little China, Boulder Dash 3, Boulder Dash Construction Kit, Championship Wrestling, Cybernoid, Dragonskulle, Eagles, M.U.L.E. and Mr. Do!. Enjoy!
» October 15th, 2015 -
Demo and game talk with Sean Connolly
We are proud to give you an interview with Sean Connolly aka Odie of Cosine Systems. He's done the music for games like Turbo Charge, Turn 'n' Burn and the recent release Mollusk. He's also done music for numerous releases in the demo scene, mainly for his demo crew Cosine Systems.
Interview by Andreas and proofreading by Terry. Enjoy the interview here »
» October 3rd, 2015 -
Donation from Alessandro Urilli
Alessandro Urilli just sent us a significant donation to keep C64.COM alive. Mille grazie!
» September 25th, 2015 -
13 games from Mountain Valley Software
We are proud to present a bunch of games from Mountain Valley Software to complete their catalogue. Popeye has played the following games: Castle of Mydor, Dark Planet, The Escape from Raka-Tua, The Gambler, Himalayan Odyssey, The Lost City, Mystery Island, The Oasis of Shalimar, The Scroll of Akbar Kahn, The Secret of Smugglers Inn and The Volcano of Raka-Tua.
But not only that! Thanks to Jacob Gunnes over at CASA and the author of the games, Brian Betts, we can also give you two previously unreleased games, Sorcerers of Ravenswood and Treasure of Dead Mans Cay. It's a good day for all text adventure fans and us preservers! Download the games here »
» September 21st, 2015 -
Donation from Viktor Rosendahl
Kiitos Viktor Rosendahl for your donation to C64.COM! You're awesome.
» August 27th, 2015 -
Musician Andrián Pertout interviewed
Andrián Pertout may have only composed music for two games on the C64, but they're absolute classics! Penetrator and Fighting Warrior were both done for Melbourne House as a friend recommended him as a suitable candidate to compose music for their games. And indeed he was! Today, Andrián works as a composer and we would recommend that you seek out his work. Interview by Andreas, proofreading by Terry. Enjoy the interview here »
» August 14th, 2015 -
Vito Campasano... again!
Vito has done his eight donation to keep C64.COM alive. Many thanks Vito! Thanks for continuing to show your support.
» July 19th, 2015 -
Kickstarter to fund translation of C64 book
Remember Generation 64? It's the hardback coffee table book that tells the story of how the Commodore 64 influenced an entire generation of Swedish gamers. Now there's a Kickstarter to fund the English translation of it! There's plenty of interviews in the book and there's quite a bit of material about the demo and cracking scene. Foreword will be written by the DICE founders and the introduction will be written by Chuck Peddle. Support the project here »
» July 18th, 2015 -
Donation from Lorenz Kiraly
It's his second and it's a big one. Many thanks Lorenz!
» July 6th, 2015 -
Jeroen Tel to release remake album
Tel Me More is an album featuring atleast 12 remakes of music that Jeroen Tel wrote for games on the Commodore 64. We're definitely backing this! Are you? You should! Take a look at the campaign »
» June 23rd, 2015 -
Relive SID'80s gig in Brighton this weekend
Did you miss SID'80s gig in Brighton this weekend? Well, if you want to listen to the radio broadcast of it, go here.
The songs we played were: 1. Gyruss/Parallax, 2.The Way of the Exploding Fist/International Karate, 3. Paperboy/Arcade Classics, 4. War (from Cannon Fodder), 5. Narcissus (from Cannon Fodder), 6. Deflektor, 7. Spellbound, and 8. Rasputin.
SID'80s consists of Ben Daglish (The Last Ninja, Deflektor, Trap), Jon Hare (Wizball, Parallax, Cannon Fodder), Jeremy Longley, Mark 'TDK' Knight, Marcel Donné (formely of Maniacs of Noise), and C64.COM's Andreas Wallström.
» June 22nd, 2015 -
Third donation from Platinum Audio Group
Third time Holger! Many thanks. Hope to see you soon.
» June 21st, 2015 -
Ghosts'n Goblins Arcade finally out
This is a game you seriously want to download and play. It's what the C64 conversion should have been like in the first place! Download here »
» June 20th, 2015 -
Donation from William Mathieson
Thank you for your donation Will! We appreciate it greatly. :)
» June 18th, 2015 -
Game Talk with Richard Löwenstein
Here's an interview with Richard Löwenstein, the guy behind games like Let's Bounce, Twinky Goes Hiking and Persian Gulf Inferno. Richard goes: "Twinky Goes Hiking was published in 1986. I'm not sure how long I worked on it, but it was about a year. I developed it using a machine code monitor whose name I've now forgotten. The graphics were drawn on paper and then translated pixel by pixel into a load of bytes by typing in hexadecimal codes. Pretty tedious, I can tell you, but not unusual at that time. My aim was to produce a game of genuinely commercial quality, and I think I kind of succeeded." Interview by Andreas, proofreading by Terry. Enjoy the interview here »
» June 16th, 2015 -
Scramble bonanza: Nine games added
Popeye returns to give you nine Scramble games: Penetrator, Scramble [R. W. Stevens], Scramble [Thomas Kite], Scrambler 64, Shaft Raider, Skramble [Anirog Software], Skramble [Rabbit Software], Super Skramble and Zoggon. Super-Penetrator was also updated with new screenshots. Download here »
» June 12th, 2015 -
18 inlay scans added
Sean returns to give you 18 high quality inlay scans. The games are: Ballblazer,
Basil the Great Mouse Detective, Bath Time, California Games, Commando, The Corporation, Decathlon, Deliverance, Deviants, Guerrilla War, High Frontier, Hungry Horace, Indiana Jones and the Last Crusade, Into the Eagle's Nest, Jet Set Willy 2, Knight Games, Koronis Rift and Stir Crazy Featuring Bobo. Enjoy!
» June 10th, 2015 -
Game Talk with Matt Householder
C64.COM gives you a rather fantastic interview with game biz veteran Matt Housholder who's got a pretty impressive past with Temple of Apshai Trilogy, Championship Wrestling, World Games and California Games under his belt.
There's lots of cool stuff to read about Matt's time at Epyx and the games he worked on. Matt goes: "During the summer of 1986, production on World Games was wrapping up and I was thinking about what to do next. One day, my wife Candi and I were walking around in San Francisco when we saw a kid roaring down the street on his skateboard. Candi looked at me and commented: 'You should do a game with skateboarding in it.' Immediately, I had an epiphany that the game should include nothing but alternative, youth-orientated, non-commercial sports. Candi and I brainstormed as we walked the block or two back home, and I decided on half-pipe skateboarding, surfing, Frisbee throwing, BMX, Hacky Sack, and roller skating, all of which were vaguely Californian and reminiscent of the 1960s and 1970s but with a modern 1980s edge to them."
Interview by Andreas, proofreading by Terry. Enjoy the interview here »
» June 8th, 2015 -
New game in the making: Heroes & Cowards
Heroes & Cowards: The Pentagram of Power is a new C64 game from Steve Kups and Sebastian Broghammer. Over 20 years after they released the C64 game Brubaker, the boys celebrate their triumphant comeback on the Commodore 64 in style.
The game: You are drawn into a far-away world possessed by evil forces, and it's only you, the Chosen One, that can get the situation under control. And really, you have to, or else you won't be able to return to your own world.
To follow the games' development, head over to its homepage. The game is scheduled to be released at Gamescom later this year.
» June 2nd, 2015 -
Game Talk with Mevlut Dinc
Andreas and Terry gives you an interview with the fabolous Mevlut Dinc, the man behind games like Gerry the Germ, The Last Ninja 2 and First Samurai. Here's an excerpt: "As the team behind The Last Ninja 2, we wanted to do a great game as our first Vivid Image title. We signed a very good deal with Activision and started working on Hammerfist as our first title for Vivid Image. It was a very ambitious game and we achieved great things technically. By this stage, I was no longer involved in programming full time and was increasingly taking on the role of producer, helping out with many aspects from design to management." Check out the interview here »
» June 1st, 2015 -
Donation from Stefan Scholer
Thanks a lot Stefan for supporting C64.COM!
» May 19th, 2015 -
Donation from Dave Moore
Dave Moore, many thanks for your donation to C64.COM and thanks for preserving the boxes to the original games you sent. It seems like a lot of people in Canada and the US threw away the boxes back in the day as they often were very big. We will make sure that scans of those games will hit the site in a not too distant future.
» May 18th, 2015 -
Sam's Journey: a new C64 game in the making
Sam's Journey is a brand-new original scrolling platform game developed for the Commodore 64 by retro indie game developers Knights of Bytes. The game is about a cute little hero called Sam who finds himself on an unexpected journey in a strange world.
Although Sam is quite small, he can run very fast and jump even higher. Sam has a variety of basic moves. While running and jumping are obvious skills, his ability to climb makes him able to reach new heights. And with his free diving skill, he can explore the underwater passages of the deep sea.
Sam's Journey looks brilliant! It's like those classic platformers that we all love, and I hope they'll put it in a box and sell it. We really recommend you to head over to Sam's homepage to follow the development. Here it is »
» May 16th, 2015 -
Kung Fury: The Game
I'm sure you haven't missed the awesome film Kung Fury. Well, the brain behind the film David Sandberg has confirmed that they will release a game based on the movie for the C64. In an interview with IGN, David revealed this about the game: "It will be a very simple game. Staged in a Miami alley, your task is to beat as many nazis as possible. It's a very simple game, very arcade-like, but it's going to be fun."
This is something we're really looking forward to, and will add the game to C64.COM as soon as its out there. If you don't know what the movie is about, please check this trailer.
» May 14th, 2015 -
Donation from Stefano Camarri
Grazie Stefano Camarri for your donation to C64.COM! It's guys like you that keeps us alive. Cheers!
» May 14th, 2015 -
The voice of Ken finally known!
Doing work for C64.COM is like doing the same kind of work Indiana Jones and Sherlock Holmes did; sometimes we dig out old relics for you to enjoy and sometimes we investigate stuff that requires quite a bit of time and patience.
In the past, we've been trying to find out who did the voice of Ken and Barbie in the game Barbie without success. People just don't remember anymore. But while chatting with Courtney Granner, one of the artists on World Games, he suddenly remembered that it's his voice that's being used in the game! He goes: "They recorded me for the scratch track and decided to use it.", and I'm going: "Eureka!"
While this might not mean much to you, I feel it's information like this that makes a C64 site a great C64 site, which I believe C64.COM is. And it's just amusing to know this. Call me nerd and I'll say I'm guilty. :)
The voice of Barbie is still unknown, but we'll find out soon enough...
» May 12th, 2015 -
The Champ/The Suppliers interviewed
Terry and Andreas gives you an interview with The Champ of The Suppliers, and this is what you can expect from it: "I remember one particular copy-party in Stjørdal outside Trondheim in Norway. I had just started as a journalist at Norsk Datormagazin and was going on my first press fieldtrip to cover the event as a journalist. I had only just arrived at the party when the police suddenly showed up. One of the biggest distributors of computer games had called the police because of games being pirated at the party, but the police just walked around the premises, talked to a couple of the teenagers at the party, and then basically said "Have fun!" and left. It made a great story for the magazine. :-)". Enjoy the interview here »
» May 9th, 2015 -
Game Talk with Ivan Davies
While we're busy with our new-born kids, there's always a little time left for C64.COM! Andreas and Terry gives you an interview with Ivan Davies, the artist behind cool games such as Cabal and Midnight Resistance.
Here's what to expect: "I saw a job advert in the local paper asking for an 8-bit graphic artist, so I applied and was given an interview. I turned up in a suit, with a new haircut and my art portfolio carrying case. Upon entering Special FX, I immediately noticed that everyone was young, in jeans and T-shirts, and there were no drawing boards or editing desks or other design studio equipment." Read this and other interesting stories here »
» April 28th, 2015 -
Hints & Tips for Videogame Pioneers music
Hewson Consultants has released a rather fab album called Hints & Tips for Videogame Pioneers – The Album. It's an album with 11 incredible tracks from 10 classic Hewson games remade by legendary artists such as Steve Turner, Matt Gray and our buddy Jeroen Tel. Support legendary games publisher Hewson by preordering the digital album now. Take a listen here »
» April 27th, 2015 -
Donation from Hewson Consultants
Thanks Rob and Andrew for your support!
» April 14th, 2015 -
New awesome Kickstarter: Project Sidologie
There is a pretty large crossover between fans of old 8-bit computers and their lo-fi soundtracks, and the electronic music of the day. Scratch every C64 fan and there may well be a fan of Axel F or Popcorn lurking under there.
One particularly large influence was the French synth legend Jean Michel Jarre. Technophiles living through the 70's and 80's fell in love with his classic sound, and followed it as it evolved through the 80's and 90's.
One man, Marcel Donné, did more than any other to fuse together his two main loves: remixing Commodore 64 music and creating astonishingly accurate but still original soundscapes that capture the spirit of the original JMJ sound. In 2003, he released Sidologie, a well-received and successful album which featured some of the biggest tunes ever to hit the Commodore 64.
In 2015, Kickstarter makes it possible to revisit the concept with no holds barred: a tour de force of six potential albums, gorgeous H. R. Giger inspired artwork by professional illustrator Trevor Storey, and a sample library with the best classic instruments associated with Jean Michel and the C64.
You must be a part of this awesome Kickstarter! Sidologie that was released in 2003 is amazing in every aspect – and this one looks (and will sound) even better! Back Project Sidologie here »
» April 8th, 2015 -
Donation from Roy Fielding
We just recieved a donation from our buddy Roy Fielding, ex-Ocean Software employee and founder of the scene group Sub-Zero. Thanks pal!
» April 7th, 2015 -
Donations from Lorenz Kiraly, Michael Pagel and John Molina
You guys are our Easter heroes without any doubt! Many thanks for supporting C64.COM guys.
» March 31st, 2015 -
Game Talk with Grant Harrison
Grant Harrison is the programmer behind great games like Chase HQ 2, Savage and V. It was about time we had a chat with him about days of old, and this is what he told us: "While working for Probe, I did Savage from home, using an Amiga as the code editor and then downloading to the C64 for testing. The big challenge with this one was the size of the main sprites, which meant a lot of work on multiplexing the sprites and careful timing to stop them going over various vertical boundaries which would cause ripping." Interview by Andreas, proofreading by Terry. Read the whole interview »
» March 28th, 2015 -
First look on Ghosts'n Goblins Arcade
Ghosts'n Goblins Arcade (from the folks behind Commando Arcade) has been heavily updated and will be available to you on C64.COM in a not too distant future. Do you want a sneak peak? Head over to our Facebook page and just check the news feed. Check out the screenshots here »
» March 26th, 2015 -
10 old and new games added
Andreas is back to give you ten 100 percent working games from days of old and days of new. Take a look at: 1st Division Manager (1993), Cue Boy (1993), Doc the Destroyer (1987), Dragon Breed (1990), Hook (1992), Micro Hexagon (2013), Monster Buster (2013), Prince of Persia (2011), Shadow Dancer (1991) and Tutti Frutti 64 (2015). If you want a tip of what to try out first, we'd recommend Prince of Persia and Micro Hexagon, games which both have some great game play! Download and enjoy »
» March 23rd, 2015 -
Donations from Gabor Beke, Peter Orre and Viggo Sorstrom
Thanks guys for your donations. Really appreciate your support!
» March 22nd, 2015 -
Commando Arcade [Special Edition] released
Nostalgia has just released a special edition of their Commando remake, suitably called Commando Arcade. This is a remake of Commando with added levels, graphics, music, etc. so it plays more like the arcade original. It's very impressive to see what they've done with the game to iron out glitches and sprite bugs, and it's safe to say that this is what Commando should have been like when released in 1985! And how about that title screen? Download here »
» March 21st, 2015 -
21 game inlays added
Sean returns with 21 high quality game inlays for you to enjoy! Check out: Archon 2, Bizy-BeeZZzz, Bubble Bobble, Chuckie Egg, Flash Gordon, Formula One Simulator, Galivan, Garfield, Gary Lineker's Hot Shot, Goofy's Railway Express, Hero Quest, Impossible Mission 2, Kong Strikes Back, Nebulus, Ninja, Nonterraqueous, Petch, Stormlord, Stunt Car Racer, Sub Hunter and Yes, Prime Minister. Scans by Andreas.
» March 19th, 2015 -
Donation from Rob Heard
Many thanks for your support Rob! We really appreciate it.
» March 11th, 2015 -
Donation from Ulf Berg
Thanks pal! Appreciate your support.
» March 9th, 2015 -
New remix from Markus Schneider/NecroPolo
Our old buddies Markus Schneider and NecroPolo have released a fantastic remix of Martin Walkers' tune for Citadel which we think you should check out. Check out the remix here »
» March 5th, 2015 -
Donation from Rob Brown
Cheers Rob from Swarthmore for your support. Appreciate it!
» March 4th, 2015 -
Remembering Richard Joseph
Eight years ago, our friend and legendary SID composer Richard Joseph passed away. We remember him and his music fondly, and today our thoughts goes out to his family.
» March 3rd, 2015 -
Game donation from Robert Coleman
Robert Coleman has donated a mint disk original of Denaris from Rainbow Arts. The game was first released as Katakis, but as Activision thought the game looked too similar to R-Type – and threatened with legal actions – the game was re-released as Denaris with reworked levels. Thanks for your donation Rob!
» March 2nd, 2015 -
Donation from Adam Cerutti
Thanks Adam Cerutti for you donation to C64.COM! It's great to see that we have many friends in the US.
» February 25th, 2015 -
Game donation from Michael Cope
Michael has donated a bunch of US releases that we are very happy to recieve! Some of the titles are: Beyond the Black Hole, Strike Fleet, Portal and Archon. Many thanks again Michael!
» February 10th, 2015 -
Piracy on old Swedish TV show
What is the average hacker like? Let Mike Pattenden of Computer User tell you! Also hear Stephen Hall, head of Grandslam and Mark Strachan from Domark talk about piracy and its impact on the software industry. This report (in English) was aired in the old Swedish TV show Bit För Bit (Bit By Bit) and it's very amusing so we recommend you to watch it. Check out the clip here »
» February 6th, 2015 -
Back in Time Live Brighton 2015 Kickstarter goes live today
Since 2001's inaugural Back in Time, the event has been synonymous with keeping alive classic videogame music. Now, Back in Time 2015 seeks Kickstarter support, to fund a live five-hour concert on June 20, 2015, at St. George's Church, Brighton.
SID'80s, Press Play on Tape and Fastloaders will play their takes on iconic C64 and Amiga tunes such as The Way of the Exploding Fist, Monkey Island, Deflektor, The Last Ninja and Cannon Fodder.
The afternoon prior to the concert will find C64-themed pub experiences turn Brighton into an extension of the concert venue. Additionally, there will be an aftershow event in the Thomas Kemp pub.
Do not miss this fantastic event which will feature music from the computer you all know and love. C64.COM's Andreas Wallström are playing drums in SID'80s, C64 musicians Fred Gray, Matt Gray and David Dunn will attend the evening. There's always lots of nice people around to talk memories with. It's gonna be an outstanding night!
Check out the Kickstarter, and we really hope to see you there!
» February 3rd, 2015 -
Game donation from Alex Molin
Alex Molin has gracefully donated a bunch of original games to C64.COM, and for that we thank him. Thank you Alex!
» February 3rd, 2015 -
Donkey Kong Junior inlay card for download
Thanks to Steve Day (STE'86), here's a beautiful hires version of the Donkey Kong Junior inlay card that you can download and print to create your own box that goes with the game. Download the graphics here »
» February 2nd, 2015 -
Donation from MF Wieland
Thanks for your support Mr Wieland!
» February 2nd, 2015 -
New C64 game Hyperion coming in 2015
New games for the C64 are released quite often these days, which is quite amazing. One of these are Hyperion, a Metroid clone, that will be released later this year. Check out this video and make sure to buy the game when it gets out. Support the scene! Watch Hyperion video »
» February 1st, 2015 -
Donation from Patrice Demeyer
Thanks for showing us your love!
» January 19th, 2015 -
Donation from Stefano Camarri
Stefano Camarri has just sent us a significant donation to help us continue doing C64.COM. Grazie molto Stefano!
» January 15th, 2015 -
Donation from Russell Howard
Russell Howard has done a significant donation to C64.COM to keep us strong. Thanks Russell and keep enjoying C64.COM!
» January 13th, 2015 -
Jog/Sub-Zero interviewed
We are spoiling you with great interviews right now. And this one with coder and cracker Jog (aka Mr. Stark) of Eastenders Cracking Crew, Pulsar, Sub-Zero, Doughnut Cracking Service and Babygang is no exception!
Here's a small segment so you know what to expect: "I was about 15, I think, and I wrote a letter to this guy whose handle was Dirty Den of Eastenders Cracking Crew, having got his address from a demo. To my surprise, he wrote back to say he was quitting the scene and would I like to take over the entire group and all his contacts. At first, I thought it was a joke, but he was completely serious, so I said yes and a couple of weeks later, he sent me about 100 disks along with all his contacts' details."
A pretty nice start in the scene, don't you agree? :) Interview by Andreas, proofreading by Terry, and thanks to Mark Jones for answering our questions. Read the interview here »
» January 10th, 2015 -
Donation from Holger Lagerfeldt
Today we recieved a donation from our Danish pal Holger Lagerfeldt, so many thanks for that Holger! Make sure you seek out his C64 remixes as they're really excellent. C64EVER!
» January 9th, 2015 -
Donation from Denis Scannell
Go raibh maith agat Denis for supporting C64.COM!
» January 5th, 2015 -
Interview with Sparkler of Megastyle Inc.
Today we're bringing you a fresh interview with the fantastic artist Sparkler of Megastyle Inc. Interview by Andreas, proofreading by Terry and a mega thanks to Rune for doing the interview. Don't forget to check out Megastyle's cool demos in the demo section on C64.COM! Read the interview here »
» January 4th, 2015 -
And the third donation this year...
...was made by Martin Gendera! Cheers dude.
» January 3rd, 2015 -
Today's C64.COM hero: BHF/Hoaxers
For the third time, BHF/Hoaxers has made a significant donation to C64.COM to keep us going. We salute thee, Bård!
» January 1st, 2015 -
All hail Michael Mitchell...
...for sending the first donation of the year. Mike, thanks yet again for helping us keep C64.COM strong!
» December 26th, 2014 -
Rico of Pretzel Logic interviewed
Stuffed with food and drinks? Stuffed so much that you can't get that arse out of the sofa? Then why not read this new interview with our friend Rico of Pretzel Logic?! Rico gives an insight to his days in the scene: "It is hard NOT to remember the Ikari & Zargon party where someone came down with meningitis. Because it can be contagious, the authorities wanted to keep track of us, leading to visits from both doctors and the police. There was a bit (!) of a panic among many attendees when the police walked in the door, but they did then assure us they were only there to check on everyone's medical condition." There are some great stories in there so make sure you read the interview by Andreas with proofreading by Terry.
» December 25th, 2014 -
Thanks Gregory Hammond...
...for your donation to C64.COM! You keep us alive. Cheers!
» December 22nd, 2014 -
Eight high quality Infocom inlays added
Sean Strobl gives you eight fantastic box art scans of the Infocom classics Sorcerer, Stationfall, Suspect, Suspended, Wishbringer, The Witness,
Zork 2 – The Wizard of Frobozz, and Zork 3 – The Dungeon Master. Many thanks to Tim from Rockrabilia for the scans. Enjoy!
» December 21st, 2014 -
Italian C64 fan Ugo Cozzi...
...just donated to help us stay strong. Thanks! There seems to be many Italian C64 fans out there, which is great because we love Italy!
» December 16th, 2014 -
Cheers Tore Waldow and Stefano Spiacci...
...for your donations to C64.COM! Today, you're our heroes.
» December 8th, 2014 -
The G64 competition is now over...
...and we have a winner! Congratulations goes to Mattias Hansson for answering all the three questions correctly, and therefore winning a copy of Generation 64, the book on the untold tale about the origin of the successful IT-, music-, and gaming industry in Sweden.
The correct answer to the two first questions are: American Action (which company published Glood and Guts) and Censor Design (which scene group released the Wonderland demos). The third question was: "How much better is the C64 than the ZX Spectrum?", and Mattias totally nailed it with a sweet punch right in the stomache: "The C64 is so much better than the ZX Spectrum that it's almost an insult having them both in the same sentence." Oh, how we love to make fun of that thing...
Once again, congratulations Mattias and thanks to everybody that participated!
» December 5th, 2014 -
Game Talk with Chris Collins
Chris Collins used to work for Binary Design and Software Creations on titles like Double Dragon, Sly Spy Secret Agent and Gauntlet III. Chris on choosing the C64: "There was no other option for me, really. I loved the C64 anyway, and getting offered a job drawing graphics on it was a bit of a dream scenario to start off with, so for me personally, it was definitely as special as I remember it." Read the interview here »
» December 3rd, 2014 -
10 high quality box art scans added
Today, we've added box art scans for 10 fantastic Infocom games, namely: Ballyhoo, Cutthroats, The Hitchhiker's Guide to the Galaxy, Hollywood Hijinx, Infidel, Leather Goddesses of Phobos,
The Lurking Horror, Moon Mist, Planetfall and Spellbreaker.
Many thanks to Tim from Rockrabilia for the great scans. Retouching was done by our new team member SEAN STROBL. Ladies and gentlemen, give Sean a welcoming applaude! Sean will focus on retouching scans, so expect more of his great work in the not too distant future.
» December 1st, 2014 -
Generation 64 competition
If you live in Sweden, Denmark, Norway or Finland, here's a competition you definitely can't afford to miss! Generation 64 – the successful book on the untold tale about the origin of the successful IT-, music-, and gaming industry in Sweden can be yours! All you have to do is to answer three questions correctly and send your answers along with your postal address to andreas.wallstrom@gmail.com before December 7th ends. Ready? OK, let's go!
1. What is the name of the company that published Blood and Guts?
2. Which scene group is famous for their Wonderland demos?
3. How much better than the ZX Spectrum is the C64?
Good luck!
If you want to see some pictures from the book, visit C64.COM on Facebook. And yes, why is this competition only for people in the Nordics? Simple answer: the book is in Swedish. If you'd like to see an English translation, support it here: Generation 64 in English.
» November 29th, 2014 -
Eight new text adventures
Popeye returns to brighten your dull November days with eight new text adventures: Arrow of Death 2, The Golden Baton, Escape from Pulsar 7, Feasibility Experiment, Perseus and Andromeda, Ten Little Indians, Waxworks and The Wizard of Akyrz. Check out the games here »
» November 28th, 2014 -
Game Talk with Matt Gray
Here's an interview with prolific composer Matt Gray, the man behind the awesome soundtrack to The Last Ninja 2, Driller and Hunter's Moon to name a few. Here's Matt on the creation of The Last Ninja 2 soundtrack: "I did the Central Park tracks first, which was important in order to stamp some sort of 'sound' on the game. It was a great time for me personally, to suddenly be working full time on C64 music. I was almost 18, but I had no real worries in the world beyond whether I could afford to buy a better car." Read it all »
Matt's got a Kickstarter going and it's only four days left. To find out what's it about and pledge on it support it, click here »
» November 26th, 2014 -
New colour palette
It's been on our to-do list for quite some time now, but we've finally updated the colour palette on all 20 000+ game screenshots. We've done this to get closer to the colour palette on the C64 as we remember it. If you want to suggest any additional updates concerning this, don't hestitate to get in touch.
» November 18th, 2014 -
Trixy 3001 interviewed
Here's a new scene interview with Trixy 3001 (later Blaster) of groups like Sector 90 and Wrath Designs. Here's what to expect: "My school was the first one in Sweden to offer BASIC programming, this must have been in 1985 or so. Back then, we used a schools computer called Compis – a rare thing, I don't even know today what exactly it was all about. I asked why we needed to learn this and was told: 'Because computers are the future and you will have to use them all your life'." Read the interview here »
» November 18th, 2014 -
Reminder: Matt Gray's Reformation
Have you supported Matt Gray and his ongoing Kickstarter yet? If not, take a look at this awesome collection of music he's putting together and let's help take the Kickstarter to the next stretch goal! Check it out here »
» November 9th, 2014 -
New C64 game: Donkey Kong Junior
Thanks to the dynamic trio Andreas Varga, Steve Day and Mikkel Hastrup, we can now enjoy a fantastic version of Donkey Kong Junior on the C64! I haven't played this game since my Colecovision days, so it was with great excitement that I loaded the game up. Download your copy here »
» November 6th, 2014 -
Thanks Wouter Snijders...
...for your donation to C64.COM!
» November 3rd, 2014 -
Matt Gray's Reformation hits Kickstarter
Legendary SID composer Matt Gray returns with Reformation, a Kickstarter seeking funding for a double/triple album of enhanced studio remakes of his classic Commodore 64 soundtracks, a single album of recordings of 6 brand new compositions programmed on a real Commodore 64 an enhanced studio album of the entirety of his best known work: System 3’s The Last Ninja 2 with additional limited-edition picturedisk vinyl LP. This is something you can't afford to miss! Check out the Kickstarter »
» October 28th, 2014 -
The winning demo from X2014
Censor Design and Oxyron joined forces to won the first place in the demo competition at X2014 that took place this passed weekend. And they did! Comaland includes an impressive mix of code, art and music. And you need to see it now. Enjoy Comaland here »
» October 27th, 2014 -
C64.COM <3 Nigel Spencer
Our love goes out to Nigel Spencer, the man behind Bazooka Bill, Bop'n Rumble, Fist II – The Legend Continues, Bedlam and Sgt. Slaughter's Mat Wars, for his significant donation to C64.COM. Many thanks Nigel!
» October 23rd, 2014 -
C64.COM <3 Fredrik Blom
Fredrik Blom (Rico/Pretzel Logic) wanted to show that he loves C64.COM as much as Vito and sent a significant donation to keep us alive and kicking. Thanks brother!
» October 22nd, 2014 -
C64.COM <3 Vito Campasano
Today, Vito submitted his seventh donation to C64.COM. We have some great fans out there and Vito seems to be one of the biggest. Grazie mille!
» October 20th, 2014 -
Meet C64.COM at X2014
C64.COM will be represented at X2014, the biggest C64 party there is, starting this Friday. Around 300 hackers will get together in Someren, Holland to celebrate the C64, see the performance of Reyn Ouwehand, watch new great demos and perhaps new games, plus grab a beer or three while talking about the amazing machine that is the C64! Hope to see you there »
» October 19th, 2014 -
Thanks Kent Valdén...
...for your donation to C64.COM! Appreciate it, man.
» October 17th, 2014 -
Scott Adams' games inspires writer
We got an email from writer Rusty Trimble and he's got a great story to share: "In the last year, I have become good friends with Scott Adams to the point where as an author, he granted me permission to begin a Young Adult children's series that takes place within the realm of his games. My first book 'Andrew and the Pirate Cove' is based on Scott's Pirate Cove/Pirate Adventure game with a few small changes (mainly the addition of a villain and the main character is a 7 year old). The book is available under The Andrew Chronicles on Amazon publishing by Books You Can Trust Publishing. The sequel 'The Revenge of Jack Frost' is in editing mode and takes place in his Ghost Town game world and I am working on the third book which takes place in Strange Odyssey. My books are written with my Autistic son as the star with 50 percent of profits designated to be given to the National Foundation for Autism Research."
Isn't this just too cool?
» October 15th, 2014 -
Today's hero: Guy Shavitt
Today's hero is without doubt Guy Shavitt, formerly of The Force and Sidchip Scratchers, for making a big donation to C64.COM. Many thanks Guy! Read the interview we did with Guy in 2009 here!
» October 7th, 2014 -
Thanks Frank Gasking...
...of Games That Weren't fame for donating software and magazines to keep C64.COM strong. You're a star! Also thanks to Cory Kin (Hex/Pixel Developments) for donating money to keep us going.
» October 2nd, 2014 -
Congratulations Toni Cavén!
The winner in the 'Commodore 64: A Visual Commpendium' competition is... Toni Cavén! Here's his favourite game (and why):
"My favourite C64 game is Wizball!
I got my C64 in 1987 after asking for it for over a year from my parents. It came with the Game Set Match-collection of sports games and a cassette drive that had it's azimuth angle messed up. My dad took the game collection and the cassette drive to the bookstore where they bought the computer from. The bookstore promised to send the drive for a warranty repairs, and we should wait for a couple of weeks.
We waited what seemed like forever.
My father went to the bookstore to complain about the slowness of the warranty repair. The bookstore did something amazing: they loaned us a 1541, complete new in package, and Wizball. It was magic. Me and my mother tried to translate the manual to Finnish from English but didn't quite succeed.
We didn't have a second TV set for the C64, thus I got my grandparents' old TV... that was black and white! I didn't realise that the game demanded a colour TV, but I could play for hours and I still very vividly remember how at one point I was really progressing through the game (at least I thought so) and I called my mother to come and take a look how good I was going. She came with my little sister just before I lost my last life."
Congratulations Toni and thanks to the 74 of you who participated in the competition! Still interested in the book? Grab your copy over at Funstock.
» September 29th, 2014 -
New team-member: Mikael Johansson
We are happy to welcome Mikael 'Snoddas' Johansson to the C64.COM team! Mikael is a long time member of the C64 scene working in groups like XL-Crackers, Light and Remember. He is also one of the founders of the legendary The Silents. He will focus on scanning inlays and instructions from his vast software collection. Welcome Mikael!
» September 24th, 2014 -
Win a copy of the excellent book 'Commodore 64: A Visual Commpendium'
This is your chance to win a copy of Commodore 64: A Visual Commpendium. All you have to do is to send an email to Andreas Wallström and tell me what your favourite C64 game is and why. The book has been signed by artist Stoo Cambridge and the prize also includes a Citadel map poster signed by musician Martin Walker. The winner will be presented on October 2nd!
» September 22nd, 2014 -
Mouse mats with Bob Wakelin art
Do yourself a favour and buy an AWESOME mouse mat from The Attic Bug! I got mouse mats to last a lifetime, but I still want more because they got this great art by Bob Wakelin Games Artwork on them. Check it out »
» September 20th, 2014 -
Interviews with Dynamic Duo and Headbanger
Time to get your German language skills out and watch this very cool video from the 80's which includes interviews with the Dynamic Duo and Headbanger, three prolific crackers back in the day. Check it out »
» September 19th, 2014 -
Interviewees in Generation 64 revealed
Who's in the upcoming Swedish book Generation 64? All names revealed in this C64 demo from the books' author, Jimmy Wilhelmsson. Some of the names include Tomas Hübner from Datormagazin, early cracker Xerox, Howlin' Pelle from The Hives, and C64.COM's own Andreas Wallström. Check it out »
» September 18th, 2014 -
Matt Gray start working on remakes CD
We are glad to see that Matt Gray has started to work on remakes of his best C64 music. A Kickstarter is coming up soon! In the mean time, enjoy a preview of the Central Park loader music from The Last Ninja 2. Check it out »
» September 17th, 2014 -
Marco Celon – what a star!
Marco just donated a significant amount of dineros to C64.COM, probably because he likes what we do and probably because he wants us to keep doing what we're doing. ;) Many thanks Marco!
» September 16th, 2014 -
Great video from Computer Chronicles
Do NOT miss this Computer Chronicles episode which includes Jack Tramiel, shots from Commodore's assembly line and talk about low-cost computers. Check it out »
» September 15th, 2014 -
New Boulder Dash game from Peter Liepa and Chris Gray
Boulder Dash – 30th Anniversary is the first collaboration by Peter Liepa and Chris Gray, the two original creators of Boulder Dash, since the first game in the series was released in 1984! Check it out »
» September 14th, 2014 -
Video tribute to the C64
Don't miss out on this lovely video tribute to the C64 by Mike 'Kernal' Berry. It brings back a lot of memories to people who played the games and/or the people that was a apart of the demo and cracking scene. Check it out »
» August 30th, 2014 -
Thanks Alex Goldblat...
...for your donation to C64.COM! It's great to see support from your friends.
» August 3rd, 2014 -
...And we have three new heroes!
Dana Racine, Spencer Kaspick and Martijn Eenling – thanks for your donations to C64.COM. You guys rock!
» August 1st, 2014 -
Today's big hero: Malte Mundt
Why? Because he made a big donation to C64.COM to keep us alive and kicking. It's guys like you who make it all possible!
» July 31st, 2014 -
Big thanks Craig Pezzutto and Jeffrey Cotterman...
...for your great donations to C64.COM! While we're currently on vaccation, your contributions will play an important part when we return to action in late August.
» July 14th, 2014 -
Peter Eliades, you did it!
By donating some of your hard earned cash, you've helped us to stay alive.
» July 4th, 2014 -
Cheers Brian Heath and Bartosz Debski...
...for your donations to C64.COM! You rock.
» June 24th, 2014 -
Game Talk with Simon Phipps
Simon Phipps is, although not a fan of the C64 itself, a big inspiration to us at C64.COM. He worked for Gremlin Graphics and Core Design and during that time, he put his magic touch on games like Rick Dangerous and Skate Crazy.
Interview was done by Andreas, and proofreading by Terry. One of our favourite bits in the interview is this one: "Back in my first year or so of working in the industry, I was in a small office just off Friar Gate in Derby, working first for Gremlin Graphics and then the beginnings of Core Design. I'd usually drive to work in my Mini, park in the pay and display car park on Ford Street, and take the short walk to the office. It was a pretty standard office unit: suspended ceilings and one long room with a partition in it to form a small office at one end. Well, I'd get in, and if nothing much had happened overnight, we'd do a tea run and then get cracking. Usually, the eight of us would split roughly into two small teams working on two different games at the time. It was pretty much heads-down, get on with it and make the game." Read the interview here »
» June 22nd, 2014 -
Thanks Scott Gage for your donation
It's thanks to people like you that keeps us afloat!
» June 17th, 2014 -
Interview with Jonathan Temples
Jonathan Temples, or Jonathan Smyth as he was known back in the C64 days, was a fantastic graphics artist who worked on games like CJ's Elephant Antics, Wrestling Superstars and Spikey in Transylvania. He worked for Code Masters, Zeppelin Games, Choice Software and Genesis Software with his cousin David Clarke. This is a fantastic read, so don't miss out! Interview by Andreas, proofreading by Terry. Enjoy the interview here »
» June 3rd, 2014 -
Cheers Tungsten Alcazar and Trung Hong...
...for your donations to C64.COM! We really appreciate your help.
» May 30th, 2014 -
Thanks to Tobias Frinndal...
...for your generous donation to C64.COM! Your donation will help us get some games over from the UK to later be pubished on the site.
» May 28th, 2014 -
Skyie/Triad interviewed
We're back with an interview with Skyie of The Jedi Knights, The Techocrats Worldwide and Triad. Here's a favourite excerpt: "In 1987, I was contacted by Ixion of Triad. At the time, Triad were only focused on cracking games but wanted to broaden their range by entering the demo scene, hence they were in need of some demo makers. The recruitment process was initiated via phone conferences using hacked American phone cards. This impressed us, as it showed that Triad had good contacts globally. Cozmo and I were duly recruited into Triad to make demos."
Interview as always by Andreas, proofreading by the always surpassing Terry. And here's where you read it »
» April 23rd, 2014 -
Today's heroes are...
...Peter Orre and Thomas Mateyak who has donated to C64.COM to help us stay afloat. Cheers guys!
» April 23rd, 2014 -
Article on the Rob Hubbard scripts
There's an article (in Swedish) on TechWorld's web about a neat Rob Hubbard music script collection. It's a sweet read so check it out »
» April 20th, 2014 -
Rob Hubbard Day
For the second year in a row, we're celebrating Rob Hubbard Day today! Join in by putting that scrolling belt of yours on, put on your Rob Hubbard mask, and listen to his amazing C64 music. All hail the king of SID!
» April 4th, 2014 -
Cheers Thomas Pedersen (Blitz/2000 A.D.)...
...for your donation to C64.COM. It's lovely to see old sceners help out!
» April 3rd, 2014 -
Dan Phillips interview part 2
Here's another 32 questions that we asked Armalyte programmer Dan Phillips! (The second part starts at: "Were you offered other jobs after Armalyte was released?") Here's a favourite excerpt: "The limitations were definitely part of the fun! You had to be minimalist about it, it was programming at its purest, although the C64 hardware was, for the time, almost the opposite of limited. With just a few lines of code, you could get the whole screen moving with sprites and a scrolling background, stuff other platforms would really struggle with." Interview by Andreas, proofreading by Terry. Read and enjoy »
» April 2nd, 2014 -
Thanks Shaun Alexander McHattie...
...for your donation to C64.COM! Appreciate it, man.
» April 1st, 2014 -
Simon Miller...
...many thanks for your donation to C64.COM. Guys like you keep us alive!
» March 25th, 2014 -
Interview with Dan Phillips, part one
Dan Phillips is no stranger to fans of the C64; he's the main programmer of the fantastic shooter Armalyte. In this interview, we dig deep into Dan's past and talk a lot about Armalyte. We wanted to know everything about it. Everything. And about a whole lot of other things of course. Enjoy the 32 first questions and answers and take a look at the next 32 questions to see what part two will include. Interview by Andreas, proofreading by Terry. Enjoy! »
» March 25th, 2014 -
Big ups to Marco Celon...
...for his generous donation to C64.COM! Thanks and please come again. :)
» March 9th, 2014 -
Adventure week, game 7: Secret Mission
Secret Mission is the last game of our little adventure week, and we hope you like it! Why did we do this? Because adventure games rules of course! And what better way to celebrate them than to give you a bunch of 100 percent working Scott Adams adventures?! Frankly, I have no idea.
The plot of the game: You are special Agent Phelps and your mission is to prevent an automated nuclear reactor from being destroyed by a saboteur. Who hasn't dreamed of being an agent? Well, now you can in this intriguing adventure! Download it here »
» March 8th, 2014 -
Adventure week, game 6: Pyramid of Doom
Why not stretch your imagination with Pyramid of Doom from Scott Adams and Alvin Files? The plot is very simple: you are on a treasure hunt in an Egyptian pyramid. It sounds so much easier than it really is... Download it here »
» March 7th, 2014 -
Adventure week, game 5: Mystery Fun House
In this Scott Adams' adventure, it is your task to find missing to secret plans in a very strange fun house. Download it here »
» March 6th, 2014 -
Adventure week, game 4: Strange Odyssey
After a hard landing of your spaceship on a planetoid, you have to repair the damaged crystals of your spaceship before you can take off again. All this excitement in Strange Odyssey from Scott Adams! Download it here »
» March 5th, 2014 -
Adventure week, game 3: The Count
This Scott Adams’ adventure brings you into the world of vampires where you have to find and kill the vampire Count Dracula. Are you man enough to do it?! Download it here »
» March 4th, 2014 -
Adventure week, game 2: Voodoo Castle
At the beginning of Scott Adams' fourth adventure, Voodoo Castle, you find Count Cristo lying cursed in a coffin. It is your task to wake him up. Come on! Wake up the old count. Download it here »
» March 3rd, 2014 -
Adventure week, game 1: Pirate Adventure
Adventure fans! Welcome to C64.COM's adventure week. Popeye will give you a new adventure game each day and there's some good stuff waiting for you! First up is Pirate Adventure (aka Adventure #2). In this game you start in London where you find a book called Treasure Island. The book tells you that Long John Silver left two treasures behind on, yes, Treasure Island. Of course, it's your job is to find these two treasures! Sounds easy enough, right? Download this 100 percent tested version here »
» February 27th, 2014 -
Bård Fosse (BHF/Hoaxers) did it again...
Yes, he just made a considerably important donation to C64.COM to keep us going. Go Norway go!
» February 25th, 2014 -
Flappy Bird added
Yes! The C64 conversion you've all been waiting for is finally here thanks to Sos Sosowski. Get the game here »
» February 24th, 2014 -
Softporn Adventure added
Do you want to have a romantic evening incorporating both your loved one and the C64? Then Softporn Adventure is for you! This is the predecessor to Leisure Suit Larry and is now available on the C64 thanks to Jan Kruse who converted it with blessings from Charles Benton and Al Lowe. Get the game »
» February 18th, 2014 -
Five new games added
It's been ages since we added games to C64.COM, so here's an update with some really cool titles, mixing games of old with games of new: Assembloids, C64anabalt, Crazy Cars, Menace and Ski Jump.
Assembloids is a great puzzle game that we really enjoy. It's fast, it looks amazing and it's just lots of fun. Try it out! C64anabalt is one of the new games in this update and it's the C64 version of the popular mobile game. It's fast and it's furious! Crazy Cars is the old Titus title and it's not very good, mainly because of the jerky controls. Does anyone know the people behind the game? Then please get in touch so we can update the credits! Menace from Psyclapse is a shoot 'em up that includes a few programming bugs here and there, but looks really well and plays resonably good. It's definitely worth a go! And at last, Ski Jump by Peter Baitz. It's a very simple game and you won't stay for long, but make Peter happy and give it a try.
Take a look and download the games here »
» January 22nd, 2014 -
David Fox interview, Part 2
Don't miss out on the second part of our interview with David Fox which was released today. We asked David 27 more questions to be able to dig deeper into his head and the games he produced, most notably Maniac Mansion (David: "I came up with the hamster-in-the-microwave bit and surprised Ron with it in a demo.") and Zak McKracken and the Alien Mindbenders (David: "I spent several months on the design before starting any coding. I was able to enter the entire gameflow into a project planning software to look for roadblocks that would prevent a player from being able to complete the game.").
Interview by Andreas and proofreading by Terry. Enjoy! »
» January 21st, 2014 -
Mark Vergeer just did what every C64 fan should do...
...donate to C64.COM! To keep us going, to keep us afloat. Thanks Mark!
» January 8th, 2014 -
Our friend Michael Mitchell...
...has made yet another donation to keep C64.COM going. Thanks pal!
» December 30th, 2013 -
Thanks Marshall Erling and Balazs Levai...
...for your donations to C64.COM. Keep it up and spread the word!
» December 28th, 2013 -
David Fox interviewed
David Fox has had an incredible career in games. He's behind the mega popular Maniac Mansion and Zak McKracken and the Alien Mindbenders among other games we remember and love. He had a very successful run at Lucasfilm Games and had George Lucas comment on his game Rescue on Fractalus. Plus, he met both Princess Leia and Steven Speilberg at the Skywalker Ranch!
This is the first part of an interview with one of the finest programmers and designers that ever graced the C64 with his work! Click here to read »
» December 17th, 2013 -
Thanks The Future was 8bit Limited...
...Stefan 'Chainsaw' Scholer, Søren Ladegaard, Lee Galt and Andrew Donald for showing us love so we can continue to collect material for the museum that is C64.COM. You rule!
» December 11th, 2013 -
New scene interview with HBH/ZTH
We're happy to give you an interview with HBH/ZTH of groups like Abnormal and Panoramic Designs. These are our favourite excerpts: "My parents were very patient with me about the large phone bills, and my mother collected and sent parcels for me while I was at school." – "A scrolling message is unlikely to have been an American invention, because if it had been made in the US, it would have been in bitmap or hires graphics, scrolling upwards and not at all smooth."
Interview by Andreas, proofreading by Terry. Thanks to BHF/Hoaxers for making it happen. And here's where you reach it »
» November 25th, 2013 -
Thanks BELDT Labs...
...David Hosford, Benjamin Langberg and Dario Natale for your donations to C64.COM. You make us stronger!
» October 29th, 2013 -
Orchestral redux of Target Renegade
Good people of planet C64! Gari Biasillo just released a new music album with some of his work that includes an orchestral redux of the Target Renegade title music. Check it out »
» October 28th, 2013 -
Thanks for your donations guys!
Morten Christensen, Dario Natale, Danielle Gallori, Andrea Morgera, Mark Vergeer, Gerald Düwelsdorf, and Steven David, many thanks for supporting us!
» October 25th, 2013 -
Thanks Rainer Erich Scheichelbauer...
...for your generous donation to C64.COM! It's fans like you that keeps us going and helping us stay strong.
» October 24th, 2013 -
Interview with crackers The Papillons Inc.
Because the members of The Papillons Inc. hardly ever put their name in their productions, and because we've heard so little from them the last 25 years, many questions have been left unanswered, such as: Who were they? Who did what? Where are they now? And why did it take so long to unpack their cracks? ;)
After some impressive detective work by MdZ that would make Sherlock Holmes proud, it's time to peel back a little of the myth that is The Papillons Inc. by asking two of the main men, Alpha and The Catman, a bunch of questions of how they got started, how they cracked their games, how they got their hands on the games they cracked, what the driving force behind cracking was – and much more.
Interview by Andreas, proofreading by Terry. You don't want to miss this one! Read the interview now »
» October 21st, 2013 -
Power/Abnormal interviewed
Here's an interview with Power of The Hidden Forces and Abnormal who served as a swapper, coder and designer. Power goes: "I was swapping a lot and the postage was getting expensive, so I cheekily reused the stamps to keep costs down. I remember, I then got a letter from the Post Office asking for a meeting. They had realised I was spraying transparent lacquer (I think it was) on the stamps so I could reuse them later. I was given a warning and promised never to do it again." Thanks to BHF/Hoaxers for connecting us with Power. Cheers buddy! Read the interview here »
» September 17th, 2013 -
Thanks Sascha Zehner and GeroneSoft Solutions...
...for helping C64.COM stay alive by donating some of your hard earned cash!
» August 24th, 2013 -
Three more donations
Matthew Abraham, Guillermo Ojea Quintana and Gabriele Baldassarre, thanks for your donations to C64.COM!
» August 20th, 2013 -
Red Moon from Level 9 Computing added
Popeye returns with Red Moon from Level 9 Computing. The plot: The Red Moon Crystal which is the only remaining source of magik power has been stolen. You have been selected to find and bring back the Red Moon Crystal in order to save the country of Baskalos from destruction. Take a look »
» July 15th, 2013 -
David Thiel interviewed
You probably don't recognize the name right away, but if I mention Winter Games, Championship Wrestling and Rock n' Bolt, I think you're going "Ah!" right about now. David made the music for these classic games (and more), and they're all special to us here at C64.COM because we've played those games like mad, and the music is forever stuck in our heads.
In this interview, David tells us about the creation of his music, his music driver, about the still pretty unknown software developer Action Graphics, and his time at Gottlieb. He has also done the music for a lot of Stern's pinball machines released in latter years like Pirates of the Caribbean, Spider-Man, Indiana Jones and Tron: Legacy. It's a fantastic read from a guy who was there at the dawn of the computer industry! Click here to read »
Greetings from Denver, Colorado!
» July 9th, 2013 -
The interview with The Papillons...
...is in the making, but you're going to have to wait for the full interview a bit longer. Alpha, the main guy in TPI: "Well, I was quite surprised and a bit sceptical when you called, in the sense of 'who is this guy calling me on a Saturday evening asking about The Papillons'? After all, it was 25 years ago. :) But, as you know, you gained my trust, and perhaps it is time to reveal the facts about The Papillons and comment on the myths which have been associated with us." Coming soon...
» July 9th, 2013 -
Thanks Andrew Johnson and Matthew Leadbitter...
...for your donations to C64.COM. Keep up the support to keep us strong!
» July 4th, 2013 -
Thanks Bandar Al-Garee and Jan Asplund...
...for your donations to C64.COM! You help the site going forward and we really appreciate that.
» July 2nd, 2013 -
Mega thanks Chris Wilkinson...
...of Puyallup, Washington, USA for donating his C64 and couple of cartridge games to the ever-growing C64.COM collection. Five keys had been knocked off by the postal service, but we've got lots of spare parts over here in Stockholm so all is well. Thanks again Chris!
» June 10th, 2013 -
Thanks Zoe Blade, Kevin Jones...
...and Tyler Durden for your donations to C64.COM!
» May 21st, 2013 -
Snowball and The Sorcerer of Claymorgue Castle
Popeye returns with two more text advetures, Snowball and The Sorcerer of Claymorgue Castle. In Snowball, you play secret agent Kim Kimberley and your mission is to rescue the starship Snowball 9 which are transporting 2.000.000 sleeping colonists. And in The Sorcerer of Claymorgue Castle, you are an apprentice of the old sorcerer Solon, and it is your task to bring back the stolen 13 stars of power which are hidden in the castle of Claymorgue. Take a look »
» May 16th, 2013 -
Lords of Time updated
Popeye gives you an update of Lords of Time from Level 9 Computing. It was added to C64.COM some years ago, but it needed an update because it wasn't played through to the very end to make sure you download a 100 percent working copy. Game plot: During time-travelling through nine different time zones, you collect a plurality of items, which when thrown into a cauldron, can defeat the evil Lords of Time. It's a fun little adventure, so check it out »
» May 16th, 2013 -
Interview with The Papillons coming up
We can now confirm that we will release an interview with the three main men Alpha, Zaz, and The Catman of The Papillons Inc. on July 27. At that day 25 years ago, TPI released their final production We Are the Champions in which they declared that they were quitting the cracking scene for good. It's been too quiet around them since then, and so after an investigation that would make Sherlock Holmes proud, we were able to track them down and are currently working on the questionnaire. There's some really cool reading coming your way! Stay tuned.
» May 5th, 2013 -
Five new Censor Design demos added
It's been bloody ages since we uploaded new demos to C64.COM. To rectify this, here's the five latest demos from our buddies in Censor Design. Two demos were released last year, and three this year. "Daah, Those Acid Pills!" was released less than five hours ago, so that's some hot and new stuff for your Commodore right there! Enjoy these fine demos here »
» May 2nd, 2013 -
Network Ten/2000 A.D. interviewed
Here's an interview with Network Ten/2000 A.D. (plus Danish Duo, The Danish Circle, The Goonies, Illusion 2016) who served as cracker and coder. NT goes: "I was obsessed with achieving the shortest crack. For ages, Triad ruled that discipline, until The Network Crew gave us (2000 A.D.) their Time Cruncher." Read the interview here »
» April 24th, 2013 -
Thanks goes to White Shoe Media, Inc. and Vasco Serafini...
...for your donations to C64.COM! Appreciate it guys!
» April 22nd, 2013 -
Game Talk with prolific programmer Nick Jones
Having created such classics as Cybernoid I and II, Smash T.V., and Stormlord, Nick Jones' CV is definitely one to be proud of! In this interview (Andreas conducted it, Terry proofread it), Nick tells us about how he got started with the 6502 based Oric-1 computer and what it eventually lead to, about the hard work on his classic C64 games, and about working for Shiny Entertainment.
About the creation of Dan Dare 3: "This game called for 8-way scrolling at speed, but as I mentioned earlier, scrolling almost certainly meant you had to have the screen in character mode, which meant very few graphical tiles. I came up with an ingenious fix, though I say it myself, in which I basically had multiple character sets per level. In essence, I was multiplexing the character sets just like I was for the hardware sprites." Enjoy this great interview here »
» April 20th, 2013 -
April 20th: Rob Hubbard Day
We're celebrating Rob Hubbard Day today! Join in by putting that scrolling belt of yours on, put on your Rob Hubbard mask, and dance to his amazing SIDs (then post your dancing pictures and videos on our Facebook wall). All hail the king of SID!
» April 18th, 2013 -
Talk about cracking and swapping games on Swedish national radio P3 – this Saturday!
Together with Bacchus of Fairlight, C64.COM's Andreas Wallström will talk about cracking and swapping games in the 80's on Swedish national radio P3. It's in Swedish only, but please spread the word about it. It will air this Saturday at 14:03 CET. Tune in here »
» April 16th, 2013 -
Thanks Johan Book...
...or Bepp/Triad as many of us know you, for your kind donation to C64.COM. What a guy!
» April 15th, 2013 -
Dr.J of The Force interviewed
Here's an interview with our friend Dr.J of Israelian scene group The Force. Alex goes: "On the emerging Israeli scene, the first groups to deal in C64 games in the 1980s were The Israeli Team (T.I.T.) and Tape Cracking Service (TCS). TCS mostly cracked games tape-to-tape because up until about 1987, almost no-one in Israel owned a 1541 drive." and "You did your best to make your group a success. For me, that meant disseminating The Force releases like wildfire! I also kept in regular contact with the Italian and Aussie divisions of The Force and traded with Danny on our 1440 bps modems (slow as a lame sloth)." Learn more about Alex and the Israelian scene here »
» April 2nd, 2013 -
Thank you Paul Morrison...
...for your donation to C64.COM! Thanks for your support.
» March 25th, 2013 -
Game Talk with Russel Comte
Russel is one of the great artists from days of old. He produced the graphics for classics like Fist 2, Samurai Warrior: The Battles of Usagi Yojimbo, Asterix and the Magic Cauldron, and Bop'n Rumble (Street Hassle). In this interview, he tells us how he got the job at Melbourne House, how a typical day started with loading stuff they'd worked on the previous day from tape, and about his influences. Read all of it here »
» March 22nd, 2013 -
Cheers Uffe Jakobsen (Microtop/Starion)...
...for your fitting donation to C64.COM. :)
» March 16th, 2013 -
Thanks Paul Jackson...
...for your donation of original C64 games on disk and cartridge. We really appreciate it as it will make the site so much better in the future!
» March 6th, 2013 -
Thanks Platinum Audio Group and Stefan Eder...
...for your donations to C64.COM. It's much appreciated!
» March 1st, 2013 -
Game Talk with Mighty Bomb Jack programmer Geoff Phillips
Here's a fun and interesting game talk with programmer Geoff Phillips! Geoff wrote the C64 conversion of Mighty Bomb Jack, and he also co-started Orpheus which was behind the ill-fated The Young Ones, for which he did the tape loader. He goes: "John had gotten it into his head that the AI [for The Young Ones] needed to be farmed out to another programmer." ... "What Stephen seemed to have in mind was that the characters in the game must *want* to meet their objectives. He was writing code to create true AI, but was struggling to make the code work. We then looked more closely at the code, which he had developed on a BBC Model B. I was horrified by his coding methods." Thanks to Frank Gasking from GTW64 for putting us in touch with Geoff! Read all of it »
» February 27th, 2013 -
Thanks Jeff Deyoe for your donation!
A package has travelled from Knoxville, TN, United States > Louisville, KY, United States > Newark, NJ, United States > Philadelphia, PA, United States > Koeln, Germany > Langenhagen, Germany > Glostrup, Denmark – to end up in Järfälla, Sweden. Even though it was UPS that moved it between all the locations, it shows that we have some dedicated fans who's willing to help us preserve an important part of computer history. Thank you Jeff Deyoe for your fab donation!
» February 26th, 2013 -
Thanks for your donation Michael Mitchell!
Michael Mitchell wrote: "Andreas, thanks for everything you do to keep the C64 alive! I am donating $31 US since C64 is going on its 31st year. A small token to do my part help with the cost of maintaining a great site!"
Michael, on the behalf of everybody in the team, thank you! Your money will be spent on strip... eh, C64 software to be included on the site. ;) Cheers!
» February 26th, 2013 -
Stu Taylor interviewed
Morpheus (interview) and Terry (proofreading) gives you yet another cool interview! This time, it's Stu Taylor of XESS who has answered our questions. Stu tells us: "The natural progression at secondary school was to get one of those computer things and pretend to your parents that you were learning on it, when all you really wanted to do was play games. At the time, I'd narrowed my choice down to one of two machines which were both in their early stages of development and looked very business-like, namely the Dragon 32 and the Commodore 64. Thankfully, I chose the latter." ... "Just imagine if I'd got the Dragon 32, I'd probably have become an expert in word processing and spreadsheets!" Read the whole interview here »
» February 22nd, 2013 -
Thanks Hans Lund for your donation!
Hans Lund has donated a bunch of original games which we will scan and add to the site in the future. Thanks a lot man! If you have original games and other software that you'd like to donate, send an email to andreas.wallstrom@REMOVETHIS.gmail.com. Help us grow!
» February 22nd, 2013 -
Game Talk with Brian Flanagan
Andreas and Terry brings you an interview with Brian Flanagan who worked for Ocean Software on Operation Thunderbolt and Operation Wolf. Brian tells us: "When it came down to it, most of the guys I worked with were extremely helpful and shared a lot of information and technical tricks such as Steve Thompson and the 'extra colours' he could pull from sandwiching bands of colour together, and many of the guys were good mates as well as co-workers." Read more here »
» February 13th, 2013 -
Boulder Dash updated
Popeye has updated Boulder Dash from First Start Software with 59 fresh screenshots for you to enjoy. Take a look »
» February 13th, 2013 -
Thanks Gregory Forrest and Charlie Ferrito...
...for sending us your disks so we could transfer them to modern media! Thanks to you, we've been able to save software that could have been lost.
» February 11th, 2013 -
Cheers Wouter Snijders...
...for your donation to C64.COM!
» February 8th, 2013 -
The Mask of the Sun and Scapeghost added
Popeye returns with The Mask of the Sun and Scapeghost, two graphic-heavy text adventures we think you'll enjoy. Take a look and download here »
» February 7th, 2013 -
Thanks Terje Abbedissen and Artur Skoczek...
...for your donations to C64.COM! All the best from the C64.COM team.
» February 5th, 2013 -
C64.COM's latest hero: Tobias Frinndal!
Thanks for keeping us afloat by donating some of your hard earned cash.
» February 4th, 2013 -
Blitz of 2000 A.D. interviewed
Morpheus and Terry gives you an interview with artist Blitz of Danish Duo, The Danish Circle, Dominators, Illusion 2016, Photon and 2000 A.D. Blitz goes: "At the first Danish Circle party, someone had gone to sleep, I forget who, but we placed a table over him and a couple of speakers next to his face, then I pounded on a cooking pot with a spoon and someone else turned the speakers up. This poor guy shot up awake and hit his face on the table. Everyone was lying on the floor laughing! Oh dear, we were very mean boys."
Blitz was indeed a nasty teenager, but oh so talented at drawing eye-catching fonts and logos! Read the whole interview here »
» January 27th, 2013 -
Vito Campasano, you make us proud!
This week, Vito submitted his sixth donation to C64.COM. Sixth! It's a testament that we have some great fans out there that truly appreciate what we're doing here at C64.COM. Thanks yet again Vito!
» January 26th, 2013 -
Tune in to C64.COM's SID Stream
If you love Rambo: First Blood Part II by Martin Galway, tune in to our award winning SID Stream! Say goodbye to Justin Bieber, Nicki Minaj or whatever mainstream shit you're listening to. www.c64.com/sid.m3u is all you need!
» January 24th, 2013 -
The Overlord interviewed
Morpheus and Terry brings you a new scene interview with The Overlord of Warriors of the Wasteland. Ramy tells us: "Although the principle was not my invention, I used code generation as much as possible, beyond the classical use scenario of unfolding loops to save the cycles on the break condition. Remarkably, this approach still dominates my professional career, as I'm using and selling tools for generating code today." Read the interview here »
» January 22nd, 2013 -
Give it up for Bård Fosse...
...for making a donation that truly makes a difference for a non-profit site like C64.COM. Salutes! Norway rules. :)
» January 21st, 2013 -
Fish! and Myth added
Popeye returns with two Magnetic Scrolls classics, Fish! and Myth. We at C64.COM always play these games to the end to make sure they work. It would be pretty frustrating if the game crashed half way through, right? When you download games from C64.COM, you know that they work 100 percent. This is a service we're proud of and in our minds, we owe it to the creators of the games. Take a look and download here »
» January 19th, 2013 -
Interview with Daw of Triad
How about some nice reading while drinking your morning coffee? Today we present yet another scene interview, and in the spotlight is programmer and musician Daw of Triad and Censor Design. Daw tells us: "I invented a new sample driver based on a mix of NMI interrupt and 'manual' calls, which made it possible to show graphics in the upper and lower borders as well as in the side borders, show colour splits, DYSPs, and at the same time play quality samplings. The driver was used as an add-on to the popular Soundmonitor that I was using. My sample driver was able to handle two channels, so drums could be on one channel and other samplings on the other (making five channels in total)." Read the interview here »
Interview by Morpheus, proofreading by Terry. Have a nice weekend peeps!
» January 16th, 2013 -
Interview with Jeff Smart
We're back faster than ever with yet another scene interview! This time it's with Andreas Pyrchalla, aka Jeff Smart of Bojesoft, German Spreading Service, Triad, Scouse Cracking Group and Elite. Jeff is the guy behind the famous Illegal paper magazine, and is generally considered a very cool and easygoing guy.
Here's one of the memories he's sharing: "The highlight par excellence was for me the Saturday which started with the monthly Venlo meeting, followed by attending a German TV show in Cologne with a lot of friends in the audience, and ending with the Radwar Party. Loads of guys from England and Holland were there with us. ... (On the TV show) MWS of Radwar was being interviewed together with an infamous German lawyer. Every time MWS said something, the whole audience cheered, and I had to translate it all for Nik of Ikari as he didn't understand a word." Read the interview here »
Interview by Morpheus, proofreading by Terry. And yes, it's Andreas' birthday today, so have a happy birthday pal!
» January 15th, 2013 -
Interview with Hex of Pixel Developments
Here is an interview with Cory Kin, aka Hex of Smalltown Boys, Curesoft, The Wolverines and Pixel Developments. Cory is one of those guys we remember helping the Compunet scene bloom with cool demos and scrolltexts. Cheers mate! Read more here »
» January 14th, 2013 -
Welcome Terry Stickland, C64.COM's new team member
People, say hello to Terry Stickland, C64.COM's new team member! Terry will focus on proffreading proofreading any text that's published on the site. At the moment, he's polishing up the texts that are already up on the site, but will of course in time proofread texts before they hit the site.
Yes, we take this C64 preserving thing very seriously.
Here's a brief presentation by Terry himself: "Hi, my name is Terry Stickland, I'm 36 years old and come from England. I was born and raised in Poole in the picturesque county of Dorset, but have been living in Munich, Germany since 2001. I was made aware of the C64.COM website by an enthusiastic colleague at the firm where I work as a translator and proofreader. While I sadly cannot claim to have ever been a Commodore owner (I was a Dragon32 man myself, as it happens), I heartily approve of the site's mission statement and so am helping out in my own peripheral way with proofreading and other input. Browsing C64.COM's games database is certainly a blast from the past, my personal all-time favourites are Arkanoid and Bubble Bobble."
» January 14th, 2013 -
Thanks Gari Biasillo...
...for your most excellent donation to C64.COM! Thanks pal. Gari is of course the guy who gave us the excellent Joe Blade and Target Renegade music, plus games like Slayer and Shanghai Warriors. Read the interview we did with him exactly one year ago.
» January 13th, 2013 -
A grand 'thank you' to Kevin Keith Woo...
...for his generous donation to C64.COM! Kev, you help us preserve what we believe is a very important part of computer and gaming history. Cheers!
» December 13th, 2012 -
Tob of Pixel Developments interviewed
Here is an interview with Toby Eglesfield, aka Tob of Pixel Developments. Toby did some really neat art which he often uploaded to Compunet. He also did some game screens, like Grand Prix Simulator 2 for Code Masters. Read it »
» December 1st, 2012 -
Game Talk with Joe Bonar
Joe Bonar programmed BMX Kidz and worked as a producer on games like Chase HQ 2, Supremacy plus North and South. You all know the games, right? Well, now it's time to know Joe! "I was literally one of those 'backroom programmers'. I had a big room on the ground floor of my mum's house which was my makeshift office, and I would come downstairs from my bedroom and code. It was nice to have a separate room to work in, but I did keep weird hours. I was able to make lots of noise, which was nice. I spent a lot of time online; with the speed of the modem, that was inevitable." Read more »
» November 27th, 2012 -
Game Talk with the late Allan Shortt
Allan programmed Yie Ar Kung-Fu II, Combat School, and Arkanoid II – Revenge of Doh on the C64. Classic games, right? This interview was conducted quite some time ago, but not released because he was supposed to beef it up a bit. Then the news on Allan's passing reached us, and we were really bummed out. The community had lost yet another hero from days gone by. Here are his final words about the days programming the C64. Rest in peace. Take a look »
» November 25th, 2012 -
Do like Tom Pendley – Donate to C64.COM!
Why not help us preserve all things C64? C64.COM is a like a museum where we aim to preserve both hardware and software. Tom Pendley donated some great games like Impossible Mission II, Maniac Mansion, Adventure Construction Set, and Bard's Tale. If you have C64 stuff that's been in the attic since the 80's, consider donating it to us and we promise to take good care of it! Get in touch with andreas.wallstrom@gmail.com for more information.
» October 29th, 2012 -
Thanks Fyranolltvå Data...
...for your donation to C64.COM!
» August 15th, 2012 -
Game Talk with Karen Davies
You already know Karen well. Or atleast her fantastic graphics for games like Batman the Caped Crusader, Frankie Goes to Hollywood, Hysteria and Short Circuit. She studied textile design, and worked with that for a while, but then met Steve Cain who helped her get into computer graphics. "Textile design and computer graphics were not as far apart as you would think", says Karen in this interview by Steve Day (STE'86 – a prolific C64 artist in his own right) and Andreas Wallström. Thanks Karen, thanks Steve.
Read what Karen has to say about the old days right here »
» June 26th, 2012 -
Game Talk with Kristi Louise Herd
Kristi Louise Herd was one of the few female graphic designers that produced games in the 80's. Among many titles on many platforms, Fiendish Freddy's Big Top 'o Fun and Stratego are the ones we remember best as they were done on the C64.
How did her career in games start in the first place? "I fell into it really. I had been at college and I had dabbled with computer graphics and a bit of code. To gain some experience, I volunteered my services to Dewsbury Technical College producing booklets using Desktop Publishing. My tutor there came up to me one day and said: "A mate of mine runs a small gaming company and he's looking for artists. Give him a call." That company was the legendary Imagitec Design and the rest is history as they say. I took my portfolio of work to an interview with Martin Hooley and Neil Young, was offered a job on the spot and I never looked back!"
This and lots more in the full interview. Thanks Kristi!
» June 10th, 2012 -
La Roulette Russe had to be removed
It's sad, really. We were threatened with legal repercussions – from the author who sent us the game for addition in the first place – if we didn't remove it. All we're trying to do is to preserve software that was created on the Commodore 64, for the fans and for future generations. We're not pirates and we're not making any money doing this. It's just for fun and for a good cause. Sad.
» May 22nd, 2012 -
Arthur van Jole interviewed
Arthur van Jole, aka Ozy of The Amateurs and Boys Without Brains, has kindly answered our 20 questions about his days in the demo and game scene. Our favourite excerpt: "I doubled two classes in education as a result of creating Hawkeye, which was a three year 'stumble and run' process. I'd go to Mario's pig stall after classes and weekends to crank out levels and enemies. Mind you, we built that game squatting behind a large fuzzy TV while listening to Magnetic Fields or Oxygene on endless loop." Read it here »
» May 13th, 2012 -
Thanks Marien Kaptein...
...for your donation to C64.COM!
» May 10th, 2012 -
New CD from Press Play on Tape
Home Computer is the new effort from Danish retro rockers Press Play on Tape. The double CD includes 26 tracks where most are C64 covers, but some originals and an Amiga track has been squeezed in. It also includes a nice booklet with images of the quintet, lyrics and other information.
Odd tracks like Nonterraqueous and Shockway Rider is definitely the CD's strength. The mix of synth sounds and acoustic guitar on Lightforce makes the song really nice to listen to. The mix of strings and heavy metal in Zoids is also really good. Makes me think of the Back in Time III CD. Other tracks I enjoyed: Man With the Gun, Ghosts'n Goblins, Gods (Into the Wonderful), Zero-G, One Man and His Droid, and Commando.
Are there any weaknesses? Well, yes. The idea of giving Future Knight a Black Sabbath vibe is great, but the singing is really weak. PPOT should have brought Makke in on this one. Mark 'madfiddler' Knight's violin is also very low in the mix on Monty on the Run, but now I'm getting into detail.
PPOT delivers exactly what is expected of them, and their fans will love this CD. New fans will without doubt take it to their hearts too, because no matter if you're a fan of vocals on remixes or not, there's plenty of music to enjoy.
The new CD will be released on Saturday May 12th, and can be bought from C64 Audio, Maz Sound Tools, Synsoniq, and iTunes.
» May 6th, 2012 -
Fiendish Freddy's Big Top o' Fun reviewed
Emily Mack is back with a review of Fiendish Freddy's Big Top o' Fun. Read »
» May 4th, 2012 -
Five more games
Andreas gives you a small game update: Congo Bongo (Sega), Fiendish Freddy's Big Top o' Fun, Mickey Mouse, Super Gridder and Waterpolo. Look »
» April 27th, 2012 -
Game Talk with Darren Melbourne
Andreas returns to give you an in-depth interview with Darren Melbourne, designer, producer and business developer for Paranoid Software and Pantheon Software. "I was spending a great deal of my spare time with a group of friends who played a lot of C64 games. David Page, Ned Langman, Mario Aguera, Charles Lawrence and I used to sit around playing games and claiming that we could make better ones. Of course at the time we probably couldn't, but then we just started tinkering around. In those early days, when we managed to get scrolling working for the first time and sprites moving under joystick control, I realised there and then that I had found what it was that I wanted to do." This and lots more in the full interview »
» April 23rd, 2012 -
Mad All of Commando Frontier interviewed
Morpheus brings you an interview with Mad All of Commando and Commando Frontier. Allan was good with people and spoke five languages at an early age, which made him the perfect marketing guy for the group he was in. Favourite excerpt from the interview: "I took the packages to school, read the letters and wrote a reply during my lessons. (I always made it a point to write a proper letter to all my contacts and with each package.) I went home for lunch and copied all the latest stuff I had on disks. While I was eating, I put the disks in the envelopes with the already written letters. I then put stamps (with plastic tape so they could be reused) and the red Express labels on the packages. I drove my motorbike to the post office, dropped off the letters, and hoped I would make it back to school in time." Read all here »
» April 20th, 2012 -
Three more Infocom games
With this update, we have all 27 Infocom's text
adventures (excluding samplers like Mini-Zork and non-text adventures like Zork Quest 1 and 2, etc.) released for the C64, and they've all been tested so that they work a 100 percent. No other site provides this service! And it's for free. C64.COM staff member Popeye made it all happen. Yeey!! Take a look »
» April 14th, 2012 -
The World's Greatest Computer Games
Check out this video documentary released in 1984 for the VHS market, reviewing a compendium of several video games and other sort of software released on that time for home computers like Commodore 64, Acorn BBC, Oric, ZX Spectrum and a few more. Take a look »
» April 11th, 2012 -
Thanks donators
Thanks Daren Allen, Mauricio Cusine Vogel, Bandar Al-Garee, Eric Krastel and Heiko Stahnke. You keep C64.COM alive!
» April 9th, 2012 -
Jack Tramiel has passed away
Jack Tramiel, founder of Commodore and arguably as important a figure to the early personal computer industry as Steve Jobs and Steve Wozniak, passed away on Sunday. He was 83 years old.
» March 27th, 2012 -
Interview with Mark II of Crackman
Here's an interview with Mark II from the legendary crackers in Crackman (and later Crackman Crew). Here's our favourite part: "I remember as if it was yesterday when I put together the music for my first intro with the spinning CRM logo and the Axel F music. I also remember driving from Germany to London to attend a computer show. There we met Jeff Minter from Llamasoft who gave me an autograph. I still have it lying around!" Read all here »
» February 9th, 2012 -
Five new soccer games
Mr Mike Mitchell returns to give you five soccer games: Electron Soccer, The Footballer, Graeme Souness Soccer Manager, Starbyte Super Soccer and World Trophy Soccer. Check out the games »
» February 3rd, 2012 -
Game Talk with Jason C. Brooke
Our third game talk this year is with yet another musician that made his mark on the C64 game scene, Mr Jason C. Brooke. Jason wrote the music for games like Outrun, Vixen and Inspector Gadget. Here's a small excerpt: "Loads of companies were ringing us up urgently needing music for their games. We never saw the games but were given a brief description and a couple of days to complete each task. Outrun and Pac-Land spring to mind because I liked the music I had to convert from the arcade versions. They used to send audio tapes. I had to listen to them and reproduce them for the less capable sound chips of the home computers." This and lots more in the full interview »
» January 28th, 2012 -
Flight of the Commodore: How the iconic computer led to a golden age of geeks
The Independent writes about the Commodore 64. Good. But why do these so-called journalists keep writing that the C64 turns 30 this month? A prototype of the C64 was first shown (in VIC-20 casing) on January CES in 1982 yes, but it was seven months away from being sold to the consumers. Oh, the headaches we C64 purists have to deal with... Read more »
» January 27th, 2012 -
Relaunched: the 6502 microprocessor
The 6502 processor from the 1970s is alive once again – and as a proper 40-pin chip in a dual in-line package (DIP) housing, not just as an embedded core. Mouser Electronics has added the 8-bit classic, since modernised by Western Design Center, to its product range, making it available in the UK for £4.90. Read more »
» January 26th, 2012 -
Game Talk with Peter Clarke
Here's an interview with musician Peter Clarke who graced the Commodore 64 with music for games like Bubble Bobble, Head over Heels, Tai-Pan, and also the third rendition of Ocean Loader. Here's what to expect: "Tai-Pan: I quite like composing to a strict brief and this was one of those projects where I felt the oriental feel was essential. It was the first time I went and talked in detail to the story-boarders and then included some sound fx in the music track; the ship creaking, the ship's bell, etc. This kind of sound mix is now absolutely commonplace in modern games. In fact, what goes into a soundtrack nowadays, we could only dream about back in the 80's. But, this was an early, basic attempt to get some atmosphere into the game." Read and enjoy »
» January 14th, 2012 -
Game Talk with Gari Biasillo
Gari Biasillo gave us the excellent Joe Blade and Target Renegade music, plus games like Slayer and Shanghai Warriors. Here's what to expect: "The first game I wrote, and I use the term 'game' very loosely, was as type-in listing for the magazine Computer Gamer called Game of Death. It was awful! It consisted of a single screen where you had to navigate a cave and pick up a few items, avoiding a couple of aliens. The collision detection was really flakey; it would sometimes think you hit an alien when you collided with an object that you had to pick up. Rather than fixing the bug, I just fobbed that off as being 'radioactive electricity', much to the despair of my physics teacher as no such thing exists." Read and enjoy »
» January 12th, 2012 -
10 new games from the C64.COM team
Mike, Popeye, Iwan and Andreas brings you: Arkanoid (the Taito release), Astral Zone, Ball Crazy, International Team Sports, La Roulette Russe, Roy of the Rovers, Sorcerer, Spellbreaker, plus the 1985 and the 1987 releases of Track & Field. What I think is most sensational about this update is that we haven't added Track & Field until now. And it's one of our favourite games! If there's a favourite game you have that's not on the site yet, get in touch and we'll sort it out. Go check out the games »
» January 4th, 2012 -
Cracker's Map by Jazzcat
Inspired by the work of Nosah/DCS through the classic paper magazine from the late eighties called Iguana, fellow C64 scener Jazzcat has put together Cracker's Map which focuses on the major scene countries' cracking groups and their members, how they started, what they did and why they are remembered. Each group will have primary detail, in some cases directly from the people involved, as well as some interesting trivia dug up from the depths of time. Rather than being mislead by unreliable information, enjoy the facts about the glory days of pirating. Check it out »
» January 3rd, 2012 -
The C64 turns 30 years this year!
Yes, the C64 turns 30 this year. Yeey! But it's time to get the facts right. The designers started to work on the machine in late November 1981, originally setting out to do a follow up to the VIC-20 (at the time called the VIC-40). This meant they had less than two months to finish something for the upcoming computer show. By the end of December, the design was finished. A prototype of the C64 was first shown (in VIC-20 casing) on January CES in 1982, and then later on the June CES the same year. The C64 entered production in June and volume shipments started in August. I think that we should celebrate all year, but a little extra in August as it was then the machines were made available to the public. Read more about the birth of the C64 here »
» January 2nd, 2012 -
Three more text adventures added
Popeye celebrates the new year by giving you three new and 100 percent working Infocom titles: The Lurking Horror, Nord and Bert Couldn't Make Head or Tail of It, and Sherlock – The Riddle of the Crown Jewels. Popeye also added 24 new screenshots for Mr. Robot and His Robot Factory which is a great little game from Ron Rosen and Datamost. Check out the new text adventures »
» January 1st, 2012 -
Thanks guys for your donations!
Many thanks Brian Heath, Thomas Karlsen, Juan Gabriel, Daren Allen, Michael Mitchell, Zlatko Zdelar, Angel Garcia Voces, Denis Killian Scannell, Lassi Ruokonen, Peter Andersen, Bergatta Aldo, David Harker and BF Tracks for keeping C64.COM alive!
» December 31st, 2011 -
Castle of Terror review
Emily Mack returns with a review of Castle of Terror from Beam Software and Melbourne House. This is the last update for 2011. We hope you've enjoyed our work and will return in 2012 to celebrate the amazing Commodore 64. Have a fang-tastic new year! Click to read the review »
» December 21st, 2011 -
Five (!) previously unreleased games
Over the past few months, C64.COM has been working with the wonderful Games That Weren't (GTW64) to preserve a series of games after working on the disk collection of Darren Melbourne. 25 or so disks were preserved by us, and GTW64 trawled through these and found many a lost game. We present a good selection of these, but more will follow in the future with more disks being examined and preserved by both of us. Here are the games:
Nuker ("NUclear nooKER"): The oddly named Paranoid Software game has finally been found and preserved for your enjoyment. It's a neat little game, with about 50 levels in total. There's plenty to check out!
Runestone: This is a conversion by Chris Yates and Jon Hare of a Spectrum game which they did before setting up Sensible Software. Actually, they were able to set up Sensible Software from the money they got from doing this game! It is a surprising finding, and the game seems pretty much complete. Will you be the first to finish the game on the C64?
Duel: The long lost Quicksilva budget game has been fully recovered in its final form. Check out this two player game by Stuart Cook.
Unnamed CRL game: A bit of a surprise finding on the Darren Melbourne disks was this unnamed CRL preview, which looks like a pretty promising Rocket Roger clone.
Leopard Lord: Leopard Lord has been found and well on an old disk from Darren Melbourne's collection. This has been from a second batch of disks which GTW64 is in the process of transferring.
Thanks to Darren Melbourne for supplying the disks and to Frank Gasking for the cooperation. Happy holidays! Go check out the games »
» December 4th, 2011 -
The 8Bit Philosophy in special HD version
The 8Bit Philosophy from Konstantin Stuerz and Shining Movie Vision is a documentary about the Commodore 64, the C64 remix scene and the people in it. See and hear the likes of Chris Hülsbeck, Romeo Knight, Markus Schneider, Allister Brimble, Thomas Detert and Andreas Wallström talk about their past, present and future. Take a look »
» November 2nd, 2011 -
SID'80s to play at Replay Expo after party
Don't miss SID'80s gig at Replay Expo in Blackpool next weekend! The band consists of Ben Daglish, Jon Hare, Andreas Wallström, Jeremy Longley and hopefully a guest appearance from Fred Gray. Lots of music, fun and improv guaranteed! Read more »
» October 12th, 2011 -
Prince of Persia on the C64
What? Really?! Yes, it seems like there's a version on our beloved machine coming on October 16th. Take a look!
From Steve Day, one of the artists on the game: "I did all the visuals in that video, plus all the player/enemy sprite animation, cut-scene stuff, and some of the detailed elements of the background data. I have no idea for certain if its done. I doubt any sane company will try to release it because the copyright is owned by Disney and they are very litigious."
» September 30th, 2011 -
Hantera och förvara disketter på ett korrekt sätt
In Swedish only: Det här är en instruktionsfilm från Kopparberg Elektronik AB där du lär dig att hantera och förvara disketter på ett korrekt sätt. Kul att få ett ansikte på de som tillverkade disketterna vi köpte en gång i tiden. Missa inte 3:45-4:08. Tack Zyron! Ta en titt!
» September 23rd, 2011 -
Andy Jervis interviewed
Andreas returns with an interview with game creator Andy Jervis who wrote Moon Crystals, Deliverance, I-Alien and To Hell and Back. This is what to expect: "Having no formal training, I had no idea how to approach development. I got hold of a copy of Zoom, the machine code monitor and learnt coding through other peoples code. I actually wrote my first two games entirely using Zoom. Yeah, the in-house developers at CRL had a good laugh at that too!" Enjoy »
» September 22nd, 2011 -
Target Renegade music gets remixed
A new vinyl EP was released earlier this month which features the Target Renegade music by SID composer Gari Biasillo, and it's on sale now in limited quantities. Read more and listen to the music here.
» September 19th, 2011 -
Free Last Ninja tribute album available
Future-X recently released a free Last Ninja tribute album. The album is a reimagining of classic Daglish/Lees/Gray/Ouwehand tracks, rearranged with an old school Amiga style and sounds, so it has sort of a double retrogaming value. It is available as a free digital download (with PDF booklet), here: http://www.megaupload.com/?d=8GOX4NDD. Enjoy!
» September 19th, 2011 -
Kwon of Bonzai interviewed
Morpheus gives you an interview with Kwon of Nightmares of Reality, Adroit, Flash Inc and Bonzai. Excerpts: "I had my first rendezvous with home computers in 1981 when a friend of mine got a Commodore VIC-20, an awesome machine I fell in love with at first sight and continued to love until the same friend got a C64 a year later." and "Every demo I created, solo or as a result of a group effort, made me proud and it still does." Read all here »
» September 18th, 2011 -
Thanks Aaron Stauffer, Matt Swann...
...Alexander Theodossiadis, Aze of The Vikings, Chris Cassidy, Conny Ibstedt, Daniel Fogelberg, Darren Melbourne, Fredrik Erlingsson, Gabriel Holland, Goblin of Light, Hellraiser of Paragon, Henning Nølke, Joachim Ljunggren, John Lundberg, Joseph Kroupa, Mike Coates, Rahel Azad, Stranger and Timothy Miller for supporting C64.COM with original games and software.
C64.COM is completely done in our spare-time. We make no money doing this. We need your help to be able to add cool stuff to the site. If you have any kind of C64 software, hardware or readware that you want to donate, please get in touch with Andreas by sending a mail to andreas.wallstrom@gmail.com.
» August 20th, 2011 -
Another set of Infocom games from Popeye
Popeye celebrates his own birthday today by giving you another bunch of Infocom games: Ballyhoo, Cutthroats, The Four-in-One Infocom Sampler, Infocom Sampler 2, and Suspended – A Cryogenic Nightmare. Enjoy »
» August 4th, 2011 -
Review for Bath Time added
Emily Mack returns with a review of Bath Time, created by Imre Abos and Lajos Balint. It's a very cute and fun game, so try it out. In fact, it could work as a perfect introduction to the C64 to your kids. :) Click to read »
» July 30th, 2011 -
Trap Audio Presentation by Ben Daglish
Jason 'Kenz' Mackenzie recently informed me (Andreas) on Facebook that Ben Daglish had recorded a special version of Trap that was bundled with the game. This was something I'd never heard of before, so I asked Kenz to record it for me. I then sent it off to audio mastering extraordinaire Rick Hoekman (ICE-T/Black Mail) to clean up the sound, and now, here it is for you to enjoy. I asked Ben Daglish about this special version, and this is what he had to say:
"So, I'd just finished my 'mini symphony' for Trap and was feeling pretty pleased with myself. It was the first time I'd attempted a piece that length with a fair amount of thematic material. And of course, Tony (Crowther) and I had knocked up the drummer demo which is as far I can tell, one of the first pure music and
animation demos on the C64.
Then, being a rather clever bugger, Tony came up with an idea to hook two C64's together using the joystick port (I may be wrong – it *was* over 25 years ago!) so that they could sync their SID chips. Heaven! I could use six whole voices! Thinking and listening back, I didn't make as full use of it as I could. I believe time got in the way as we wanted to record the thing and ship it with the game. I had about a day to re-arrange some bits, split some chords etc., and do a bit of funky-phasing.
Once finished, we simply hooked up a cassette recorder to the audio out, hit play and Tony's whole 2-SID magic did its thing. Lovely! To this day, Trap is probably the piece that, for the time, I was most proud of."
Download the MP3 here »
» July 23rd, 2011 -
48 rare demos added (most of them now available on the Internet for the first time)
Hello. Andreas here. It's been over a year since I added any demos, so I decided to do one with lots of rare demos that's not on the Internet yet. It's very cool. Or what about the ultra sought-after first demo from Dual Crew? Or Paragon's long lost No Surrender? There are demos from Janitor before he became Janitor and joined West Coast Crackers. There are demos from Aze, Jzz and Zonzo before they were in The Vikings. There are demos that show 4042's first step as a programmer. What more can you ask for?
The full list of demo producers in this update is as follows: 4042, Acheron, Aze, Baseline [BSL], Blaster Cracking Crew [BCC], The Commodore Fuckologist's, Double Jonas, Dual Crew [DC], The Eagles Inc., Elite Cracking Crew [ECC], Gemini, Goldstar, The Jedi Knights [TJK], Jzz, The Mad Boys [TMB], MCC, Mjau, P.W., Paragon [PRG], Philipp Bergmann [PB], Reyn Ouwehand, Royal Crackers, Sector 90, United Cracker Corporation [UCC], West Coast Crackers [WCC], Who Cares Crew [WCC], and Zonzo. Enjoy this fine update here »
» July 21st, 2011 -
Welcome Jan Harries to the C64.COM team!
Jan Harries (aka Rambones/The Supply Team) has joined the C64.COM team as he's got extensive knowledge of SID music. He will hunt down missing credits, mainly in demos we put on the site. C64.COM can without hesitation boast of having the most accurate credits in the demos and games we present, and with Jan joining our team, this will improve even more.
» July 14th, 2011 -
Autoguard screenshots
The Autoguard screenshots are finally here! Doesn't the game look fantastic? I sincerely hope Jason and Tom will finish and do a proper release of the game. Psytronik should help with the packaging and distribution. Click to see »
» July 12th, 2011 -
10 new games featuring The Pawn
Andreas returns with ten new games: Family Feud, Horace Goes Skiing, Mickey's Space Adventure, The Pawn, Revs+, Rockstar Ate my Hamster, Supa-Catcha-Troopa, Tanium, Terminator 2 and Trans World. While Tanium is a really crappy game, The Pawn and Rockstar Ate my Hamster are really cool. Take a closer look »
» May 21st, 2011 -
Thanks Carlos Perez Saldana...
...for your donation to C64.COM.
» May 20th, 2011 -
Four new Infocom games added
Popeye gives you four new Infocom classics: Leather Goddesses of Phobos, Plundered Hearts, Wishbringer and The Witness. Download and enjoy »
» May 19th, 2011 -
Thanks Daren Allen...
...for your third donation to C64.COM!
» May 16th, 2011 -
Five games added featuring Die Hard
Mike returns with another five games: 3D World Boxing Champion, American Tag-Team Wrestling, Die Hard, Double Dribble, and The Fidelity Chessmaster 2100. Enjoy these games here »
» May 7th, 2011 -
Review for The Detective Game added
One of C64.COM's visitors Emily Mack has written an interview for one of her favourite games, The Detective Game. Thanks Em! Click to read »
» May 6th, 2011 -
Mike Mitchell's first five games for C64.COM
Mike Mitchell gives you his first five games for C64.COM: Alice in Videoland, Barry McGuigan World Championship Boxing (also known as Star Rank Boxing), The Detective Game, Galaxions, and The Munsters. Mike adds: "I had fun playing and shooting these games! There was the good, the bad, and the ugly (Alice in Videoland). :) But the important thing is that these games are available for people who grew up with the Commodore 64 and future generations who can look back, view, and play games that helped pave the way." Expect more from Mike soon! Look here »
» May 3rd, 2011 -
Tony Williams interviewed
Here's an interview with Tony Williams who wrote the music for games like Teenage Mutant Ninja Turtles, Star Wars Droids and Psycho Hopper. Enjoy »
» May 1st, 2011 -
Three videos of SID'80s added to YouTube
SID'80s is a band that plays renditions of music composed on the C64. C64.COM's Andreas was a part of this group some years ago. Check out these three live performances that we've uploaded for all you fans of the C64 and SID music: Deflektor, The Way of the Exploding Fist and International Karate, and Pimple Squeezer. Great original music and equally great cover versions!
» April 27th, 2011 -
Autoguard: The story of one of the greatest games that never was
Two 18 year old guys named Jason Daniels and Tom Lanigan decided to follow their dream of being games designers by starting their own software design house called Pagoda Software. Anybody of a business minded disposition would have written something very commercial and quick and then started fishing for conversion work on the back of it. Unfortunately Tom and Jas were not of the business minded disposition. Their first game was intended to be one of the most advanced and ambitious Commodore 64 games ever. That was where it all started to go wrong... Click to read »
» April 27th, 2011 -
Thanks James Dence...
...for your second kind donation to C64.COM.
» April 25th, 2011 -
Two more Infocom classics from Popeye
Popeye brings you two Infocom classics to enjoy, namely Hollywood Hijinx and Seastalker. Infocom FTW!! Download and enjoy »
» April 23rd, 2011 -
Thanks Chad Alberts...
...for your kind donation to C64.COM!
» April 19th, 2011 -
O'Riley's Mine creator Al Rubin interviewed
Andreas returns with an interview with O'Riley's Mine programmer Al Rubin. Al also did the speed skating event in The Games: Winter Edition, which sucks according to himself. Read about O'Riley's Mine, his slacker days at Electronic Arts, how he got the job at Datasoft, and when Al and certain people at EA Sports brought girls from the strip clubs back to EA headquarters late at night for "tours" of the company. Read and enjoy »
» April 18th, 2011 -
Huge thanks to Fredrik Erlingsson...
...for donating original games, disks and loads of magazines to the museum that C64.COM is. Thanks pal!
» April 18th, 2011 -
Thanks Christian Pschierer...
...for your donation to C64.COM.
» April 11th, 2011 -
Thanks Alptekin Sanli...
...for your donation to C64.COM.
» April 10th, 2011 -
Thanks Omar Marquez-Ibarra...
...for your donation to C64.COM.
» April 6th, 2011 -
Antal Zolnai interviewed
Andreas talks to programmer Antal Zolnai who programmed games like Alternative World Games, Waterpolo and Blades of Steel with his mates at Novotrade. This interview is particularly interesting as it gives you a glimpse of how it was to create games in a country part of the communist bloc.
Or what about: "The government treated Novotrade as an experiment and as an exception, so it was allowed to function as you would expect a western company to function. There were funny aspects of this circumstance. For example, all documents sent abroad, especially to the western world, had to be checked by a security officer. He had to put a stamp on the document as a security clearance to prevent leakage of sensitive information from the communist Hungary. We were sending development versions of our games abroad on floppy disks and each time we wanted to send a floppy, this officer came and put a stamp on it. He didn't have the faintest idea what a floppy was and he didn't have a clue about what was on it, but with the stamp on the floppy, it was OK to send it abroad." Thanks Antal! Read and enjoy »
» April 4th, 2011 -
Ernst Harald Schmidt and Alexander Koppen...
...thanks for your donations to C64.COM! Also thanks to Enrico Biagi who donated a small but important contribution.
» April 2nd, 2011 -
Thanks Sanjay Kapur...
...for your most kind donation to C64.COM!
» March 28th, 2011 -
Thanks William Hansel...
...for your donation to C64.COM.
» March 22nd, 2011 -
Thanks Sebastian Sprenger...
...for helping us update the FAQ with information on how to create an empty disk in the emulator CCS64.
» March 21st, 2011 -
Vandalism News #55 now out
From Onslaught and Wrath Designs comes the 55th issue of the long-running disk magazine Vandalism News. It's a special issue dedicated to Intensity who passed away in February. It includes around 30 chapters, eight exclusive tunes, a killer intro and outfit design, plus a whole bunch of bonus goodies. C64.COM contributed with a previously unreleased interview with Intensity. This is definitely the mag to read if you want to get up-to-date with what's going on in the C64 scene today. Download and read this fab issue here »
» March 21st, 2011 -
Vote for your favourite C64 games
The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. The exhibition at Smithsonian American Art Museum will feature some of the most influential artists and designers during five eras of game technology. From February 14 through April 7, 2011, the public is invited to help select games to be included in the exhibition. You can vote online for eighty games from a pool of 240 proposed choices in various categories, divided by era, game type, and platform.
C64 games you can vote for are: Attack of the Mutant Camels, The Bard's Tale 3 - Thief of Fate, Boulder Dash, Impossible Mission, Jumpman, Little Computer People, M.U.L.E., Paradroid, Pirates!, Raid on Bungeling Bay, Wasteland, and Zak McKracken and the Alien Mindbenders.
Head over to The Art of Video Games website to cast your votes.
» March 19th, 2011 -
Border Zone and Suspect added
Popeye brings you two Infocom classics to enjoy, namely Border Zone by Marc Blank and Suspect by Dave Lebling. Download and play »
» March 12th, 2011 -
10 new games featuring Rick Dangerous 2
Andreas returns to give you 10 new games. Rick Dangerous 2 is a superb platformer that everyone should play. Great design, great everything. The rest of the bunch ain't bad either: Advanced Pinball Simulator, Back to the Future 2, Monty Python's Flying Circus, Pub Quest, Rampart, Ramparts, Saint & Greavsie, Stifflip & CO plus Winter Supersports 92. Take a look »
» March 7th, 2011 -
Thanks Senad Uka...
...for your donation to C64.COM!
» March 4th, 2011 -
Thanks Eric DiPier...
...for your donation to C64.COM.
» February 27th, 2011 -
Thanks Stefan from retrozentrale.net...
...for your second generous donation to C64.COM. And thanks for the kind words on the site.
» February 21st, 2011 -
Thanks Alan Stahl...
...for your very generous donation to C64.COM. Thanks for acknowledging the hard work that we do.
» February 13th, 2011 -
Infidel added
Popeye brings you yet another Infocom classic to enjoy, Infidel by Michael Berlyn. Take a look »
» February 11th, 2011 -
Scorpie/F4CG interviewed
Here's an interview with Scorpie of Belgian Soft Destroyers (BSD), Warriors of the Wasteland (WOW), Stardom, Orion, Manowar, Transcom, Crest, F4CG, Bad Batch and F4CG. Fun fact from the interview: "The C64 scene helped a lot of people to develop their communication skills. We weren't nerds who sat in front of our machine all day. We were nerds who sat in front of our machine most of the day but also attended copy-parties, met other C64 users, formed groups and ran competitions. It was a bit like real life, but based on computers instead of girls." Read this nice interview here »
» February 9th, 2011 -
Thanks Daren Allen...
...for your second donation to C64.COM!
» February 5th, 2011 -
Whiz Kid interviewed
Morpheus gives you an interview with Whiz Kid of Wizax 2004 and Dixie. Excerpt: "One of the things that I invented was a full-screen scroller. The idea was actually a spin-off from some code which showed how to remove the sideborders. Usually, the scroller in demos would be limited by the sideborders, but I invented a method which made it possible to make a full-screen scroller. However, I was too slow with the launch and some other group did the same thing and got the props for it." Read all here »
» February 1st, 2011 -
Ironfist/Zenith interviewed
Morpheus gives you an interview with Ironfist of The Delta Force, Laser Cracking Service, Zenith, Public Enemy #1, Electric Boys and Electric Boys Entertainment Software. Fave bit: "I particularly remember meeting a guy at a Commodore show who had been slagging me off for ages and claiming he was going to kick my ass. When we finally met, the situation was rather different. If I recall, I made the guy get down on his knees and apologise in front of a lot of people so that I wouldn't kick his ass. It was very funny." Read all here »
» January 31st, 2011 -
Thanks Jeroen Kimmel (Red/The Judges)...
...for your kind donation to C64.COM!
» January 26th, 2011 -
Thanks Szilard Dravecz...
...for your donation to C64.COM.
» January 19th, 2011 -
Tim of Modern Arts interviewed
If you still hum "Mat, Mat, Tim, Joe, Joe, Joe, Tim, Tim", you will be pleased to know that Tim of Modern Arts who wrote the track with that classic phrase has answered our 20 questions. Shokray made the interview happen and Morpheus proof-read it as always. Read all here »
This is our favourite bit: "For a long time, I wasn't proud of anything at all. On the contrary! When I decided to become a performing musician, I regretted having spent my teenage years in front of the C64 instead of the piano. I honestly thought I had wasted time. Only many years later, when it gradually became obvious to me that synthesizers were closer to what I heard in my mind than the piano (and I thus switched to synths as my main instrument), did everything make sense. All the conceptual understanding gained from C64 Assembler coding and the SID serves me to this day, especially when working with digital modular synthesis platforms."
» January 14th, 2011 -
Game Talk with Mark Greenshields
Mark Greenshields graced the C64 with games like Split Personalities, Hades Nebula and Blazer. It was about time we got to know more about him and his thoughts on the old days, so here's the usual 20 Q&A's. My personal favourite bit: "I designed a lightning fast parallel interface for the C128 that allowed me to compile code (assemble it really) on a C128 and push it down the parallel cable to a C64 and run it and debug it. It was pretty revolutionary in those days. I should have marketed it!" Read and enjoy »
» January 8th, 2011 -
Thanks Csaba Barnóth...
...for your donation to C64.COM. Appreciate it!
» January 4th, 2011 -
Game Talk with Nigel Spencer
This years' first interview is with programmer Nigel Spencer. The name might not ring a bell, but the games he worked on should definitely do so. He's behind Bop'n Rumble, Fist II – The Legend Continues, Bedlam and Sgt. Slaughter's Mat Wars. Here's a small excerpt of what you can expect: "When System 3 released International Karate in 1986, it suspiciously looked like The Way of the Exploding Fist. We pulled all the sprites out of their game to have a look. They all matched the sprite animations from Fist with minor art tweaks to make them look a little different. They sure were close enough in all regards to make us think that they had ripped off our game!" Read and enjoy »
» December 29th, 2010 -
Infocom's Planetfall added
Popeye gives you another Infocom classic to enjoy during your holiday, Planetfall by Steven Meretzky. Fetch »
» December 27th, 2010 -
Thanks James Guinn...
...for your donation to C64.COM.
» December 26th, 2010 -
Thanks Simon Schwienbacher...
...for your donation to C64.COM.
» December 10th, 2010 -
New book on Commodore by Brian Bagnall
"Commodore: a Company on the Edge" is filled with first-hand accounts of ambition, greed, and inspired engineering. This history of the personal computer revolution takes readers inside the cutthroat world of Commodore. Before Apple, IBM, or Dell, Commodore was the first computer maker to market its machines to the public, eventually selling an estimated 22 million machines. Engineers and managers share their experiences between 1976 and 1984 of the groundbreaking moments, soaring highs, and stunning employee turnover that came with being on top of the world in the early computer business.
This book is a major reworking of the book titled "On the Edge: the Spectacular Rise and Fall of Commodore." Now includes 15 additional interviews, dozens of period photographs, an accurate chronological presentation and more amazing first-hand stories than ever before. Read more »
» December 8th, 2010 -
Allister Brimble interviewed
Here's an interview with Allister Brimble who made music for games like Dizzy: Prince of the Yolkfolk, Rampart and Slicks. "The best memory is when I made the sound effects for the Amiga game Alien Breed using newly born kittens to make the noise! I sampled one and by accident I fell on my keyboard, producing the kitten sound three octaves down, three notes at once. I added an explosion and it was a perfect alien death sound. So, remember when playing Alien Breed that you're killing poor defenceless kittens! None were hurt during recording though. :)" Read it all »
» December 7th, 2010 -
Thanks Rene Kretzschmar...
...for your donation to C64.COM!
» December 7th, 2010 -
Thanks Maurizio Manetti...
...for your donation to C64.COM!
» December 6th, 2010 -
Thanks Niklas Bichinger...
...for your donation to C64.COM.
» December 4th, 2010 -
Thanks Daniil Yakimovich...
...for your kind donation to C64.COM!
» November 29th, 2010 -
Thanks Mat Cooper...
...for your donation to C64.COM.
» November 26th, 2010 -
Murphy interviewed
Morpheus is back with another scene interview, and this time it's with Murphy of Lore of Arts, Trance and Alpha Flight 1970. Read all here »
» November 22nd, 2010 -
Game Talk with Torben Bakager Larsen
Here's an interview with Torben Bakager Larsen who made the graphics for The Vikings, Tiger Mission, Thunder Force and M.A.C.H. "The thing that made me quit the C64 came from none other than Ocean Software. After Kele Line went bust, I was looking for work and why not try Ocean Software! They were looking for artists and developers all over the place, so away an application went to Ocean and that Bracey dude. Luck was not with me and much to my surprise, I was turned down. I was not good enough! *lol*" Read it all »
» November 16th, 2010 -
Game Talk with Bill Kunkel
Bill Kunkel was one of the founders and designers of Subway Software who with his two colleagues designed Borrowed Time, Circus Games and RollerCoaster Rumbler among many games. Small excerpt from this exciting interview: "The Tynesoft games were designed very quickly. Each month we produced a new game design and submitted half a dozen ideas for upcoming games. After a while, anything you looked at, from an ash tray to a table, you started thinking about how it might become a game. We were under tremendous pressure." Click to read it all »
» November 12th, 2010 -
Barakon – new C64 game from Alf Yngve
Alf Yngve, creator of the C64 game Cops and longtime contributor to Psytronik Software, has produced Barakon, a new game for Richard Bayliss's 2010 Vertical SEUCK Competition. The game is a tribute to 1980's arcade games like Gun Smoke and Commando. Download it here »
» November 11th, 2010 -
Defender/Dropzone inspired game released by startup Playniax
Defenstar, a Defender/Dropzone inspired game was released last week by a small startup company called Playniax. The C64 was a huge inspiration to the developers, and the game sure catches that old school feeling. The graphics is awesome! And the music? Written by C64 veteran Reyn Ouwehand himself. Defenstar is available for Windows and Mac OSX (x86) and you find more information on the Playniax website.
» November 1st, 2010 -
Thanks Malcolm Henderson...
...for your donation to C64.COM.
» October 18th, 2010 -
Take a listen to Seed64
From Igor Jovanovic and netlabel Headphonica comes the compilation Seed64. It's a collection of SID remixes by various artists and features music from Rob Hubbard, Ben Daglish and Tim Follin. Download the album here »
» October 17th, 2010 -
Thanks Joris van Schilt...
...for your donation to C64.COM.
» October 2nd, 2010 -
Scorpion interviewed
Directly from the X'2010, here's an interview with Scorpion of Ziplers, Contex, Artline Designs, Origo Dreamline and The Sharks. Excerpt: "I'm afraid I don't really have any cool stories to tell. I pretty much stayed in the background ("salt mine" if you will ;-)), concentrating mostly on my own contributions. Well, if you insist, the Contex mini-party in Oulunsalo was a cool event. It was my first. It was held in an old school and we pulled some pranks on both the participants and the school building itself. It was cool to meet Grendel who had exquisite gear with him: a children's tricycle (which he also rode) and a small trident spear (which was dubbed "party-atrain" in Finnish). ;-)" Read all here »
» September 26th, 2010 -
Thanks Jon Schmidt...
...for your kind donation to C64.COM!
» September 19th, 2010 -
Thanks Dario Mendez...
...for your donation to C64.COM.
» September 11th, 2010 -
Game Talk with Andrew Davie
Here's an interview with Andrew Davie, programmer of Asterix and the Magic Cauldron and Bop'n Rumble. The interview got a lot of nice information about the past, and this is a favourite: "These days I'm married to Ann, who was a producer for one of my games. She worked in Chicago for Mindscape, and we fell in love via fax. This was years and years before the Internet love thing. I'd get secret faxes from her as well as project-related faxes. We married in 1990 so I do have that to thank Melbourne House/Beam Software for."
C64.COM would also like to say happy birthday to the man as it's his 46th today! Click to read the interview »
» September 9th, 2010 -
Infocom's Enchanter added
Popeye gives you another Infocom classic, Enchanter by Dave Lebling and Marc Blank. Look, play and enjoy »
» September 6th, 2010 -
Sidborn project is alive
Guy Shavitt, the prolific SID composer and member of The Force has recently released his Sidborn project. The idea behind it is to pick selected, prominent tracks out of the music he composed on the Commodore 64 between 1989-92, and give them an entirely different musical interpretation. Listen and enjoy »
» September 1st, 2010 -
Gryphon interviewed
Here's finally a new scene interview with Gryphon, or Alan Macfarlane as you might know him. He was a cool pixel pusher who created demos with Barry Leitch. I think more people can relate to this scenario: "My earliest experiences were at a fairly nerdy run-down computer club in Glasgow. One side was full of very serious bearded middle aged men in tweed swapping programming tips on their BBC Micros. The other side spotty kids pirating C64 games, with the occasional guy showing off some demo or other he'd knocked up, which would inspire us to do something more interesting than just playing games. The two sides never talked to each other as far as I remember." Read all here »
» September 1st, 2010 -
Thanks Ivo Lauffer...
...for your generous donation to C64.COM!
» August 17th, 2010 -
Buenzli 19 - The Swiss demo scene festival
With all the traditional demo scene competitions as well as plenty of alternative and freestyle compos, the multi platform demoparty Buenzli is back! Be in Winterthur/Switzerland between 20-22 August 2010 - yes, it starts this Friday. With many C64 sceners showing up every year, the party has become a must-see event for the C64 scene. Special C64 features include the C64.CH demo show and the live gig of SäureFabrik/G.A.M.E.S, a C64 game music DJ with custom built double CPU Commodore hardware for live music mixing from floppy disks. Check out all the details, features and compo rules/prizes at http://www.buenz.li, and don't forget to register!
» August 13th, 2010 -
Thanks Oguz Kurtulan...
...for your generous donation to C64.COM!
» August 9th, 2010 -
Thanks David Walker...
...for your donation to C64.COM.
» August 6th, 2010 -
Retro band '6581' to perform at X2010
6581 consists of Andreas Wallström (Morpheus/Flash Inc./C64.COM webmaster), Eike Steffen (Romeo Knight/Red Sector Inc.), Anders Larsson and newcomer Anton Johansson. They did their first live performance at Back in Time Live Stockholm 2008 and are really looking forward to play at X2010. Their set, which consists of songs like Game Over, Ghosts'n Goblins, and Commando, will without doubt satisfy any fan of SID music.
X2010 is a pure Commodore 64 party which is held for the 10th time this year. It's a great, friendly party and there's a lot of creativity going on. The demo scene is definitely alive! 1-3 October. Be there.
» July 22nd, 2010 -
Thanks Stanislav Ivasilevich...
...for your kind donation to C64.COM!
» July 20th, 2010 -
Starcross from Infocom/Commodore
Popeye gives you another Infocom classic, Starcross by Dave Lebling. Look »
» July 14th, 2010 -
Game Talk with Charles Deenen
Andreas gives you an interview with sound man Charles Deenen, the founder of Maniacs of Noise and Scoop. Click to read »
» July 10th, 2010 -
Deadline from Infocom
We make sure the games we put online works, so why not do like C64.COM's Popeye and play Deadline? It's another classic from Marc Blank and Infocom. Check it out »
» July 7th, 2010 -
12 lost demos from The Vikings
Morpheus is back to give you 12 lost demos from The Vikings, supplied by Aze himself. Thanks a lot pal! It's really been too long since I did a demo update. Shame on me. Take a look »
» July 3rd, 2010 -
Game Talk with David Hanlon
Andreas gives you an interview with musician David Hanlon, the guy behind the music for Druid and Druid 2. Click to read »
» July 1st, 2010 -
Zork 3: The Dungeon Master
Popeye gives you Zork 3: The Dungeon Master, the last game in the classic Zork series. Check it out »
» May 10th, 2010 -
Game Talk with Matthew Cannon
Musician Matthew Cannon wrote the music for games like Navy Seals and Batman the Movie. In this interview, he talks about how he got started with computer music and what influenced him, thoughts on digitized drums, and how he landed a job at Ocean Software: "I took the liberty of nagging Jonathan Dunn, probably three times a week at least, with whatever music demo I had put together that weekend using Ubik's Musik (the only editor I had access to). Call it pester power, luck, or whatever, but Jonathan came to the conclusion that I should be writing more than just demo tracks. He arranged with producer Gary Bracey to put me on my first project, which was Batman the Movie." Among other things... It's a great read if you're a C64 fan! Click to read »
» May 6th, 2010 -
4042 of The Vikings interviewed
Morpheus gives you an interview with yet another hero: 4042 of The Vikings. Favourite excerpt: "I remember that I used a machine code editor to do all development. I used no cartridge (now, that would have helped a lot), and this meant that I didn't use a source code editor of any kind. I remember that I used to put in NOP instructions when I realized that I needed to do more code at certain places in the memory. I got into situations where I had to write all the code down on paper and then type it in the editor again. When starting to work on the Amiga, I had more knowledge and things were much easier. On the bright side, I learned the entire instruction set. :-)" Read all here »
» May 3rd, 2010 -
Aze of The Vikings interviewed
Morpheus gives you an interview with another old hero: Aze of The Vikings (and later Agile). Favourite excerpt: "Sometimes, I would hassle the local computer shops by making a small on-the-spot demo on any C128 that was on display. On one such occasion, I had made a small scroller with the usual bragging content. The day after, I sneaked by to see if it was still running – and it was! But someone had hacked it and sent me a greeting. This was in my early C64 days, and I was quite astonished to find someone with the same frame of mind in this unlikely way." Read all here »
» April 30th, 2010 -
10 new games
Andreas strikes back with ten new games: Barrier System, Blip! Video Classics, Bouncing Ball, Connect 4, Cybermen, Die! Alien Slime, Fire and Forget 2, Helter Skelter, The Legend of Sinbad, and Phantoms of the Asteroid. Take a look »
» April 28th, 2010 -
Thanks Rasim Levent Pekcan...
...for your donation to C64.COM.
» April 27th, 2010 -
Game Talk with Tom Lanigan
Andreas returns from vaccation to bring you an interview with artist and musician Tom Lanigan of Pagoda Software. Favourite excerpt: "Thanks to your interest in our past, and our newfound nostalgic meanderings, we (Pagoda Software) are looking at completing AutoGuard on the C64 and releasing it in some form." Great news I'd say! Click to read »
» April 26th, 2010 -
Zork 1: The Great Underground Empire
Popeye gives you his first game for C64.COM, Zork 1: The Great Underground Empire (Revision 88). Great game! Check it out »
» April 25th, 2010 -
Vito Campasano strikes again
Yes, he's done his fifth donation to C64.COM. Thanks pal!
» April 11th, 2010 -
Game Talk with Andrew Bailey
Here's an interview with programmer Andrew Bailey who's claim to fame is the two excellent Druid games. Excerpt from the interview: "(On Druid) A real C64 game at last! I used a proper assembler that actually ran on the C64 for the first time. Don't complain about compile times until you have a 1MHz machine doing the work! It's normally compared to Gauntlet, but is actually a very different game. The original game took about five weeks, the Spectrum port took about a week." Click to read »
» April 8th, 2010 -
Game Talk with Jason Page
Musician and programmer Jason Page worked in-house at Graftgold and worked on classic titles like Rainbow Islands and Head the Ball. This is his story. Excerpt: "I'd take all the tricks that I learned over the years of playing with C64's, go back to before Rob Hubbard wrote anything, then write the Maniacs of Noise music system and copy a load of their music before they actually wrote it." Click to read »
» April 7th, 2010 -
Thanks Tim Miller...
...for your generous donation to C64.COM, both in terms of money donation and disk donation.
» April 5th, 2010 -
Game Talk with Jason Daniels
In our constant quest to preserve an important part of computer and gaming history, here's Game Talk – a collection of interviews with the people that created the games that we used to play day in and day out. First out is an interview with programmer Jason Daniels. Excerpt: "I managed to make a great early impression by somehow grounding myself on the metal leg of the table on which sat the C64 I was currently loading the game into. This had the dual effect of resetting the C64 and causing me to yelp in surprise!" Click to read »
» March 17th, 2010 -
Congratulations Bob Stevenson
It's artiste extraordinaire Bob Stevenson's 42nd birthday today. Hurrah hurrah! Have some cake for him!
» March 15th, 2010 -
Congratulations Inferno and Wizz
It's Inferno/Swedish Cracking Crew and Wizz/The Supply Team's birthday today. Congratulations to you both!
» March 11th, 2010 -
10 more games featuring Winter Camp
Andreas gives you: Demons of Topaz – Ozzy Versus the Universe Part 1, Guldkorn Expressen, Headache, Microcosm, Skærmtrolden Hugo, Stir Crazy Featuring Bobo, Supersports, Tony La Russa's Ultimate Baseball, Turn'n Burn, and Winter Camp. Check out the games »
Jason Page on the creation of Stir Crazy Featuring Bobo: "I was porting it from the Atari ST. We were told that it was a really simple game, only needing four sprites. They (Probe) didn't mention that each sprite was massive, and that the backgrounds required bitmap mode! I ended up with a full sprite plexor and lots of other fun stuff (even the high score table had to be handled with sprites). For what the game was, it used quite a bit of advanced tech."
» March 10th, 2010 -
Thanks Jeroen Schellekens...
...for your donation to C64.COM!
» March 8th, 2010 -
Maduplec interviewed
Morpheus gives you an interview with Maduplec of Sidewize, Noise, Nato, and Crest. Thanks to Shok'Ray for arraning it. On what makes the C64 so special, Martin says: "Anyone with time and interest could learn how to program the C64, plus so many had it even though is was mainly for playing games. As a result, a lot of people could see what you had created, and effectively, a new type of media was born."
» March 5th, 2010 -
Thanks Gustavo Ferrucci...
...for your donation to C64.COM.
» March 4th, 2010 -
Remembering Richard Joseph
Three years ago, our friend and legendary SID composer Richard Joseph passed away. We remember him and his music fondly, and today our thoughts goes out to his family.
» March 1st, 2010 -
Stephen 'SIT' Thomson interviewed
Saying that Stephen Thomson did a good job on the C64 is an understatement of gigantic proportions. Rated as one of the very finest artists, Stephen is behind the graphics in games like The Untouchables and Navy Seals. What sales pitch did he use on his parents to get the C64? What game was most fun to work on? What pixel technique did he use? All revealed inside – and more! Interview by Andreas. Of course. Read it all here »
» February 26th, 2010 -
10 new games finally here
Andreas gives you: Avenger (includes inlay scan), Avenger 64, Buffalo Bill's Wild West Rodeo Show, Cosmox, Crossfire (Markt unt Technik), Crossfire (Sierra Vision), The Curse of RA, He-Man and the Masters of the Universe in Terraquake (shot by Ville), Kick Off (Bubble Bus), Zork 2: The Wizard of Frobozz (impressive and fun but really tough). Check out the games »
» February 5th, 2010 -
Former team member Zyron interviewed
Morpheus give you an interview with former C64.COM team member and multi-talented C64 guy Zyron of Swedish Computer Gang, Quari Cracking Group, Wiz Game Swapping, Deceit, Antic, Swemix, The Remembers, Nostalgia, Fantastic 4 Cracking Group, and Oxsid Planetary. Enjoy Zyron's music on C64.COM's SID Stream while reading! Tune in »
Favourite part of the interview: "For about a year and a half I spent more or less every weekend at Droid's place coding, discussing routines, watching new demos, drinking beer and writing scrolltexts. Sometimes it was like a little meeting in his apartment with me and Psycho of Deceit, Droid, Killer, and Linco of The New Terminators, plus two other guys calling themselves Lord and Tomcat present. The normal scenario would be me and Droid sitting by his C64 most of the time while the rest were either playing games or watching demos on Killer's Amiga. These were the best of times!"
» January 27th, 2010 -
The Arrogance interviewed
Morpheus give you an interview with coder, cracker, swapper, and not so proud magazine editor The Arrogance of The Sharks, Success, Success+X-Ray, Legend, X-Ray, Pandora, and Success+The Ruling Company. Favourite bit from the interview: "That period was exciting for a teenager, doing forbidden things, hanging around with people from all over the world, swapping games, being part of conferences, visiting boards, etc. Yay, that was fun!"
» January 21st, 2010 -
195 screenshots added
While attempting to get total control over screenshots and game files, both on the server and in my local archive, I decided to also add new screenshots to the following games: ABC Monday Night Football, Agent X 2, Alien Syndrome, Armalyte, Bazooka Bill, Breaker, Caterpillar, Cobra, Daley Thompson's Decathlon, Destroyer, Double Dragon, Elektra Glide, The Empire Strikes Back, Fighting Warrior, Firepower, Freddy Hardest, The Great American Cross-Country Road Race, He-Man and the Masters of the Universe, Hunter's Moon, Interview, Killer Ring, Laser Squad 2, Lazy Jones, Lode Runner, Moon Cresta, Mr Do, Mutant Monty, Nemesis the Warlock, Oh No, On Court Tennis, Pacrunner, Paperboy, Pole Position 2, Popeye 86, Repton 3, Tangent, Tapper, Thrust, Total Recall, Turbo Charge, Turrican, Turrican 3, Wizball, Zorro, and Zybex. Expect reworked screenshots with a better colour palette and all borders soon.
» January 17th, 2010 -
C64 used in new free downloadable album
Lukhash is a musician who in the beginning of 2009 started to experiment with sounds from the C64 and Gameboy handheld. In the middle of December, he released his fourth album. Dead Pixels is a fusion of blip, blop and rock, and it can be downloaded for free here.
» December 30th, 2009 -
SID easter eggs in the Line6 Spider Jam
Hidden in the depths of the Line6 Spider Jam lurks a SID emulator written by the lead software engineer who worked on the project. There are some 450+ SID tunes hidden in the amp!
Take a look »
» December 24th, 2009 -
Eight new games – Happy holidays to all!
Andreas gives you eight new games plus more screenshots and credits for Neuronics, Stone Age, and Super Seymour. The new games are: Badlands, Battle Island, Beach Volley, Dynamix, Pebbles, Rolling Ronny, Shinobi, and Winnie the Pooh in the Hundred Acre Wood. While Battle Island drove me insane, Badlands is a great racer and Beach Volley is a decent conversion of the Amiga original. Happy holidays to all our trusty visitors! Next year will without doubt be filled with more C64 nostalgia. See you then! Drink resonably. ;) Check out the games »
» December 23rd, 2009 -
New findings on the GTW site
Yeah, there's been a lot of exposure of our friends over at Games That Weren't here on C64.COM lately. And here's more! So, the site displays unreleased games, unfinished games that never were on the Commodore 64. Frank and his fearless crew (yaar!) has just released a big Christmas update which features Arkanoid v1, the Lynnsoft version before Ocean got the official licence. Also featured is Starglider 2, an unreleased game by Pete Baron and Bob Stevenson.
Check these goodies out!
» December 22nd, 2009 -
More Kjell Nordbø tracks on the stream
Still a fan of that sweet SID sound? Then why not tune in to our SID Stream, the only real radio station for pure C64 music. You should especially do so now that we've added more tracks by Kjell Nordbø, which we believe is one overlooked SID musician. Tune in »
» December 17th, 2009 -
Steve Collins interviewed
Inherited from
Games That Weren't, here's an interview with programmer and Havok founder Steve Collins. Some of you may not know who Steve Collins is when you hear his name at first. Compared to most C64 developers, Steve only had two of his games released to the public, and another two sadly lost. His two games however made a great impact but Steve never really got the recognition he deserved. With a fantastic conversion of Tengen's Badlands on the C64 in a single load and the awesome budget title Herobotix, Steve made his mark on the C64 for years to come.
» December 10th, 2009 -
Thanks Marco Celon...
...for your kind donation to C64.COM!
» December 7th, 2009 -
Steve Ruddy interviewed
Inherited from
Games That Weren't, here's an interview with programmer and conversion extraordinaire Steve Ruddy. Creating such marvels such as Bubble Bobble, LED Storm, Ghouls 'n' Ghosts and Bionic Commando, Steve helped to build up a reputation for Software Creations to be one of the biggest names in the games industry. Not only did Steve create these stunning games, but he helped build the awesome music editor which was used by Tim Follin, thus helping us to also hear some of the best C64 sounds of all times.
» December 5th, 2009 -
Roy Bannon interviewed
Inherited from
Games That Weren't, here's an interview with programmer and Denton Designs employee Roy Bannon. Roy is known for his game World Class Rugby and the unreleased Batman Returns. With many stories to tell, Roy has a chat about various topics of his past and present.
» December 4th, 2009 -
Game update from Andreas
Here's 10 new games which I don't expect you to play at all: Ah Diddums, Bouncy, Diving Max, Droid, Felix in the Factory, Froggy, Girls They Want to Have Fun, Kicker, Loadstar's Video Poker, and Space Action. It's been a while since I updated the site with games, and I'm sorry it had to be this bunch. You could always download Ah Diddums and listen to Fred Gray's cute tune. I have already started to play the next 10, and they look lots more promising. Keep the faith! Look at the games » (and try not to cringe)
» December 1st, 2009 -
4-Mat of Cosine/Ate Bit/Orb interviewed
Morpheus gives you an interview with musician, 4-Mat of Cosine, Ate Bit, and Orb. This is how a typical day in front of the computer looked for Matt: "The usual stuff, collect parcels in the morning, maybe track a few songs for the day or get some sendings ready, then go out for the night. The important part was not letting it take over your life really. I quit when it stopped being fun. People were taking it really seriously, like it was a business or something." Enjoy his music on C64.COM's SID Stream while reading! Tune in »
» November 30th, 2009 -
Thanks Robert Brown Jr...
...for your kind donation to C64.COM!
» November 26th, 2009 -
Guy Shavitt/The Force interviewed
Morpheus gives you an interview with musician, Guy Shavitt of The Thing, The Force, Sidchip Scratchers, and Twisted Design. Excerpt: "The opening of the borders was revolutionary no doubt, but sprite multiplexing was also very cool and benefited both the demo scene and the game industry. For music, Future Composer was a great tool and MON's sounds were extremely refreshing." Enjoy Guy's music on C64.COM's SID Stream while reading! Tune in »
» November 19th, 2009 -
Thanks Oliver Heppner...
...for your donation to C64.COM!
» November 10th, 2009 -
Armin Gessert passed away
Armin Gessert, creator of The Great Giana Sisters, In 80 Days Around the World, and Street Gang, passed away last Sunday after suffering a heart attack. Our thoughts go out to his family and friends.
» November 9th, 2009 -
Mike/X-Rated interviewed
Morpheus gives you an interview with logo designer, swapper, organiser, and founder of X-Rated, Mike. Thanks Marco "Shok'Ray" Bein for arranging it.
Excerpt: "We busted the Beastie Boys. This was in no way a terrific idea, but fun nevertheless. One day in the beginning of my C64 career, we forced our way into the post-office where Beastie Boys' P.O. Box was located, and we forced the postman to give us all mail addressed to them. We got hold of two bags of the newest contacts and disks, and declared them our swag. Thank you Beastie Boys. :)" Oops!
» November 3rd, 2009 -
DOKK interview in C64 disk magazine
Our interview with Paul 'DOKK' Docherty was published in the 51th issue of the longest living C64 disk based magazine, Vandalism News. It was released in September, so I'm a little late with this, but it was worth a mention since VN is such a cool production. Take a look!
» November 3rd, 2009 -
Fate/Baboons interviewed
Morpheus gives you an interview with musician Fate of The Sharks, Amok, Saigon, Sonical Dreams, Success, Royalty, Beat Machine, and Baboons. Thanks Marco Bein for arranging it.
» November 2nd, 2009 -
Thanks Dimitry D'hondt...
...for your donation to C64.COM!
» October 28th, 2009 -
Pal of Offence interviewed
Morpheus gives you an interview with graphics artist Pal of Damage Inc., Abscess, The Guilties, Process, The Golden Triangle, Warriors of Time, Bonzai, Triad, Shape, Panoramic Designs, and Offence.
» October 20th, 2009 -
C64.COM's SID Stream
I hope you haven't missed our kick ass SID Stream! I mean, which sane person would say no to SID music 24/7? Tune in »
» October 13th, 2009 -
New GEOS game: geoGlyph
geoGlyph is a GEOS desk accessory. It is a game of pattern matching. The aim is to form color matches at least three long either horizontally or vertically by swapping any two adjacent glyphs. The matched glyphs are removed, and gravity takes effect, dropping glyphs into the spaces left open by the removed match. After the drop, if new matches are formed, the board cascades until no new matches form. Then it's back to you to find another match. Take a look!
» October 5th, 2009 -
Grazie Alessandro Fefè...
...for your donation to C64.COM.
» September 25th, 2009 -
Stan Schembri has passed away
Stan Schembri, who programmed C64 super hits like Barbarian and Cauldron 2, passed away in his sleep on September 17th. He will be sorely missed by the whole C64.COM crew.
Here's some words from his old friends: Paul 'DOKK' Docherty: Hard to forget Stan. We shared the best of times and worst of times together at System 3, and he stood by me even when I didn't deserve it. I'm truly sorry to hear about this. Dan Phillips: Such a nice good and funny guy, so many insane but incredibly funny memories. So sorry to hear this. Hugh Riley: I'm really sad to hear this. Stan was a good guy and one of the bright spots in my life.
» September 19th, 2009 -
Thanks Martin Lindell and Claus Petersen...
...for your kind donations to C64.COM!
» September 15th, 2009 -
First BIT Live Stockholm 2008 video
One year ago, C64.COM and SceneSat Radio arranged Back in Time Live Stockholm 2008. The whole event was recorded but there was no money to support the production of a DVD. The first professionally produced bit from the event has finally reached YouTube instead! Check out retro band 6581 play the Central Park Theme from The Last Ninja 2.
Also check out the new and funny poll from Ville. I have been so crazy about a C64 game that I opened my C64's case to see if Little Computer People really existed. Kind of. :)
» September 12th, 2009 -
Thanks Jan Bernatik, Daren Allen and Dan Fröhman...
...for your donations to C64.COM!
» August 28th, 2009 -
Thanks Darin Clausing...
...for your kind donation to C64.COM!
» August 19th, 2009 -
Celebration of C64 loading screens
Matt Cundy of GamesRadar has written an article on C64 loading screens. It features input from some of our old heroes; DOKK, Gary Liddon, and SIR'86, and is well worth a read. Take a look »
» August 11th, 2009 -
Thanks Ready and Sold...
...for your donation to C64.COM.
» August 1st, 2009 -
10 new games featuring Tales of the Cat
Andreas gives you 10 new games to make those rainy summer days a joy: Bowling, Chomp!, Donald's Alphabet Chase, Goofy's Railway Express, Mickey's Runaway Zoo, Moonwalker, Roller Ball, Skidz, Tales of the Cat, and The Trivia Monster. Get the games »
» July 28th, 2009 -
Tech of Upfront interviewed
Directly from Rome, Italy, Morpheus gives you an interview with coder Tech of Triton Technology and Upfront. Favourite part of the interview is: "I know that Triangle have a photo on their site of me sleeping on the floor in stars'n stripes sweat pants after some Triangle members emptied a trashcan on my head. I was completely blacked out from trying to finish our demo, so I didn't notice anything. As it turned out, it was all in vain; the demo was never completed, and the source code is unfortunately gone." Weren't these wars funny? Tech and Zoro should try one more time to find the source code to the unfinished demo. The scene demands it! ;)
» July 18th, 2009 -
Thanks Romeo Mazzei...
...for your donation to C64.COM.
» July 12th, 2009 -
Powerslave/Tronix interviewed
Morpheus gives you an interview with Powerslave of Genesis, Power Station, Tronix, and Altobrows. Enjoy!
» July 11th, 2009 -
The Xtreme Commodore Logo cabinet
Now, this is a must-see! The Xtreme Commodore Logo is a game computer cabinet in the shape of the "C=" in Commodore's logo. In the logo, there's a monitor, a joystick, and a computer installed. The computer can be a C64 DTV, C64, or an Amiga. Take a look »
» July 10th, 2009 -
Warhawk DS released
Warhawk DS is a game for the Nintendo DS and it's based on the C64 game released by Proteus Developments in 1986. This is more a re-imagining than a remake, but the old school feel of the game is there. Take a look »
» July 9th, 2009 -
The 8-bit Philosophy screening @ Frameout
The 8-bit Philosophy – A Commodore 64 Symphony, the movie about the C64, the music and the people behind it, will be shown @ Frameout Digital Film Festival in Vienna on the 22nd of August at 21:30. Don't miss out if you're around at this point.
» July 8th, 2009 -
Thanks Stefan from retrozentrale.net...
...for your most kind donation to C64.COM!
» July 7th, 2009 -
Thanks Magnus Hansson...
...for your donation to C64.COM!
» July 5th, 2009 -
Harlequin/HI TEC BBS Crew interviewed
Morpheus gives you an interview with Harlequin of HI TEC BBS Crew. Favourite except from the interview is: "Three of us did get to go to to the Winter 1986 CES and see the GEOS rollout. We were disappointed in that we hoped it would rejuvenate the platform. Instead, we talked with a bunch of guys from Berkeley Softworks that indicated it would be still-born, and that they were all looking for other jobs." And yeah, the one about the 13 year old who threatened to report Harlequin to the police if he didn't get a copy of everything H had is a killer! :)
» July 3rd, 2009 -
Female hacker The Navigator interviewed
Morpheus gives you an interview with female hacker The Navigator. Stefany is one of very few girls that hacked away on the C64, and so this is definately worth reading. "Hacking the C64 from a Girls' Perspective." Could be a good book title. :)
» July 2nd, 2009 -
C64 25th Anniversary Celebration discussion
Even though this one has been up for quite some time, it's so good it must be promoted again. This panel discussion, which features Commodore founder Jack Tramiel and Apple founder Steve Wozniak, is a celebration of the Commodore 64 computer and how it spawned a tremendous market for home, small business, distributed and networked technology. Take a look »
» July 1st, 2009 -
Listen to Love 64
Love 64 is a music project based on SID chip sounds and evocative memories from the past gaming/programming experience with the Commodore 64. Inspired by Rob Hubbard's music, this project is the re-collection of C64 psychedelic flashes and cathartic sonical experiences. Groovy, man! Listen »
» June 30th, 2009 -
Thanks Gareth Round...
...for your donation to C64.COM!
» June 24th, 2009 -
Robert Whitaker of Reptilia Design interviewed
Morpheus gives you an interview with yet another graphic hero from days gone by, Robert Whitaker of Reptilia Design. You have seen his graphics in numerous Ian & Mic demos and top games like Indy Heat, Rodland, and SWIV.
» June 23rd, 2009 -
Thank you Jonathan Bulliung and Nikolce Stojanovski...
...for your donations to C64.COM. You're helping us keep the site alive!
» June 22nd, 2009 -
...aaand we're back!
And I'm back from Rome so I'm not 100 percent sure when the site got back up again. But it is up, so we can all relax now. Like I wrote in our Facebook group, we had some problems with our ISP. C64.COM cost money to run you know! If you feel like helping out, donate some dineros to help us stay alive. Actually, I think it's the first time since 1998 that C64.COM been off the Internet for so long... We even got deleted from Google! Anyho, expect some sweet summer updates soon. Your addicted C64 webmaster, Andreas
» May 26th, 2009 -
Tim of Stoat & Tim interviewed
Morpheus gives you an interview with yet another hero from days gone by, Tim of the popular Stoat & Tim team. Now, let's keep our fingers crossed that the one with Stoat will come soon too.
» May 18th, 2009 -
Thanks Andrea Notari...
...for your donation to C64.COM!
» May 13th, 2009 -
Paul Norman interviewed
In the beginning of the Commodore 64's life, movie-like features in games were nowhere to be seen. Until Paul Norman released Forbidden Forest. With a pseudo-3D perspective, monsters and one scary tune, Paul raised the quality bar for games quite a bit. In this interview, we pick his brain about what kind of company Cosmi was, we read interesting facts about his games – and you get a pretty good insight of how he worked on them too! If the message doesn't get across when reading, here is some important information for you: Paul really like movies. Read it »
» May 9th, 2009 -
Thanks Jesper Klingvall...
...for your kind donation to C64.COM!
» May 4th, 2009 -
Armalyte remake from SAS Designs and Psytronik
An official PC remake of the Commodore 64 classic Armalyte is in development. This release has been sanctioned by the original rights holders and it will come out in a proper CD-ROM box later this year. Just One More Game conducted an interview with SAS Designs guys and you read it here.
» May 1st, 2009 -
10 new games feat. Heavenbound
Andreas returns to give you: Heavenbound, Pool, Repton 3, R-Nest, Rock Band, Space Zap, Towering Inferno, World Class Rugby, Vultures, and Zeppelin. Heavenbound was created by the talented Cosmos Designs and is a great little game. It's a shame it never got a proper release, but make sure you check it out. Get the games »
» April 27th, 2009 -
10 new games feat. H.A.T.E
Andreas gives you: Flying Feathers, Froggee, Gaplus, H.A.T.E, Laser Force, Laser Storm, Metamorphosis 4: Earth Warrior, Moon Lander, Muppet Adventure: Chaos at the Carnival, and Plaque Man. H.A.T.E is a really nice Zaxxon clone so be sure to play it! Get the games »
» April 23rd, 2009 -
10 new games feat. Conan
Andreas returns with: Burnin Rubber, Clowns, Conan, Crazy Men, Dicky's Diamonds, Dragon Spirit, El Toro Downs, Escape MCP, Ferrari Formula One, and Five Card Stud. Get the games »
» April 21st, 2009 -
Thank you Stanislav Ivasilevich...
...your very generous donation will definately help us build the new and much improved C64.COM.
» April 19th, 2009 -
10 more games feat. Bird Mother
Andreas gives you: Air Traffic Controller, Alloyrun, Annihilator, Astro-Grover, Avenger, Beaky and the Eggsnatchers, Bird Mother, Bizy-Beezzzz, Body Slam, and Burger Time '97. Bird Mother is a really charming game, kind of in the same charming genre as Bath Time. Get the games »
» April 17th, 2009 -
Commodore 64 Original Hardware Laptop
Benjamin Heckendorn has built one amazing C64 laptop! Check it out!
» April 15th, 2009 -
Giana Sisters on Nintendo DS
Giana Sisters on Nintendo DS? This is something that completely went under our radar, but we need to share this with you because it looks like an amazing port! The game was made by Spellbound, a company started by Armin Gessert who programmed the original C64 version. If he coded the DS version too is currently unknown. Check the official site and a YouTube film.
» April 13th, 2009 -
Thanks Paul Rose and Paul Haigh...
...for your donations to C64.COM.
» April 7th, 2009 -
10 more games featuring Mr. Wiz!
Andreas gives you: Ala, Connect Four, Cybertron Mission, F. A. Cup Football, Fruitbank, Hunter, Mr. Wiz!, Subsonic, Tropical Fever, and Wacky Darts. While Ala was a real disappointment, Mr. Wiz! was a game that I got stuck with for quite some time. Does anyone have any information on Tropical Fever? Who did it? What company released it? Let us know if you know! Take a look »
» April 3rd, 2009 -
Baron and Leinfellner interviewed
In cooperation with
Games That Weren't, C64.COM presents two more interviews with programmers Pete Baron and Richard Leinfellner.
» March 29th, 2009 -
10 new games featuring the requested Secrets of the Pyramid of Light
Ville and Andreas in cooperation gives you: BMX Stunts, Gazza 2, Ghouls, Harvey Smith Showjumper, Metal Gear, Rock'n Wrestle, R-Type [Preview], Secrets of the Pyramid of Light, Serpentine, and The Vindicator. 'Secrets' was found for Randall and Carolin who requested it a while back. Thanks to Keith from Canada for supplying it! Take a look »
» March 5th, 2009 -
1.000 downloads of Sub Hunter
This 2008 block buster has now been downloaded 1.000 times from C64.COM! Wohoo! If you still haven't checked it out, do so immediately! Sub Hunter »
» March 4th, 2009 -
Remembering Richard Joseph
Two years ago, our friend and legendary SID composer Richard Joseph passed away. We remember him and his music fondly, and today our thoughts goes out to his family.
» March 3rd, 2009 -
Thanks Paulette Johnstone...
...for your kind donation to C64.COM!
» March 1st, 2009 -
10 more games featuring Operation Wolf
Andreas is back with 10 more games: Operation Wolf, Overlander, Pang, Psycho Hopper, Purple Heart, A Question of Sport, Snake Mania, Typhoon, WWF European Rampage Tour, and WWF Wrestlemania. Take a look »
» February 27th, 2009 -
First working copy of Dexion Meeting Demo Disk on the Internet
Morpheus gives you the first working copy of Dexion Meeting Demo Disk, thanks to MdZ who's been on the case to create a working copy for some time now (a special loader was used which didn't work with the standard D64 format). To celebrate this, Morpheus updated all Dexion demos with new screenshots, new demo files, and more accurate credits. The demos Cooperation Demo, Dexion to Friends, Roadrunner, Ugly, Flying High, Hot Imagine, and No More were also added, where the last three are from Spacexpress, the group that later became Dexion. Look at the new files here »
» February 22nd, 2009 -
Paul Hughes (mega) interviewed
Tape loading is certainly a thing of the past, what with the hellish long loaders and appalling game at the end of it all. Paul Hughes certainly tried his darn best to ensure that tape loading wasn't that bad, and he proved it by creating a fast loader for Ocean called Freeload. Not only did Paul pioneer one of the most popular C64 loaders of all time, he also was a dab hand at programming on the C64 and produced a number of games, including the infamous Operation Thunderbolt in only two weeks!
Paul also produced the music driver which Jonathan Dunn et al used, later using some of his music to replace Martin Galway's old Ocean Loader. Paul took time away from his current new gen console game development to get grilled about his past work. Check it out »
» February 21st, 2009 -
Thanks Leszek Markiewicz and Dr. Bongo...
...for your donations to C64.COM.
» February 15th, 2009 -
10 more games featuring Forgotten Worlds
Andreas is back with 10 more games: Brick Busters, Championship Sprint, Clue Master Detective, The Evil Dead, Footballer of the Year 2, Forgotten Worlds, Ghostbusters 2, Great Gurianos, Jeep Command, and Micro League Wrestling. Take a look »
» February 14th, 2009 -
Thanks Sean Green Antiques...
...for your donation to C64.COM. What a nice Valentine's gift. :)
» February 11th, 2009 -
Human/Commando Frontier interviewed
Morpheus gives you an interview with Norwegian scener Human of Commando Frontier and The Deadly Friends.
» February 8th, 2009 -
Holland and Underhill interviews
In cooperation with
Games That Weren't, C64.COM presents two more interviews with artist Martin Holland and programmer Richard Underhill.
» February 7th, 2009 -
C64.COM's SID Stream updated
27 tunes were added, 17 taken out, and over 500 MP3 ID-tags updated. There's now a total of 1000 tunes in the rotational. Thanks Patrick Kränzlin and Cory Highfield for tune suggestions! To listen to the SID Stream, direct your audio player to http://c64.com:8000.
» February 5th, 2009 -
New poll hits C64.COM
Ville returns with a new, funny and interesting poll: What kind of soundscape can the SID sound chip paint the best? Look right!
» January 27th, 2009 -
PRESS PLAY ON TAPE in concert March 21st
What happens if you throw a C64 (don't worry, we're speaking figuratively), a C2N datasette, a 1541 disk drive, cassettes, disks, D&D miniatures, a soda stream, an RPG dice and a girl in a bikini into a melting pot? You get the latest concert introduction video from PRESS PLAY ON TAPE of course! The band is playing The Rock in Copenhagen on March 21st. You don't want to miss this, and according to a rumour, the girl from the video will be there too. Don't forget your geek autograph block!
» January 20th, 2009 -
Danish cracker Mason interviewed
Morpheus gives you an interview with cracker and active preserver of C64 software Mason of (hold on to you hat) Moonsoft, Danecrew, Miracle, Coldcut, The Dominators, Unicess, X-Ray, X-Factor, Acrise, Image, Epic, Anoxia, Mechanix 2124, and Motiv 8.
» January 18th, 2009 -
Booster interviewed
Morpheus gives you an interview with early Swedish scener Booster of Skylight Game Swapping and Swedish Frontline. I think Zyron will like this one.
» January 15th, 2009 -
The Mighty Bogg interviewed
Morpheus gives you a cool interview with Compunet profile The Mighty Bogg.
» January 13th, 2009 -
Listen to C64.COM's SID Stream
Still a fan of that sweet SID sound? Then why not tune in to the new and hot C64.COM's SID Stream, the only real SID stream on the Internet. Tunes of old dominate the playlist, but the latest compositions are also there to give you the finest mix. You have everything from Bruce Lee to Hot Mommas to Commando – and more! Here's the current playlist.
Is there a favourite composer or tune missing? Mail your suggestions directly to The SID Dictator. Note: All suggestions are reviewed but might not end up on the stream. I know, life is unfair. ;)
All you have to do is to direct your audio player to http://c64.com:8000 and so I'll stop writing now so you can get to it. Enjoy!
» January 12th, 2009 -
Unreleased demo found: Gabing Out 2
To celebrate Rambones of The Supply Team's 40th birthday today, we are proud to give you a lost gem, Gabing Out 2. Thanks to MdZ for supplying it! Take a look »
» January 1st, 2009 -
First update of 2009: Nine more games
Directly from Los Angeles, Andreas gives you: Chase HQ 2: Special Criminal Investigation, Hostages, Match Wits, Milk Race, Mountie Mick's Death Ride, Mr. TNT, The Real Ghostbusters, Robocop plus Serve & Volley. Happy New Year »
» December 30th, 2008 -
Thanks Gregory Foco...
...for your kind donation to C64.COM!
» December 24th, 2008 -
The official release of Sub Hunter
Ho ho! Just in time for Christmas, C64.COM is proud to exclusively present the official web release of Psytronik Software's Sub Hunter, written by Richard Bayliss and Frank Gasking with music by Thomas Mogensen. Packed with 25 varied aquatic levels, Sub Hunter is hopefully a nice Christmas present to all C64'ers out there who are a little starved of new C64 software.
The game has previously been only available via purchase on the Psytronik label, but the plan has always been to eventually release the full game for free to everyone. However, if you wish to still purchase a real professionally produced copy, then you can order either tape or disk editions (The deluxe edition looks superb too!) from
Psytronik Software. Enjoy! Take a look »
» December 21st, 2008 -
Four new interviews on C64.COM
In cooperation with
Games That Weren't, we are proud to present four more interviews with
John Buckley, Marc Dawson, Hugh Riley, plus Jon Wells. More interviews will follow in 2009.
» December 20th, 2008 -
Thanks Felice Romano...
...for your donation to C64.COM!
» December 19th, 2008 -
10 more games feat. Hes Games
We're on a roll, so here's another 10 games from Andreas: Basil the Great Mouse Detective, Blasteroids, Blizzard Part 1: Commando Libya, BMX Racers, Chubby Gristle, Circus Attractions, Dancing Monster, Fight Night, Hes Games, and Ninja (from Softgold). Take a look »
» December 16th, 2008 -
10 games added
Ville is here to give you 10 games, mostly based on your requests: Diablo, The Fall Guy, Flaschbier, Flaschbier 2, Neverending Story 2, Sammy Lightfoot, Space Trap, Strider, Strider 2, and Terramex. Check them out »
» December 14th, 2008 -
Four new interviews on C64.COM
In cooperation with
Games That Weren't, we are proud to present interviews with
Ashley Routledge (of the famous Ash & Dave coop), Colin Porch, Haydn Dalton, plus the Cyberdyne Systems guys Dan Philips, Robin Levy, and John Kemp. More interviews will follow as all interviews on GTW will be moved here.
» December 12th, 2008 -
More The Supply Team demos
Morpheus is back to give you the second batch of The Supply Team demos. This should be all of them, including the earlier added Ripped Off music rips. Get 34 more demos from TST »
» December 10th, 2008 -
50 demos from The Supply Team
Morpheus is very proud to give you the 50 first demos from old heroes The Supply Team. I would especially like to dedicate this update to the TST members I've been in contact with the last couple of years: Rambones, Kaze, Wizz, Remo, TSN, and Trix. The second pack will be added to the database as soon as possible. Take a look at the first pack »
» December 9th, 2008 -
Reyn: See that master play... again!
Reyn just added a new video of him playing the theme to Wizball on YouTube. As always, it's excellently performed and packaged. See that master play »
» November 27th, 2008 -
Paul 'DOKK' Docherty interviewed
Paul 'DOKK' Docherty is regarded as one of the best artists on the C64. It was not a day too soon for us to get in touch with him and ask him about his C64 past. Excerpts from this monster interview that should interest you to do some reading are: "I have no sympathy for those Speccy victims." and "Nothing about it drove me insane. I was already insane." And how big fan of the C64 was/is Paul really? Read the trivia and more here »
» November 25th, 2008 -
10 more games for you
Andreas is back with 10 more games for you: Amazon Warrior, California Goldrush, Flak, Jet Power Jack, Ollie's Follies, Rally Driver, Robby, Silent Destruction, Spirit of the Stones, and Topper the Copper (a bit of a new favourite). Take a look »
» November 22nd, 2008 -
FAQ completely re-written
Ville gives you a completely re-written version of the FAQ. It includes everything you need to know about C64.COM, the C64 and emulators. Need help? Look here first!
» November 20th, 2008 -
Tune in to C64.COM's SID Stream
Still a fan of that sweet SID sound? Then why not tune in to the new and hot C64.COM's SID Stream, the only real SID stream on the Internet. Tunes of old dominate the playlist, but the latest compositions are also there to give you the finest mix. You have everything from Bruce Lee to Hot Mommas to Commando – and more! Here's the current playlist.
Is there a favourite composer or tune missing? Mail your suggestions directly to The SID Dictator. Note: All suggestions are reviewed but might not end up on the stream. I know, life is unfair. ;)
All you have to do is to direct your audio player to http://c64.com:8000 and so I'll stop writing now so you can get to it. Enjoy!
» November 16th, 2008 -
10 more games
Andreas has prepared 10 more games for you: Atomic Handball, Crisis Mountain, Defender, Espial, Gorf, Lunar Leeper, Robotron: 2084, Star Trek (the Sega version), Trashman, and Turbo Maze Man. Take a look »
» November 13th, 2008 -
Thanks Johan Skalin for your bug report
Yesterday, we got a mail from Johan Skalin who explained that the West Coast Crackers crack of Fist 2 is faulty. What happens is that after you've collected 3-4 scrolls, you get stuck fighting an unlimited amount of enemies. You can't continue with the game. This is of course very frustrating so the copy was immediately removed. The Remember crack is still there and works like a charm according to Johan.
If you download a game that have errors, don't hesitate to contact andreas.wallstrom@REMOVETHIS.gmail.com. Help us get better!
» November 10th, 2008 -
Thanks Laszlo Angyal...
...for your donation to C64.COM!
» November 1st, 2008 -
Thanks Elías Alonso Gómez-Cornejo...
...for your donation to C64.COM!
» October 30th, 2008 -
Edge of Disgrace demo added
The new demo from Booze Design, Edge of Disgrace, won the demo compo at X2008 this passed weekend. The screenshots looks amazing, but you must download this and have a look at it, preferably on the real thang. The demo isn't really about still images. Look and download »
» October 25th, 2008 -
13 'lost' demos from The Vikings
Morpheus proudly gives you 13 'lost' demos from The Vikings, recently found on a disk by Daniel Fogelberg. This is a great find for the perservation of Swedish demos, so thanks Daniel! I was so inspired by this that I got in touch with Trinity (Jzz) and asked him for an interview – and he said yes! Good times. Take a look at the demos »
» October 21st, 2008 -
Lord British goes space walkin'
Richard (Lord British) Garriott, famed Ultima developer, is following in his father's footsteps and has launched aboard a Russian Soyuz spacecraft to the International Space Station. Richard's father Owen Garriott is a former NASA astronaut who completed two space missions during his career. Richard is the the first second generation American in space, and also the sixth private astronaut client of Space Adventures.
» October 20th, 2008 -
New C64 game is here: Sub Hunter
After four years of hard work, Sub Hunter, created by Richard Bayliss and Frank Gasking, has now been released and can be purchased at Binary Zone.
The game comes with 25 action packed levels, full introduction
sequence, an Ocean Software styled tribute loader (for tape purchasers) and features exclusive music by Thomas (Drax) Mogensen.
The game will only be available from Psytronik for the first month or so (tape and digital download, with disk to follow), but afterwards the full game will be put up for free download and will include a bonus disk of used and unused materials from the game.
» October 14th, 2008 -
Thanks Tamas Polgar...
...for your donation to C64.COM!
» September 15th, 2008 -
Thanks Domingo Alvarez...
...for your very kind donation to C64.COM!
» September 2nd, 2008 -
Thanks Martin Henne...
...for your donation to C64.COM!
» August 31st, 2008 -
Complete tracklisting for 6581 revealed
The rock act 6581 consisting of Reyn Ouwehand, Romeo Knight, Andreas Wallström and Anders Larsson have revealed the complete track listing for their Back in Time Live Stockholm 2008 gig: Thrust, Deflektor, Mutants, Arcade Classics, The Last Ninja 2, Aztec Challenge, Bombo, Ghosts'n Goblins, Arkanoid, Warhawk, Game Over and one yet unnamed surprise. Read more »
» August 17th, 2008 -
10 games added
Ville has prepared another bunch of games for you. There's the oldies Battlezone, Blue Thunder, and the very rare Jenny of the Prairie, a few coin-op conversions, Cabal [Capcom], Cabal [Ocean], Karnov, and Midnight Resistance, two brand new SEUCK games, Rape an Ape!, and Space Station Hippy (thanks, Jinxtengu), and at long last a bugfixed and fully working version of Spy Trek (thanks to Hokuto Force). Enjoy »
» August 8th, 2008 -
Thanks Keith Morris...
...for your donation to C64.COM.
» July 20th, 2008 -
Lizard of Megastyle Incorporated interviewed
Morpheus gives you an interview with Lizard of Legion Design, Reflex, Megastyle Incorporated, and Megastyle Productions. A perfect summer read!
» July 19th, 2008 -
Article about the C64 in Norwegian DN Magasinet
C64.COM's Andreas Wallström, Glenn Rune Gallefoss, Jesper Holm Olsen from Press Play on Tape – and a few others – are featured in a new article about the C64. It was written by Jørgen Jelstad for the Norwegian magazine DN Magasinet. Get it » (in Norwegian)
» July 18th, 2008 -
Thanks James Edgar and Jonathan Oman...
...for your two kind donations to C64.COM!
» July 16th, 2008 -
Disco Danceaway reveals parts of tracklisting
Some of the tracks that you'll be able to enjoy during Disco Danceaway's performance at Back in Time Live Stockholm 2008 are: Bangkok Knights, Crazy Comets, Knucklebusters, Rasputin, Savage, Stormlord, That's the way it is, and I, Ball. As you can see, it's gonna be one helluwa night! Read more »
» July 13th, 2008 -
10 more games
Andreas gives you 10 more games: Outlaws, Peewee Hockey, Rock Fall, Ski or Die, Space Hockey, Steve Davis Snooker, Super Zaxxon, Warp, World Cup Hockey, and Zulu. Take a look »
» July 11th, 2008 -
6581 recruits basist Anders Larsson
Rock act 6581 consisting of Reyn Ouwehand, Romeo Knight and Andreas Wallström have recruited 19 year old basist Anders Larsson for their gig at Back in Time Live Stockholm 2008. Anders is a true musician and a perfect adddition to the band. Read more about the event here »
» July 10th, 2008 -
Legendary composer Fred Gray to attend Back in Time Live Stockholm 2008
Fred Gray, composer of the music to Hysteria, Batman the Caped Crusader, and Mutants has now confirmed that he will attend the event. Take the chance to meet and greet this true C64 legend! People from hot scene groups like Triad, The Ruling Company, Pretzel Logic, Fairlight, Light, Antic, Booze Design, F4CG, and Megastyle are also coming. Read more »
» July 9th, 2008 -
Master's degree paper with a lot of C64 material to read
Musical Expressions and Functions in Interactive Worlds, written by Katarina Glantz, takes on the field of computer game music for the home computers Commodore 64, Amiga and PC. The focus of the study is to uncover the important functions music, sound, and sound effects, have for the understanding and experience of playing computer games. The issues discussed are: interactivity and game music, recurring musical functions in games, the relation of music and sound to the fictional game world, how an experimental attitude to sound became part of the compositional process on the Commodore 64 and Amiga, and lastly, how music and sound relates to the game becoming part of an audiovisual interpretation. Get it » (in Swedish only)
» July 7th, 2008 -
10 more games
Andreas gives you: Australian Rules Football, Bouncy Balls, Bowling, Dynamite Dan, Fox Fights Back, Ghost Chaser, International Hockey, Kane, Knockout, and Major Indoor Soccer League. Take a look »
» July 2nd, 2008 -
Thanks Marc Hayes...
...for your donation to C64.COM!
» June 24th, 2008 -
Thanks Espen Skog...
...for your kind donation to C64.COM!
» June 22nd, 2008 -
10 games added to database
Today Ville gives you some more requests and other nice games: Denarius, Neuromancer, Rambo 3, Robocop 2, Solo Flight, Stormlord, Test Drive 2, Ultima 2, Vindicators, and Zoids. Don't miss 'em »
» June 21st, 2008 -
Thanks Stefano Peracchi...
...for your donation to C64.COM!
» June 16th, 2008 -
Darlings of UK games honoured
David and Richard Darling, co-founders of game developers Codemasters, were both made Commanders of the Order of the British Empire. Read more » (Thanks DannyG for the link.)
» June 15th, 2008 -
10 games' Sunday update
Soccer fans and requesters are treated with today's game update: Fantastic Soccer, Fighting Soccer, Superstar Soccer, World Soccer, Dragonskulle, The Staff of Karnath, Flimbo's Quest, Glider Rider, The Last Battle, and Skier-64. Here we go »
» June 12th, 2008 -
Thanks Davide Bonetti...
...for your donation to C64.COM!
» June 9th, 2008 -
Back in Time Live tickets now available
The new site and tickets sales for Back in Time Live Stockholm 2008 are now available. Head over to
the site and make sure to grab yours. A similar event in Copenhagen in 2005 sold out in two weeks. Why wait? See you there!
» June 8th, 2008 -
An update of 10 games
Today's game update brings you some requests, some classics and a few other games too: Blackwyche, DNA Warrior, Frak!, Ghouls'n'Ghosts, Labyrinth, M.A.C.H., Mean Streak, Skier, Take Down, and W.A.R. Enjoy »
» June 1st, 2008 -
Another 10 requested games added
Enjoy this bunch of ten requested top quality games: F-15 Strike Eagle, Indiana Jones in the Lost Kingdom, Kennedy Approach, Killed until Dead, Nukewar, Project: Space Station, Star Trek [Toronto PET User's Group], Stellar 7, The Tracer Sanction, and Stocker. Check them »
» May 28th, 2008 -
Thanks Christopher Rousseau...
...for your second and kind donation to C64.COM!
» May 26th, 2008 -
10 more games
Here's another update of 10 requested games: Catalypse, Colonial Conquest, Crypt, Face Off!, Graham Gooch's All Star Cricket, Graham Gooch's Test Cricket, The Heist, Infernal Runner, Rocketball and Super Hang-On. See here »
» May 18th, 2008 -
10 games added
Today Ville gives you 10 games based on requests: 7 Cities of Gold, Agent U.S.A., Alcazar, Amnesia, Apple Cider Spider, Battle Chess, Beyond the Ice Palace, Bureaucracy 1, Castle Wolfenstein, and Beyond Castle Wolfenstein. Have a look »
» May 3rd, 2008 -
Strider and Fairlight in the spotlight
Strider and Fairlight are getting some heat in the US because of his past as a cracker and his job today for the Republican party. It apparently started like this (which of course is no suprise when getting involved in politricks): "An e-mail sent anonymously this week to a conservative listserv operator in San Diego County revealed an attached document titled The Secret Life of Tony Krvaric. The attachment alleged that Krvaric, using the alias Strider, founded Fairlight 'to illegally crack and distribute copyrighted software.' Fairlight evolved from 'an adolescent obsession into a full fledged multinational criminal enterprise,' the e-mail claimed."
Read the two articles here and here. And Strider, we support you!
» April 26th, 2008 -
Drakir of Noice interviewed
Morpheus gives you an interview with Drakir of Damage and Noice. Here's a fun excerpt: "I especially remember a copy-party in Gothenburg – my first actually. It was in a school, can't really remember were. There was a group called Censor Design where most of the members were nazis or just disorderly. They really scared the shit out of us by walking around with a baseball bat threatening everyone. Right after the demo competition, we ran back to our place with those guys in our tail. We ran straight in to a invisible tear gas bomb they just dropped! We couldn't see for quite a while, and instantly we lost our breath."
» April 22nd, 2008 -
Reyn's Breakpoint preformance available
Reyn Ouwehand's solo preformance at Breakpoint 2008 is now available for download here. Reyn will preform live at Back in Time Live Stockholm 2008 next, and it's something you don't want to miss. Read more here.
» April 19th, 2008 -
C64 conversion of The Wild Bunch
The long awaited C64 conversion of The Wild Bunch is a joint project between Jon Wells and Jason Mackenzie (Kenz). They are even doing a special one off production run with authentic Firebird printed covers/tapes. Follow the development of this exciting game here.
» April 16th, 2008 -
Thanks Rob Simpson...
...for your donation to C64.COM.
» April 7th, 2008 -
Thanks Zlatko Zdelar...
...for your donation to C64.COM!
» April 5th, 2008 -
Fletch of Shining 8 interviewed
Morpheus gives you an interview with Fletch of Kamikaze Crew and Shining 8. Konstantin is currently working on "The 8-bit Philosophy – A Commodore 64 Symphony", the movie about the C64, the music and the people behind it. Check it out here – but read the interview first! :)
» April 2nd, 2008 -
Image interviewed
Morpheus gives you an interview with American scener Image of Venom, Rage For Order, Havok, Dynamix, Warriors of the Wasteland, SoundTech, Phase 3, and Lords. Amongst many things, read about how he got in to the scene, when he ran the That's the Way it Is demo by Scoop Designs in a computer shop (the demo features a naked lady), and something that's not often talked about, American copy-parties.
» April 1st, 2008 -
Thanks Raymond Wouters...
...for your donation to C64.COM.
» March 29th, 2008 -
JCB/The Mean Team interviewed
Morpheus is proud to give you an interview with programming hero JCB of The Mean Team. Now we only have to find Claka...
» March 28th, 2008 -
Don't miss out on Stone Oakvalley's Authentic SID Collection project
Stone Oakvalley's Authentic SID Collection (SOASC=) project is an automated recording technique invented in order to mass record music from the legendary Commodore 64 and its SID chips (6581 and 8580). Stone is also the sponsor of the upcoming C64.COM SID Stream! Head over to the site to see what it's all about.
» March 27th, 2008 -
Holger Gehrmann passed away
According to Remix64, Holger Gehrmann, famed C64 and Amiga games developer and musician, passed away on February 11th at the age of 39. He apparently fell from a sixth floor window of a multi-storey building. Whether it was suicide or an accident is not known. Rest in peace Holger.
Gehrmann was the co-founder of the games companies Golden Games and reLINE. He was also involved in the development of several well-known titles like Oil Imperium, Operation Hongkong and Hollywood Poker Pro.
» March 26th, 2008 -
Paul 'DOKK' Docherty gallery online
If you don't know the name Paul 'DOKK' Docherty, you can't possible have owned a C64. Without exaggeration, DOKK was one of the best pixel pushers ever to have graced the C64 with lovely hires screens and game graphics. In this gallery, we have focused on the 35 hires screens we've be able to find. With comments from DOKK himself, these pictures will surely bring back good memories from the days when you actually ran C64 games and demos on a real C64. Enjoy the gallery here »
» March 18th, 2008 -
Thanks BatteryCove.com...
...for your donation to C64.COM!
» March 5th, 2008 -
Back in Time Live Stockholm 2008 is a fact
On September 13th 2008, Back in Time Live returns. Hosted by C64.COM and Ziphoid Entertainment, this will be an evening full of live C64 music - and more!
Start chatting about expectations and such things over at Remix64 and keep your eyes fixed to the official Back in Time Live site as we will fill that site with more information soon. Also, don't miss the pre-show aired on SLAY Radio exactly six months before the actual event on March 13th at 20:00 CET!
» March 4th, 2008 -
Remembering Richard Joseph
One year ago, our friend and legendary SID composer Richard Joseph passed away. We remember him and his music fondly, and today our thoughts goes out to his family.
» February 27th, 2008 -
Thanks Heiko Stahnke...
...for your donation to C64.COM!
» February 22nd, 2008 -
10 new games plus inlay scans
Andreas returns with 10 new games: Anter-Planter, Cataball, Frog Master, Lazarian, Le Mans, Omega Race, The Prince, Star Post, Super Smash, and Tooth Invaders. CHECK THEM OUT! 10 inlay scans were also added to: Blue Print, Frog Master, Kickman, Lazarian, Le Mans, Omega Race, Radar Rat Race, Star Post, Super Smash, and Tooth Invaders. Thanks Philippe 'HIBISCH' Dumont for supplying these!
» February 21st, 2008 -
Wii Virtual Console to Get C64 Games
Later this year, Wii owners will be able to download and play C64 games, beginning with International Karate and Uridium. Nintendo promises that these titles "will be bolstered by regular updates to the line-up from the Commodore 64 back catalogue". The C64 titles, which will be downloadable from the Wii Shop Channel for 500 Wii points each, are currently only slated for European release. (Source: Next Generation) Thanks Misser.
» February 21st, 2008 -
Thanks Barbara Caerels...
...for your donation to C64.COM!
» February 19th, 2008 -
'Lost' C64 game wanted: Secrets of the Pyramid of Light
Recently, we got a request for a game called Secrets of the Pyramid of Light from Randall and Carolin. This lovely couple has been looking for the game for a long time, and we could unfortunately not help them. If you have any information on the title, do send a mail to andreas.wallstrom @ gmail.com.
» February 12th, 2008 -
C64 tribute track by Tim Wright
After having had loads of fun with the SK-1 at the start of the year, Tim Wright, (Amiga Shadow of the Beast 2 and 3, Lemmings, and Agony composer) brings you a small tribute to the Commodore C64 and more importantly the 6581/8580 SID Chip. The tune has never been anywhere near a SID chip, it was all composed using Reason 3 using the built-in synths along with one sample from the SK-1. However in the spirit of things the style is all C64 retro! Check it out!
» January 27th, 2008 -
Thanks Iman Jalayerian...
...for your donation to C64.COM!
» January 24th, 2008 -
HyperSID + the SID chip = True
HyperSID is a subtractive synthesizer with all the C64 SID chip hardware capabilities besides many new software based features. Real time integration between software and hardware makes HyperSID act like the other VST instruments in your host application. Click here to read more and listen to the cool audio demos.
» January 23rd, 2008 -
Mark Haigh-Hutchinson has passed away
At the age of 43, industry veteran and old C64 programmer Mark Haigh-Hutchinson died on Jaunary 15th, following a battle with pancreatic cancer. Mark is survived by his wife and two daughters. Our thoughts are with them.
» January 14th, 2008 -
New article: Commodore 64 and Music
"The Commodore 64, to my mind, truly introduced 'real' music to the world of home computing. Its impressive inbuilt SID synthesizer was capable of much more than the bleeps and pops common to other machines." Written by Michael Braisher for C64.COM, this new article is called Commodore 64 and Music, and it can be found here.
» December 29th, 2007 -
New interview about the C64 on TTELA.se
There's a new interview up on TTELA.se with C64.COM's Andreas Wallström who talks about the C64, how he got started with the machine, and why he's still going today. Click here to read and hear the interview (Only in bork-bork-Swedish, sorry Mark :-)).
» December 27th, 2007 -
Thanks Michael Pressler...
...for your generous donation to C64.COM!
» December 25th, 2007 -
More info on Channel M and Re:Loaded
Warren Pilkington sent us this following message: "In case you're wondering, Channel M is actually a TV channel based in Manchester, and it has lots of programming for the people of Manchester with local news, entertainment and that sort of thing. Re:Loaded is their computer game show. (Look below for news on the Tim Follin interview.) See Re:Loaded for more info, and don't miss the interview with Jon Hare!"
» December 24th, 2007 -
First trailer of C64 movie
The first trailer of the upcoming film on the Commodore 64, The 8-bit Philosophy – A Commodore 64 Symphony, is now available. There's three versions for you: 80 Mb, 20 Mb, and 8 Mb. Download and enjoy! ...And yes, happy holidays from all of us here at C64.COM!
» December 23rd, 2007 -
New-old Bobby Bounce Back released
Bobby Bounce Back, a fantastic and full budget game by the C64 coder of Murder! and graphic artist of Mega Twins, has been fully recovered and now released for the first time. Get all the information on the game over at the Games That Weren't site.
» December 18th, 2007 -
Grazie Lorenzo Bassini...
...per la tua gentile donazione a C64.COM!
» December 17th, 2007 -
The Commodore 64 25th Anniversary Celebration video
Do not miss this Commodore 64 25th Anniversary Celebration video that recently hit YouTube. It lasts for over one and a half hours and has interviews with Commodore founder Jack Tramiel, Steve Wozniak and others. Thanks for the news BAM!
» December 16th, 2007 -
The Beast interviewed
Morpheus gives you an interview with The Beast of Stage 4, The Car, Madness, and Wiseguy Industries 2015 Inc. Make sure to look out for demos from these groups hitting C64.COM in a not too distant future (I promise Mr. Mad.:-))
» December 15th, 2007 -
C64 controls Christmas lights
One of our visitors, Bob Huffman, send us a mail saying: "I bought a X-10 controller made by Genesis in 1985 and used it to control my Christmas lights. It's still in use." Wicked! Check out this video.
» December 14th, 2007 -
Tim Follin interview on YouTube
Here's a cool interview with prolific musician Tim Follin who talks about Video Game Music: Part 1 and Part 2. We've never heard of Re:Loaded or channel m before, but cheers for this interview!
» December 13th, 2007 -
Thanks Shaun Brune and Christian Pfeifer...
...for your kind donations to C64.COM!
» December 10th, 2007 -
20 oldie games more
Ville gives you the second part of Andreas' handpicked golden oldies: Cybotron, Desert Hawk, Ducks Ahoy!, Estra, Imhotep, Jack Charlton's Match Fishing, A Journey to the Centre of the World, Kong Strikes Back, Lonely Rider, Mushroom Alley, Pro Boxing, Rallye, Software Star, Spy School, Tom, Trilistron, Web Dimension, Wild West, World Cup, and World Cup Carnival.
Check out »
» December 9th, 2007 -
Grazie Michele Zilli...
...per la tua gentile donazione a C64.COM!
» December 8th, 2007 -
Tron (aka The Hobbit Guy™) interviewed
Morpheus gives you an interview with Tron of The Car, Trant and WiseGuy Industries 2015. He is also the creator of the They're Taking The Hobbits To Isengard track. It's a funny and interesting read. Don't miss out!
» December 7th, 2007 -
Interview on CNN with Andreas Wallström
C64.COM's Andreas Wallström is featured in an article about the Commodore 64 on CNN's tech site. Click here to read it »
» December 6th, 2007 -
20 oldie games added
Andreas took some time to find out golden oldies: Ad Infinitum, Air Support, Archipelago, Bath Time, Battle Bound Project, Blue Max 2001, Bounzy, Break Street, Bug Blitz, Catastrophes, Challenger, The Citadel of Chaos, Codebreaker, Collapse, The Comet Game, Confuzion, Core, Countdown to Shutdown, Cowboy, and Crazy Balloon. Another update is bound on Monday.
See the games »
» December 4th, 2007 -
Grazie Marco Celon...
...per la tua gentile donazione a C64.COM! Sarebbe bello avessimo altri fan generosi come te. :)
» October 29th, 2007 -
Thanks James Dence...
...for your kind donation to C64.COM!
» October 28th, 2007 -
Rob Hubbard update
This is the latest news directly from the man himself: "I'm doing a lot more gigs with various bands these days. Last month was the film festival in Holland. I did a score fot the GLAS movie which was really cool. Total musical artistic freedom, new original music scoring to picture, played by top musicians live to picture - doesn't get much better than this does it? (Better than sex really!) Not much going on with any games these days..."
» October 21st, 2007 -
Piracy – Hacking at the Industry's Roots
Ville gives you the article: Piracy – Hacking at the Industry's Roots, written by Mike Pattenden, and printed in Commodore User June 1988 issue 57. Read »
» October 20th, 2007 -
Thanks Veli-Matti Katajisto and Andrew Bradley...
...for your donation to C64.COM!
» October 19th, 2007 -
Reyn Ouwehand: See that master play
Reyn just added a new video of him and his one man band playing the theme to Green Beret on YouTube. See that master play »
» October 10th, 2007 -
New editorial: Collaboration on the Scene
The summer is over and the C64.COM staff is back to work on the site, as you can see from the addition of over a hundred games to our database in August and September. Many of those games were requests that you have sent us by e-mail. We are always happy to hear which games you really would like to see on the site, so keep those e-mails coming. Read more »
» October 9th, 2007 -
In our quest to spread the word about the Commodore 64 and C64.COM...
...here is a brand new interview with Andreas Wallström in Swedish tech-magazine M3. Read it »
» October 8th, 2007 -
Another Fleming Show this Thursday
I'm back with another Fleming Show to entertain you all. This one will not be different from other shows, but you might get to hear me ironing a shirt on air. If that doesn't make you tune in, I don't know what does.
Joining me on air this time is Flamingo and Goblin of Swedish demo group Light. I'm going to ask them about the old days, what they are doing these days, and why their and my demo group were at war. :)
Show name: The Fleming Show
Host: Moi, Andreas Wallström
Date and time: Thursday, October 11 @ 20:00 CET
How to tune in: Click here for more information
» September 22nd, 2007 -
Angel of Death interviewed
Morpheus gives you an interview with Angel of Death of Stage 4, The Car, The Artworx, Wiseguy Industries 2015 Inc., and The Subversive Elements. AoD is also my Back in Time Live dance partner, but that's also another story. ;)
» September 20th, 2007 -
Martin Galway update
Here's the latest news on what's up with Martin Galway: "Since mid-2006, I've been wearing a lot of hats at a new, small, independent game development studio in Austin by the name of Certain Affinity Inc. In addition to being in charge of audio and video production for the company, I'm also producing a project head up the HR and operations departments. So I'm spread pretty thin right now. Hopefully we can hire some help! We've been entering into strategic relationships with major publishers recently, and are working on two games for 2008, but don't have anything to announce yet. Maybe in December. I still have a big set of surround speakers in my office which I only really turn up once everyone else has left (start-ups don't have fancy sound studios)."
» September 18th, 2007 -
30 games: Spinnaker, Tronix, Twiddy, Collier, Fasoulas
Today we give you mostly oldies, including some titles from the hot programmers Stavros Fasoulas, David Collier and John Twiddy. There's also several games from Spinnaker Software and Tronix. Check out Tau Ceti, Aegean Voyage, Joe the Whizz Kid, The Odyssey, Facemaker, Helico Quizz, Orc Attack, Pesky Painter, Hudson Hawk, 9 Princes in Amber, Alice in Wonderland, Kindercomp, and especially Ville's favourite, In Search of the Most Amazing Thing. See all »
» September 17th, 2007 -
Thanks John Lade...
...for your donation to C64.COM!
» September 13th, 2007 -
Mr. Mad (Misser) interviewed
Morpheus gives you an interview with Mr. Mad of The Car, The Artworx, Weird Sience 2662, and Wiseguy Industries 2015 Inc. Mr. Mad is known as Misser these days, and he's a part of the SLAY Radio and remix scene. He's also a big cuddly bear, but that's another story. :)
» September 10th, 2007 -
30 games: Interceptor Micros
To balance the Llamasoft games updated last week, this week's update contains lots of titles from Interceptor Micros (a.k.a. Interceptor Software). To sense the tension between these companies, read the scrolltext in Get Off My Garden! in the light of last week's Llamasoft games, especially Hover Bovver. Ville also recommends checking out Big Ben, Bigtop Barney, Cock'In, D-Bug, Fiona Rides Out, Guzzler, Melonmania, Pogo Joe, Seahorses, Seesaw, Star Trek and the rest »
» September 9th, 2007 -
Thanks Antonio Rainero...
...for your donation to C64.COM!
» September 3rd, 2007 -
30 games: Minter and Braybrook
Today's 30 games include several titles from the brilliant Andrew Braybrook and the ever so productive Jeff Minter whose 25 years of games programming just recently produced a new game called Space Giraffe. Today's highlights are Ancipital, Gridrunner, Hover Bovver, Iridis Alpha, Return of the Mutant Camels, Sheep in Space, Gribbly's Day Out, Lunattack, Magnetron, Cool World, How to Be a Complete Bastard, Sim City and The Simpsons [Konami]. More »
» August 30th, 2007 -
Happy birthday Fairlight!
To celebrate Fairlight's 20th birthday, Morpheus and Danny Gilgrass gives you 27 demos by the mentioned group. If you haven't seen demos on the C64 for a while, we'd really like to recommend you to download these and have a look. Another batch of Fairlight demos is coming up next month.
Take a look »
» August 29th, 2007 -
Thanks Rachel Hale...
...for your donation to C64.COM!
» August 28th, 2007 -
An update of 30 games
Ville returns with 30 games, including many from the legendary Antony Crowther and Ian & Mic Jones' dynamic duo. Some highlights are Black Thunder, Fernandez Must Die, Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade, Kettle, Octapolis, Potty Pigeon, R1-D1, Soldier of Light, Star Ball, Subway Vigilante, Trap, Wicked and the recently published gem Joe Gunn. The whole list »
» August 27th, 2007 -
Matrix/Zone 45 has passed away
It's with great sorrow that I have to inform you that Daniel Hansson, aka Matrix of Zone 45, passed away in a car accident on August 19th. I was in the same demo group as Daniel, and we shared many nice moments back in the 80's. He was always a nice guy and was full of ideas. Daniel was also one of the founders of Elektron, the company behind the SidStation. He will be sorely missed. /Andreas
» August 26th, 2007 -
Join C64.COM on Facebook
Yeah, Facebook is all over the place. There's lots of communities out there, but this one is something special. Why not register and join the C64.COM group? Being apart of this groups will give you the opportunity to for instance preview photos from various C64 events that later will be available on C64.COM. Also, why not hook up with other C64 freaks? Ask questions about that lost game you're looking for. Go there »
» August 22nd, 2007 -
Thanks M Hay...
...for your donation to C64.COM!
» August 13th, 2007 -
10 more games
Today we give you Assault Course, I.C.U.P.S., Soldier of Fortune, Souls of Darkon, Space Hunter, Starion, Teacherbusters, Time Tunnel, War Play, and Worm in Paradise. Here »
» August 12th, 2007 -
Thanks Peter King...
...for your kind donation to C64.COM!
» August 11th, 2007 -
Thanks Alexander Theodossiadis...
...for your kind donation to C64.COM!
» August 8th, 2007 -
Jucke's ExperiMENTAL SIDShow for download
Here's a recording of Jucke's ExperiMENTAL SIDShow that was aired on C64.COM's SID Stream on August 4th. It's a wild mix of old, new, and obscure SID's... and it's very entertaining! Geddit!
» August 6th, 2007 -
20 games updated
Another update from Ville gives you Deus Ex Machina, Gerry the Germ Goes Body Poppin', Hocus Focus, De Kapriolen, Lords of Time, Murder on the Mississippi, Niterider, Out on a Limb, Pythonesque, Skool Daze, and more. See it all »
» August 1st, 2007 -
More cracks for 19 games
This time Mason brings you lots of new cracks for these 19 games: Acia, Atom Ant, Double Dragon 2, Eliminator [Hewson], First Strike, Garfield, Gates of Dawn, Gordian Tomb, Hazar, I Play: 3D Soccer, International 3D Tennis, North and South, Psycloid, Quick Draw McGraw, Scumm, The Spy Who Loved Me, Super Scramble Simulator, Time Machine, and Warlock the Avenger. Go check them on the games page.
» July 30th, 2007 -
Another 20 games
Today's themes are sports, strategy and runarounds. Ville gives you 20 games which include European 5-a-Side, Touchdown Football, Jet-Boot Jack, Finders Keepers, Spellbound, The Flintstones, Iwo Jima, Johnny Reb, Tour de France, and also Crazy Climber. Take a peek »
» July 28th, 2007 -
14 games updated with new cracks
Mason does it again. Working towards our goal of preserving the C64 culture, he has complemented our database with up to a dozen new cracks per game for the following 14 titles: Angle, Black Hornet, Bubble Dizzy, Company Director 64, Cygnus, Double Dare, Edd the Duck, The Jetsons, Jocky Wilson's Darts Compendium, Oracle, Postman Pat 2, Teenage Mutant Hero Turtles, and Xiphoids. You can find all the cracks for any one game in the zip downloadable on the game page.
» July 25th, 2007 -
Censor Design demos added
Morpheus and Dan Gilgrass presents in-cooperation: 23 demos from legendary Swedish demo and cracking group Censor Design. Thanks Dan! Take a look »
» July 23rd, 2007 -
Added 20 games
Another Monday update from Ville contains 20 games, including Battle of Britain, Boing, Cave Climber, Chimera, Co and Co, Where in the World is Osama bin Laden? and Yukon. Have a look »
» July 19th, 2007 -
The 'Tribute to The Spy' update
Morpheus gives you an update with 37 demos that my longtime friend The Spy has been involved in. These demos are from the three groups Swedish Cracking Association, PM Productions, and Headhunter. Demos from his later groups will follow after the summer. Take a look »
» July 18th, 2007 -
Thanks David Goodwin and Iván Escobar...
...for your donations to C64.COM!
» July 16th, 2007 -
20 games up
Today Ville serves you Quake Minus 1, Radar Rat Race, Rollerboard, Shamus, Space-Pilot and lots more, totalling 20 games. Go see »
» July 15th, 2007 -
Thanks Leoni...
...for your donation to C64.COM. See you in Gothenburg!
» July 13th, 2007 -
Musician Metal interviewed
Morpheus gives you an interview with musician Metal of Zone 7, Deadline 4884, Atomic Freaks, The, U2, World Wide Expressive, Abnormal, Unitech Designs, Contex, Bonzai, Sacred Noise, Flash Incorporated, Camelot, Vibrants, The, Regina, Avantgarde, and Crest. It features some neat stories from the old days, so don't miss out.
» July 12th, 2007 -
Thanks Robert Oyler...
...for your donation to C64.COM!
» July 11th, 2007 -
Thanks Wayne Thompson...
...for your most kind donation to C64.COM!
» July 10th, 2007 -
1 game added, 9 updated
Mason brings you more cracks for nine games: The Addams Family, Bagitman, Card Sharks, Frogger 2, Krymini, Mindbreaker, Pitfall, Pulsoid and Thomas the Tank Engine. There's also one new game, Acia, which you can see here »
» July 9th, 2007 -
20 games more
This update of 20 games from Ville contains several brilliant adventures such as The 4th Protocol, Amazon, Autoduel and Lucifer's Realm. For the action oriented we offer Bomb, Duck Tales, Jet Set Willy 2, Nodes of Yesod and more. See it all »
» July 7th, 2007 -
Grab Press Play on Tape @ Breakpoint 2007
Want to check out the latest concert footage of Press Play on Tape? Then get the full gig from Breakpoint 2007 in this 1,2 Gb file.
» July 6th, 2007 -
Congratulations to the Reyn CD Phobius!
Yepp, Phobius is the guy who won the new Reyn Ouwehand CD: The Blithe, the Blend, the Bizarre. Thanks for participating!
» July 5th, 2007 -
Casual Dude/Fusion interviewed
Morpheus gives you an interview with Casual Dude of Formby Cracking Group, Fusion, Eagle Soft Incorporated, and Phoenix.
» July 4th, 2007 -
Thanks Warren Pilkington...
...for your kind donation to C64.COM!
» July 2nd, 2007 -
10 more games
Ville brings ten more games for your enjoyment: Spike's Peak, Square Out, Stalag 1, Surfchamp, Think Cross, The Transformers [Activision], Transformers [Ocean], Wallie Goes to Rhymeland, Welcome Aboard, and Wheelin' Wallie. Enjoy »
» June 27th, 2007 -
Thanks Michael Braisher...
...for your donation to C64.COM!
» June 26th, 2007 -
BIT Live discussions, pictures and movies
Back in Time Live 2007 is over, but discussions continue on Remix64. Also take the opportunity to look at pictures and movies from the event. C64.COM would once again like to thank Chris Abbott for hosting such a marvellous event! Also a big hello to all the people we met, talked, and danced with.
» June 25th, 2007 -
10 games to cheer your Monday
This update contains Postman Pat 2, Que, The Quest, Questprobe 3: Fantastic 4, Quink, Secret of the Silver Blades, Serenade, The Serpent's Star, Shifting Sands and Slurpy. Here »
» June 22nd, 2007 -
Even more games for you
Andreas returns to games' shooting to bring you: Banana Drama, Bounder, Computrivia, Eddie Kidd Jump Challenge, Frantic Freddie, Hacker, Rootin' Tootin', Scarabaeus, Strip Poker 3, and Stroker. Enjoy »
» June 20th, 2007 -
Vector interviewed
Morpheus gives you an interview with Vector of Zzap, NDC, Silence, Eternal, Arcon, Varsity, Sunrise, and Exclusive Designs. It's got some nice stories, so don't miss out!
» June 18th, 2007 -
10 games more
This time Ville brings you The Last Gladiator, The Magician's Ball, Maziacs, Mimi la Fourmie, Nebraska Joe, Nibly, Pacman U.D.L., Pegasis, Platoon [Unknown] and Postman Pat. Go see »
» June 15th, 2007 -
Hazel interviewed
Morpheus gives you an interview with Hazel of The Danish Vikings, Team Denmark, The Famous Duo, Future Vision, Unit 7, Profile, AC Tronic, House Nation, CB4, Industrial Brothers, Cold Fusion, Misery, and Static. Recently, Hazel has been very involved in the C64 remix scene. Head over to RKO to download his remixes. They come highly recommended.
» June 13th, 2007 -
Profi interviewed
Morpheus gives you an interview with Profi of The Paco Crew and Beastie Boys.
» June 12th, 2007 -
Game update's revenge!
You want revenge? Here's some from Ville: Bouncy Cars Revenge, Crackers Revenge 2, Crackers Revenge 3, Crackers Revenge 4, Crackers Revenge 5, Doctor Doom's Revenge, Mugsy's Revenge, Pharaoh's Revenge, Revenge of the Toothless Vampire and Rigel's Revenge. Go get yours »
» June 11th, 2007 -
10 games' update
Another game update from Ville contains Flash Gordon, Fred, Gemstone Warrior, The Gladiator, Gogo the Ghost, Grandma's House, Hat Trick, Hyper Blob, Jazå and Krakout 4. Get them »
» June 10th, 2007 -
Meet C64.COM @ BIT Live
Both Ville Nurmi and Andreas Wallström from C64.COM will be attending the Back in Time Live event in London. So why not come a long to this great event for a chat and beers? The event is on June 22nd, and if you're interested in attending, go here for more information.
» June 9th, 2007 -
Thanks Ahmet Moldibi...
...for your donation to C64.COM!
» June 8th, 2007 -
Derbyshire Ram has passed away
News from Jazzcat: I'm sorry to have to tell you all that Derbyshire Ram, former member of groups like Dominators, Illusion and Avantgarde, passed away peacefully at his home early on Sunday morning, 27th of May. He has been so brave and fought cancer with every bit of effort he could find for four years. Right up until the Saturday evening prior was he sitting in his chair with all his children around him.
Andreas: I swapped with Barry for a couple of years, and he was always the kindest person. He had alot of friends in the scene. Rest in Peace, Barry.
» June 7th, 2007 -
Thanks Nicholas Szabo...
...for your donation to C64.COM!
» June 6th, 2007 -
Thanks Jaco van der Walt...
...for your most kind donation to C64.COM!
» June 4th, 2007 -
10 more games
Ville returns with these games: Asterix und Obelix, B.C. Bill, Bagitman, Bounty Bob Strikes Back!, Cell Defense, Crackers Revenge, Drack, The Duck Game, Evolution and Fireman Sam. See for yourself »
» June 2nd, 2007 -
Thanks Christopher Rousseau...
...for your donation to C64.COM!
» June 1st, 2007 -
Congratulations father Sarge!
We just recieved an SMS from The Sarge who told us that he became a father to a son ealier today. Big congratulations from all of us at C64.COM to The Sarge and his Maja!
» May 28th, 2007 -
10 games added
Ville rises from a big pile of games, bringing you 1985, Adventure 1: The Mutant Spiders, Adventure 2: The Ship, Ant Attack, Arena, Astro Chase, Asylum, Autorennen, Below the Root, and Black Knight. Here they are »
» May 21st, 2007 -
Jucke's ExperiMENTAL SIDShow for download
Trazan and Zyron gives you a recording of Jucke's ExperiMENTAL SIDShow that was aired on C64.COM:8000 on May 19th. It's a wild mix of old, new, and obscure SID's... and very entertaining! Geddit!
» May 18th, 2007 -
New radio show: Jucke Loves S.A.M., Part 2
Tomorrow the 19th at 20:00 CET, Jucke – the lord of Judas and C64.COM, presents yet another spooky evening with SID and S.A.M. Tune in at "c64.com:8000" and chat with other listeners on IRC, channel: #c-64.
» May 11th, 2007 -
Thanks Phillip Priestley...
...for your donation to C64.COM!
» May 6th, 2007 -
JCH of The Vibrants interviewed
Morpheus brings you a cool interview with Danish musician and old swapfriend JCH of New Men, 2000 A.D., Jewels, Wizax 2004, Channel 42, Galaxy, The Vibrants, Ikari, and The Dominators.
» May 3rd, 2007 -
Thanks Rodger Kieffer...
...for you donation to C64.COM!
» May 1st, 2007 -
Jucke's ExperiMENTAL SIDShow for download
Trazan and Zyron gives you a recording of Jucke's ExperiMENTAL SIDShow that was aired on C64.COM:8000 on April 27th. It's a wild mix of old, new, and obscure SID's... and very entertaining! Download it!
» April 27th, 2007 -
Jucke's Experimental SID show @ C64.COM:8000
At 20:00 CET tonight, Jucke and S.A.M. brings you an experimental SID show. Expect the finest beats there is for a few hours. Live. In the Mix. This is our experimental SID-stream station. Any comments and/or suggestions on it are most welcome. Send them to andreas.wallstrom @ gmail.com. Tune in to the show at this address: c64.com:8000 – see you there!
» April 26th, 2007 -
The 'Tribute to Psymon'-update
Morpheus of The Increasing Popularity Crew brings you an update which was made solely as a tribute to Simon Dorn, aka Psymon who was a prolific programmer back in the days. Check out the scene interview, then download the 13 demos, and finally: Don't miss the LIVE interview with Psymon on The Fleming Show at 20:00 CET today. Tune in by clicking here.
» April 25th, 2007 -
Thanks Marcus Herbert...
...for your donation to C64.COM!
» April 20th, 2007 -
Thanks Ronald Kmetz...
...for your most kind donation to C64.COM!
» April 16th, 2007 -
Thanks David Adams...
...for your kind donation to C64.COM!
» April 14th, 2007 -
The all new C64audio.com
C64audio.com has relaunched! The new site is a music download site as well as a CD shop, with loads of easter eggs, free tracks, and other stuff. The shop has a referrer system so if you refer a user to the shop you get 5 percent of their purchases. C64audio.com has always been a favourite of ours, so do yourself a favour and check it out.
» April 9th, 2007 -
Thanks Patrick Pittman...
...for your kind donation to C64.COM!
» April 6th, 2007 -
Thanks David Frazier...
...for your kind donation to C64.COM!
» April 5th, 2007 -
C64.COM update
We thought it was about time we told you why things have been so quiet around here lately. We have started to work on the new C64.COM, and to be able to bring you something special, we need time to make things right. A big project like this just eats time! No date has been set for the release. It will have to take the time it takes. We promise things will be very cool though! Happy Easter!
» March 28th, 2007 -
Thanks Joseph Ruggiero...
...for your most kind donation to C64.COM!
» March 15th, 2007 -
Thanks James Taylor...
...for your kind donation to C64.COM!
» March 14th, 2007 -
The Fleming Show @ The Dubliner
A new Thursday either means a new On Air with Ziphoid or a new Fleming Show with Andreas Wallström. This Thursday you're getting BOTH as the boys go LIVE in "The Fleming Show do The Dubliner" here in Stockholm. Reyn Ouwehand will once again come on air for an interview, and listeners can ask Reyn questions too by PMing Andreas on Efnet #SLAYRadio. Click here for more information.
» March 4th, 2007 -
Richard Joseph has passed away
Hello. I'm very sorry to inform you that musician Richard Joseph (Barbarian, Cauldron 2) passed away this afternoon. He was diagnosed with lung cancer earlier this year, and was undergoing chemo but was very weak. He slipped into a coma earlier today but sadly his body gave up earlier this afternoon. I got to know Richard thanks to the Back in Time Live events, and he was just the kindest person to talk to, and a top lad! Rest in peace Richard.
» February 27th, 2007 -
The Fleming Show is on this week
On Thursday, March 1st, @ 20:00 CET, The Fleming Show is back with another show to entertain you all. Request your favourite tunes, and get live on air with Andreas for a chat and request. The new remix group Boys With Toys will premiere their first track, with which they are challenging Visa Röster for the position of the number one vocal group in the remix scene. Sounds like a show you can't afford to miss, doesn't it?
» February 26th, 2007 -
One new donation
Thanks Giorgio Sancristoforo for your donation to C64.COM!
» February 15th, 2007 -
Ian & Mic interview and demos
Morpheus brings you an update which was made solely to celebrate Ian and Michael Jones a.k.a. Ian & Mic. First off, you have the scene interview, and then there's the 48 demos. Enjoy!
» February 12th, 2007 -
The Fleming Show is back on air
Every second Thursday starting February 15th at 20:00 CET, The Fleming Show is back on SLAY Radio. The show will be hosted by Andreas Wallström (a.k.a. Morpheus of Flash Incorporated) as usual. Apart from the usual mayhem that kind of is The Fleming Show signature, Andreas is going to make his listeners more active in the show by getting them live on air for a chat and request. People from the scene will pop by, celebrity interviews will be made, clothes will be ironed, exclusives will be played, arse-pineapples will fly about, but most importantly: the music will be strictly C64 SID's, C64 remixes, and C64 related music. Don't miss this one out!
» February 11th, 2007 -
Tricket interviewed
Morpheus gives you an interview with Tricket of Cool Cracker Company, Sidewize, New Aces 2087, The, Noise, Dominators, Visual Reality, and Motiv 8.
» February 10th, 2007 -
Musician Jeff interviewed
Morpheus gives you an interview with Jeff of Daniax, X-Factor, Camelot, CyberZound Productions, Crest, Bonzai, and Viruz.
» February 6th, 2007 -
Scroll interviewed
Morpheus gives you an interview with Scroll of New Hellmates, Megastyle Incorporated, Jolly Poppers, Megastyle Productions, and Lurid & Tricycle. I would really like to recommend you to also check out the demos Scroll made. They are really cool! Just check the demo section.
» February 3rd, 2007 -
13 sporty Epyx games added
On the final Epyx Saturday, Ville gives you these 13 games: Street Sports Baseball, Street Sports Basketball, Street Sports Football, Street Sports Soccer, Sub Battle Simulator, Summer Games 2, Super Squash 88, Sword of Fargoal, The Temple of Apshai, Temple of Apshai Trilogy, The World's Greatest Baseball Game [1984], The World's Greatest Baseball Game [1986] and World Karate Championship. Check them out »
» January 30th, 2007 -
Mad Madoc of Tronix interviewed
Morpheus gives you an interview with Mad Madoc of Tronix, who today is a professional violin and viola player in the Malmö Opera Orchestra.
» January 28th, 2007 -
Thanks Christian Araujo!
Thanks Christian Araujo for your donation to C64.COM. As always, we really appreciate it, and we can assure you that we got something extra special for you guys coming up in a not too distant future. Stay tuned!
» January 27th, 2007 -
10 Epyx games more
It's Epyx Saturday again. The 10 new games are Mindroll, The Movie Monster Game, Oil Barons, Puzzle Panic, Rad Warrior, Revenge of Defender, Robots of Dawn, Rogue, Spiderbot and The Sporting News Baseball. Ville recommends Puzzle Panic for friends of cute games. Check all the games here »
» January 25th, 2007 -
Interview with Chapelier
Here's an interview with Chapelier of The Increasing Popularity Crew. You might know him better under his real name, Ville Nurmi, C64.COM's own game-guru.
» January 23rd, 2007 -
10 more requested games
This time Ville gives you these requests: Fort Apocalypse, Hard Drivin', The Hobbit, Knightmare, Lancelot, Mail Order Monsters, Mot, Save Me Brave Knight, Treble Champions and Wasteland. Enjoy »
» January 21st, 2007 -
HVSC #46 is now out
After the longest delay ever between two updates, the HVSC team is back with another bunch of 1000+ SID tunes that bring the whole collection to a whopping 33,000 tunes! Take a look »
» January 20th, 2007 -
10 more Epyx games added
This Saturday's Epyx update from Ville contains some true classics: Fax, Final Assault, The Games Summer Edition, Gateway to Apshai, Hot Wheels, Impossible Mission 2, Jet Combat Simulator, The Legend of Blacksilver, Lunar Outpost and L.A. Crackdown. Check them out »
» January 19th, 2007 -
What's going on in Timbaland?
As you might now, there's an on-going discussion about producer Timbaland's rip-off of a C64 track (that covers an original Amiga track). There's a nice article about this written by Chris Abbott of C64audio.com. Check it out »
» January 18th, 2007 -
Thanks Wallace Mosley II...
...for your kind donation to C64.COM!
» January 16th, 2007 -
10 requested games added
Ville gives you 10 requested games: The Castle of Kraizar, Cyborg [CRL], Cyborg [Elite], Dalek Attack, The Dam Busters, Doomdark's Revenge, Dragon Strike, Dr. Who and the Mines of Terror, Elvira and Elvira 2. More to follow in a week. Check these out »
» January 15th, 2007 -
Depeh interviewed
Morpheus gives you an interview with old friend and fellow girlhunter Depeh of Squadron, Prizma, Cicen, The Mob, Antic, and Dual Crew.
» January 14th, 2007 -
Thanks Vito Campasano!
It's your fourth donation already, and all of us here at C64.COM thank you!
» January 13th, 2007 -
10 Epyx games added
This Saturday's game update from Ville starts a series of Epyx games. Check out 4x4 Off-Road Racing, Axe of Rage, Barbie, Boulderdash Construction Kit, Breakdance, ChipWits, Crush, Crumble and Chomp, Devon Aire in the Hidden Diamond Caper, Dive Bomber and Dragonriders of Pern here »
» January 11th, 2007 -
Two more donations
Raphael Mameghani and Benjamin Nurdin have donated to C64.COM. Thank you.
» January 10th, 2007 -
The Detonator in 4001 interviewed
Morpheus gives you an interview with The Detonator in 4001. More to follow...
» January 9th, 2007 -
King Arthur interviewed
Morpheus gives you an interview with King Arthur from C64 scene pioneers We Against Software Protection, West Coast Crackers, and Fairlight. I hope to get all answers from Stefan soon.
» January 8th, 2007 -
Sector9 interviewed
Morpheus gives you an interview with another old legend, namely Sector9 of Razor 1911, Megaforce, and Active Cracking Crew 1992.
» January 6th, 2007 -
12 more games uploaded
Ville gives you Super G-Man, Super Trolley, Tiger Mission, Timerunner, Traz, War in Middle
Earth, War Machine, Waterfall, Weird Dreams, Wheelies, Xenon, and Zoomball. Take a look »
» January 5th, 2007 -
Crossfire interviewed
Morpheus brings you an interview with Crossfire of Danecrew, Unicess, Noise, Dominators, Miracle, Holocaust, Navy Seals, Unique, Vision, Acrise, Blackflag, Image, Epic, Motiv 8, and Fairlight. You might also know him by the handle Exory, but unfortunately, Kim didn't give away any information about what happened during those days. You who were there know what I'm talking about.
» January 3rd, 2007 -
B.C interviewed
Morpheus is back with an interview with B.C of the legendary Anticopyright Association and The Explorers. I know people like Zyron will enjoy this one. :)
» January 1st, 2007 -
Marcel Kok of FAC interviewed
Here's an interview with another legend, Marcel Kok of Federation Against Copyright. Happy hangover reading!
» December 30th, 2006 -
10 more games uploaded
Ville gives you Santolus, Shanghai Karate, Sidewalk [German], Slembl, Space Business, Spacebike, Star Fleet 1, Storm Warrior, Street Cred Football, and Subterranea. And a Happy New Year!
» December 29th, 2006 -
Scene interview with Heavy Head
Morpheus is finally back with a new cool scene interview with Heavy Head of The Stap Cracking Crew, Bronx, Archaos, Mechanix 2124, Camelot, Chromance, Onslaught, Phantasy, Regina, The Renegade Programming Group, Triad, Vision, Accept Party Posse, and Netphreakers.
» December 25th, 2006 -
Grazie Matteo!
Grazie Matteo Migliaccio for your donation to C64.COM.
» December 23rd, 2006 -
10 more games uploaded
Ville gives you Microball, Molecule Man, Motocross, Panic Planet, Paradroid Competition Edition, Phimosis, Pixie Pete, Pulse Warrior, Red Led, and Rugby Boss. Merry Christmas!
» December 19th, 2006 -
Rob Hubbard update
Here's an update on what Rob Hubbard is up to at the moment (we regulary check in with him to keep you updated): "I was busy with the C64orchestra gig until the end of September. Things are pretty quite at the moment. I did some music for the TV-joystick games earlier on and also some sound effects for another game. I'm also playing a in a tribute band that is really good, and I'm also playing in another function band for weddings etc. Otherwise it looks like companies are cutting back and there isn't much work around at the moment."
» December 16th, 2006 -
10 more games uploaded
Ville gives you Kayden Garth, Kick off, Kinetik, Kings of Comedy, Last Mission, Leaderboard Executive, Lingo, Living Dead, Mad Ninja, and Metal. Look »
» December 14th, 2006 -
Welcome to the team Mason!
C64.com welcomes Mason to the team! He will form a team with Trazan and work as a researcher and finder of C64 disks, which he's already done for very many years.
» December 11th, 2006 -
The Fleming Show TV appearance
Grab the Gameplayer TV episode featuring C64.com's Andreas Wallström and his side-kick Ziphoid doing The Fleming Show here.
» December 9th, 2006 -
10 more games added
Ville gives you E-Motion, Early Days, Eddie Edwards Super Ski, Guardian, Gunboat, Halls of the Things, Hawk, The Hopping Hoodlum, Jagd auf Roter Oktober, and Jaws. Take a look »
» December 6th, 2006 -
Two new donations
Cheers Ethan Jones and Jeremy Wyles! Your donations are much appreciated.
» December 2nd, 2006 -
10 more games from Villeleinen
Ville gives you: Blue Angels, BMX Freestyle Simulator, Break Ball, Cavelon, Cosmic Commando, Daley Thompson's Olympic Challenge, Dead or Alive, Deltaplane, Dynamite Dux, and Dynamo Dan the Electric Man. Take a look »
» November 25th, 2006 -
10 more games added
Ville gives you: ABC, Ace 2088, Altered Beast, Aspar Grand Prix Master, Atlantis, Auto
Mania, The Baby of Can Guru, Battle Chopper, Beach Buggy Simulator, and Blood
Money. Click here to take a look »
» November 18th, 2006 -
6 more games added
Ville gives you Triplex, Tube Madness, Tunnels of Terror, Twix, Vigilante, and Winzer. Click here to download »
» November 14th, 2006 -
El Stocko of XESS interviewed
Anyone remember the very cool Rendesvous demo, you know the one with the lips saying "Ren-des-vous"? It's a true classic, and here's an interview with the programmer of that demo, El Stocko of XESS.
» November 11th, 2006 -
10 more games added
Ville gives you Phileas Fogg's Balloon Battles, The Quest of Kron, Rainbow, Scramble Spirits, Shot Away, Sleepwalker, Soccer Pinball, Tai Chi Tortoise, Toyballs, and Treasure. Click here to look at them »
» November 10th, 2006 -
The Let's Scroll it! competition winner is...
Clive Sharpe! Congratulations! Thanks for participating, and enjoy the Back in Time Live DVD courtesy of C64audio.com.
» November 8th, 2006 -
Joystick instructions added to the FAQ
We have received many questions about joystick settings in the various emulators. Information on this can now be found in the FAQ.
» November 7th, 2006 -
Thanks Vito Campasano...
...for yet another donation to C64.com!
» November 6th, 2006 -
The Fleming Show @ Gameplayer.se
Gameplayer.se got their own TV-show on the net, and the new episode features Andreas 'Morpheus' Wallström and John 'Ziphoid' Carehag doing the X2006 special of the popular The Fleming Show on SLAY Radio. Click here to take a look (in Swedish only).
» November 4th, 2006 -
10 more games added
Ville gives you Interchange, Kopido, Montrix, Move, Muzzy Zoophyte, Naughty Nudger, Nibbly '92, Oracle, Oskar, and Over the Net. Take a look »
» October 28th, 2006 -
10 more games added
Ville gives you Cisco Heat, Corx, Cruel Zone, Dr. Foster, Dylan Dog, Eruca, Escape from Mars, Final Fight, Flex, and Hektic. Click here for the whole list »
» October 27th, 2006 -
New donations has arrived
Thanks Jeroen Gildemacher and Jason Morgan for your very kind donations!
» October 21st, 2006 -
10 more games added
Ville gives you the first 10 games of yet another Triad-crack-pack: 3D Stock Cars 2, The Afterworld, Alderan, Angle, Augie Doggy and Doggie Daddy, The Ball Game, Bouncy Cars, Bubble Dizzy, Celluloid, and Chubbie Chester. Click here for the whole list »
» October 19th, 2006 -
Press Play on Tape Live in Copenhagen
On Saturday December 2nd, Press Play on Tape will headline a concert in Copenhagen's coolest rock venue The Rock located in central Copenhagen. Support band to be announced. If you're interested in going, you should buy a ticket sooner rather than later as most PPOT gigs i Copenhagen gets sold out really fast. Get more info here »
» October 18th, 2006 -
Morpheus/Flash Inc. sends greetings to...
Bob/Censor Design, H.O/Science 451, Jordan/Antic, Metal Maniac/Dual Crew, Olav Mørkrid/Panoramic Designs, The Spy/Flash Inc., The Leader/Science 451, Trazan/Hitmen, and Zodiac/Flash Inc. Thanks for a great evening! Hirschenkeller v2.0 coming up soon...
» October 16th, 2006 -
Let's Scroll it! by C64.com is finally here!
The new demo from C64.com is finally here! It features five parts full of eye candy, sonics, and scrolltexts. Some of the people that have contributed to the demo are The Sarge/Triad, Jeroen Tel, and Rob Hubbard with his first ever scrolltext. It finished at 3rd place in the demo compo at X2006, and we are very happy and proud of our achievment. Read more about the demo, download the goodiebag, and join the competition to win a copy of the Back in Time Live DVD, courtesy of C64audio.com. Check out the demo here »
» October 14th, 2006 -
10 more games added
Ville gives you Emerald Miner, Moving Target, Ordeal, Postman Pat 3, Pub Trivia, Qix, Saliva Kid, Space Rogue, Split Personalities, and Tit Bit. Check out the games and the Gamer's Diary too. Also take a look at the Editorial to read more about the independent release Emerald Miner.
» October 12th, 2006 -
The Fleming Show is back on SLAY Radio
Andreas Wallström from the C64.com team, together with his sidekick Ziphoid from ZiphCabs AB, is back with a one-off show after the X2006 copy-party in the Netherlands. The guys will talk about the party and the stuff released there, listen to music from the music compo, and of course play your favourite remixes. They will also premiere seven new remixes from the crème de la crème of the C64 remix scene!
Date: October 17th Time: 20:00-23:00 CET Tune in and join the fun »
» October 10th, 2006 -
10 more games added
Ville gives you Dizzy!, Dizzy 2, Dizzy 3, Gradius, The Greed Monster, Guerrilla War, Hong Kong Phooey, Kwik Snax, Legacy of the Ancients, and Might and Magic Book 2. Click here for the whole list »
» October 7th, 2006 -
10 more games added
Ville gives you American 3D Pool, Arcade Trivia Quiz, Battle Droidz, Cannon, Championship 3D Snooker, Chevytech, Dead Zone, Deathlord, Death Zone, and Demon Stalkers. Click here for the whole list »
» October 5th, 2006 -
Advert with C64 association
The Swedish Shareholders' Association is an independent organisation working in the interest of private individuals who invest in stock, mutual funds and other stockrelated securities. Here's is one version of their latest advert campaign where they've used C64 graphics. The text reads: "Were you one of those who invested 5.995 SEK on a C64 home-computer in 1983? If you would have invested in stock instead, you would have had 124.471 SEK today." While 124.471 SEK can't be compared to all the fun this little breadbin has given us, we wanted you to see the advert anyway.
» October 1st, 2006 -
Donations from Robbie Timmer and JM Bon
Thank you Robbie and JM for your kind donations to C64.com!
» September 28th, 2006 -
Finally another scene interview is here
Morpheus is finally back with a new scene interview with Mace of Demolition, The Exocet Crew, View, and Secure.
» September 25th, 2006 -
C64 Orchestra was a success!
C64.com's representative AxiMaxi went to the C64 Orchestra's first gig in Apeldoorn (the Netherlands) on September 22nd. The gig was a lot of fun and here's three pictures for you to enjoy. Check out C64 Orchestra's site for more info on the upcoming gig on September 29th. Don't miss it!
» September 8th, 2006 -
C64.com is working on a new C64 demo!
That's right! At the X2006 party (13-15 October), C64.com will participate in the demo compo with a demo that hopefully will raise some eyebrows. The demo is designed by Andreas Wallström (aka Morpheus) and programmed by HCL of Booze Design. Lots of other people are involved too, but we don't want to give away too much information about that. Keep watching this space!
» September 6th, 2006 -
Kidnapper's computer offers scant clues
The investigation into the kidnapping of Natascha Kampusch has been complicated by the discovery of an obsolete computer in the house where she was held, Austrian police said today. Officers have been surprised to find that the kidnapper, Wolfgang Priklopil, a communications technician, appeared to have relied exclusively on a Commodore 64. Read more »
» September 5th, 2006 -
New version of VICE is out
Version 1.20 of the best C64 emulator has recently been released. To download it and get more information about new features, go here.
» September 4th, 2006 -
Thank you Paul and Vito!
Thank you Paul Beraglia and Vito Campasano (your second one!) for your kind donations to C64.com!
» August 22nd, 2006 -
Thanks Mark and Erwin!
Thank you Mark Visser and Erwin Beekveld for your kind donation to C64.com!
» August 18th, 2006 -
31 more games added
Ville gives you the last bunch of games cracked by Remember. Some of the games are: Stix, Stunt Car Racer, Theatre Europe, Top be on Top, and Uridium Plus. Click here for the whole list »
» August 17th, 2006 -
Thanks Kim and Nils!
Thanks Kim Nielsen and Nils Hamm for your kind donations to C64.com!
» August 15th, 2006 -
Even 30 more games added
Ville gives you 30 more games, all cracked by Remember. Some of the games are: Power Drift, Raid on Bungeling Bay, Realm of Impossibility, Sex Games, and Smash T.V. Click here for the whole list »
» August 11th, 2006 -
30 more games added
Ville is back with 30 more games, all cracked by Remember (yet again). Some of the games are: Koronis Rift, Led Storm, Mancopter, Mission Elevator, and Pharaoh's Curse. Click here for the whole list »
» August 10th, 2006 -
Thanks Matthias, Steven, Andreas, and Marco!
Thanks Matthias Kuppe, Steven Robinson, Andreas Wueste, and Marco Celon for your kind donations to C64.com!
» August 8th, 2006 -
30 more games cracked by REM added
Ville is back with 30 more games, all cracked by Remember. Some of the games are: Decathlon, Drelbs, Frankenstein, GBA Championship Basketball, and Henry's House. Click here for the whole list »
» August 4th, 2006 -
30 more games added
Ville Nurmi is back with 30 more games, all cracked by Remember (which means a lot of trainers and quality cracks). Some of the games are: Ballblazer, Beach-Head, The Castles of Doctor Creep, Jumpman, and Rescue on Fractalus. Four more game updates is coming this month! Click here for the whole list »
» July 29th, 2006 -
Thanks Pablo and Joost!
Thanks Pablo Fernández García and Joost Honig for your kind donations!
» July 17th, 2006 -
42 new demos for all you collectors
I'd like to dedicate this update to those who still collect C64 demos. I know you're gonna like this update! The demos this time are from: The Arrow (14), Booze Design (1), East Coast Crackers (1), Gothenburg Computer Cracking (6), The Gothenburg Crackforce (1), J.O.L (8), The Rebels (1), Sector 90 (4), Swedish Future Crackers (1), United Style Crackers (4), and We Against Software Protection (1). SWEDISH POWER!! Check out the demos here »
» July 14th, 2006 -
Thanks Vito, Sven, Michel, and Ketil!
Thanks Vito Campasano, Sven Ressel (Dr Duke), Michel Berger (FFrenzy), and Ketil Jensen (Hazel) for your donations to C64.com!
» July 10th, 2006 -
18 demos added today
Here's 18 demos from our heroes in 1001 Crew, Boys Without Brains, and The Dutch USA-Team. Talk about Dutch power! Check out the demos here »
» July 2nd, 2006 -
13 more X-Ample games
To round off the X-Ample week, here's 13 more games brought to you by Ville: The Lost Ninja, P. P. Hammer, Le Parc, The Power, Punkt Punkt Punkt,
Quadrant, Rings of Medusa, Six, Stone Age, Stoppt den Calippo-Fresser, Tales
of Boon, Tenract 2, and The Yawn. Check them out here!
» June 29th, 2006 -
22 X-Ample Architectures demos up
Here's all X-Ample demos Andreas could collect for this update. X-Ample did some really cool stuff. Especially throw an eye on Artists of Time, Breeze of Diogenes, and The Spirit of Art. Check out the demos here »
» June 26th, 2006 -
15 games to celebrate X-Ample
It's X-Ample week! Why? Because we want to celebrate their fine work of course. First off we give you 15 games that one of the guys has been involved in. Click here to check out which! We already have other games by the XAP-guys in our database, so make sure you check those out too.
» June 21st, 2006 -
Thanks Jason, David, Leon and Juris!
Thanks Jason Streetz, David Bouley, Leon Hatcher and Juris Purins for your donations to C64.com!
» June 20th, 2006 -
28 new demos up today
From Andreas and Johan comes new demos from The Andromeda Crew, CI-5, Digital Crackers, The Future, The Miracle Boys, and The Technocrats Worldwide. This is Johan's last involvement in C64.com. We wish him good luck with his other projects. Cheers Johan! Check out the demos here »
» June 11th, 2006 -
16 games added
Here's the final 16 games in the serie "Games cracked by Triad", brought to you by Ville from Lordiland. Check them out here »
» June 6th, 2006 -
Another 50 games added
Another 50 games brought to you by Ville. The highlights are: Sword of Honour, Thrust 2, Times of Lore, UN Squadron, and Viz. All games cracked by Triad. Check them out here »
» June 4th, 2006 -
Fifty new games up today
Ville brings you fifty new games, and the top 5 this time looks like this: Sinbad and the Throne of the Falcon, Space Crusade, Special Agent, Star Paws, and Starglider. All games cracked by Triad. Check them out here »
» June 2nd, 2006 -
50 more games added
There's 50 new games in this update, and Ville's top 5 looks like this: Ostfrieslandgames, Parsec, Pharaoh, Quick Draw McGraw, and Ringwars. All games cracked by the mighty Triad. Check them out here »
» May 31st, 2006 -
10 requested games
Here's ten games that's been requested by our visitors: Ardok the Barbarian, Caveman Ugh-Lympics, Chuckie Egg, Coil Cop, Crillion, F-14 Tomcat, Meganova, Might and Magic Book 1, Purple Turtles, and Richtofen's Revenge. Everything by Ville. Check them out here »
» May 29th, 2006 -
50 new games added
Games! Games!! Games!!! Among the 50 new ones in this update, you'll find: Livingstone I Presume, Mark Set Go!, Mayhem in Monsterland, Metal Warrior 3, and Mutants. All games cracked by Triad. Check them out here »
» May 26th, 2006 -
Another 50 games for you to enjoy
Ville Nurmi is back faster than ever with another 50 games for you to enjoy. Highlights include The Great Escape, Hillsfar, IQ, Judge Dredd, and Kangarudy. All games cracked by Triad. Check them out here »
» May 25th, 2006 -
Latest news on Rob Hubbard
We mailed Rob Hubbard to see what's going on, and this is what he said: "I'm quite busy at the moment doing TV joystick games. I did all the music and sfx for Spiderman 2, and just finished a load of sfx for another game. I have to go to Amsterdam this weekend for the first rehearsal of the C64 orchestra. We have 7 scores to get through on Saturday, so we'll see how it goes. I still have 4 more scores to finish. Other than that it's been raining all the time here !!" The man is busier than ever! Hurrah!
» May 23rd, 2006 -
50 more games added today
Ville, Mr Game himself, is back with another 50 games for you to enjoy. Highlights include Detonators, Dragon's Lair, Druid 2, Escape from Paradise, and Fast Break. All games were cracked by Triad, collected by Mason, and screenshot by Ville. Check them out here »
» May 22nd, 2006 -
About the games on C64.com
When the old C64.com and C64hq merged, we wanted to keep up the quality of C64hq; games that load up, as complete credit information as possible, and informative screenshots. We had to throw out quite many games from the selection of the old C64.com. To compensate the loss, new games are being added to the site up to our standards on a fast pace. In the meantime, try and keep your shirts on. Drop us an e-mail if you have some specific game in mind that should be on the site.
» May 18th, 2006 -
Another 50 games added
Ville is back faster than ever to bring you 50 new games. Highlights include Castle Master, Clean Up Service, Cool Croc Twins, The Corporation, and Creatures 2. All cracks by our heroes in Triad. Check them out here »
» May 16th, 2006 -
50 more games added
Ville is back to bring you 50 new games, just to please all you old C64.com fans out there. Highlights include Aliens, Another World, The Armageddon Man, Athena, and Black & White. All cracks by Triad. Check them out here »
» May 13th, 2006 -
New editorial: Completing Games
In the end of February we announced the join of C64.com and C64hq.com. Simultaneously began a time period during which we, the people behind C64hq, prepare new grand features to the site. I am not going to dive into those in this editorial, as Andreas is probably the best person to explain them. I am going to write about games. For me the join means playing lots of C64 games in preparation to update them to the site. So far we have got over 500 new games to add to the site, and I can guarantee that there are some pretty cool ones among them. But among playing and screenshooting these 500 new games I have also had to pay some attention to old games. Read more >>>
» May 12th, 2006 -
C64.com is dead! Long live C64.com!
The old C64.com is now dead, and we're working at full speed to bring you the new stuff. The new site will be based on C64hq, but many changes will be done. We are so busy that we forgot C64hq's fourth birthday which was on May 1st. Hurrah! Hurrah!
During the coming months, you will see a lot of change. Material that is finished and that will hit the site soon is: more than 650 games, 150 demos, plus a lot of articles. And lots more material is in the making. We hope to put out the forum soon as well. And we're working on a brand new C64 demo as well which will be something special. And we're getting a new header up there from The Sarge. And there will be lots more interviews. And... well, we have a lot of things in the works so to speak. Stay tuned!
» May 4th, 2006 -
C64hq and C64.com news update
We're still working on putting the two sites together. Now, we will continue to use the C64hq design, but we're making the site wider (which means a lot of rework), and we're adding a forum, more games are being screenshotted, new hot computer to have the new c64.com files on is currently being fixed, database stuff is being programmed, other content is being worked on, new team-members are being tried out, and on top of that, we're working on a new C64 demo that needs to be finished this month. These things takes time, and all we can say is that we'll get the new stuff out there as soon as we can.
» April 10th, 2006 -
Ripped off 1-124 from The Supply Team
From Andreas comes Ripped off, all 124 of them by The Supply Team. The TST demos have been hanging around on my harddisk forever, sorted and everything, but I never got started because there's so many files. A few days ago I grabbed the bull by the horn, and here's the first bunch for you. More regular demos from TST to follow...
» April 4th, 2006 -
Big Floppy People - new copy-party coming up
Floppy and LCP has joined forces to create Big Floppy People, a new copy-party coming up in the end of July. Code a demo and come along why don't you! Or try to beat Andreas in the wonderful game Tour de France. Get all details here.
» March 28th, 2006 -
Party Demo 3/Thundercats finally complete!
It's taken us four years to get a 100 percent complete version of this demo. Morpheus (screenshotting and credits) and Trazan (found the broken "MASTER"-file) proudly presents Party Demo 3 from Thundercats. Enjoy!!
» March 22nd, 2006 -
Listen to The Challenge from Ocean Software
When Ocean used to release a game on cassette with an additional audio cassette, they called it "Data-tune". Platoon had a tape with the game, and so did Daley Thompson's Olympic Challenge. This time it was a bit different. You will have heard Jonathan Dunn's nice title theme, right? Well, the freebie tape was a synth version of this theme, called The Challenge and sounded like they used the producers from the infamous Data Hits tape and a Yamaha DX7 or something similar. It sounds really cheesy, but does have appeal. Despite a naff voice yelling 'challenge!' every so often in a Northern English accent it does at least set the tone for the game really well. Shame it didn't inspire Daley to the gold medal, but then again what can apart from his bottles of Lucozade? The cassette was kindly supplied by Warren Pilkington and you get it HERE!
» March 20th, 2006 -
Probe of Antic and Dual Crew interviewed
Morpheus gives you an interview with Probe who is an old friend from the scene days. We even lived close to each other back then. Read about what groups he was in, how a typical day looked like in front of the computer, and about the story when they were making long-distance calls by hijacking their neighbours' telephone line.
» March 18th, 2006 -
Nature of the Beast newsletter by Jeff Minter
Back in 1984, Jeff Minter sent out three newsletters to inform his fans about his new games and what he was up to in general. It's personal, fun, and a must for any Minter fan. Read it here.
» March 14th, 2006 -
Photos of Jaws and The Spy added
This very small update give you a picture of Jaws of Boys Without Brains and one with The Spy of Flash Incorporated.
» March 12th, 2006 -
Mikie reviewed
Boz is back with a review of Mikie, the all-American bad boy student.
» February 28th, 2006 -
Wanderer (-=Satan=-) interviewed
Morpheus gives you an interview with Wanderer (-=Satan=-) of top groups like The Survivors, Rampar, and Fucked Beyond Repair. Read about the American scene and their groups, how he got started, about the famous telephone conferences... and a whole lot more!
» February 27th, 2006 -
New editorial from Ville
Check out the new editorial from Ville called C64hq and Other C64 Sites here.
» February 26th, 2006 -
C64.com + C64hq.com = True!
It's a historical day today for the C64 community because C64.com and C64hq.com have decided to join forces to create the largest and most popular C64 site out there. Games, demos, demo- and crackingscene stuff, pictures from copy-parties, meetings, the Back in Time Live events etc., articles, audio- and videofiles, interviews with old and new legends, a forum to discuss everything C64 in... and a whole lot more! We are in the planning stages right now so don't expect a sudden change, but do prepare yourself for one kick ass C64 site in a not too distant future!
Do you want to join the team?
We are currently looking for a talented PHP programmer who's got the interest and a lot of free time to build up the backbone of the site. We are also looking for people helping out with the games- and demosections as well as contributors of things like photos from old copy-parties, audio files, and videos.
Interested? Do you have any questions about the merge? Please contact andreas.wallstrom(AT)c64hq.com.
» February 22nd, 2006 -
Download the 24hr Fleming Show
Thanks to Ziphoid.com, you can now download the entire 24hr Fleming Show we did this passed weekend. It's weird, it's informative, and it's fun! As a first file, I really recommend the 12-15 one as it includes the Boz Against the Wall bit which turned out really well. I love your laugh DHS! :) Check it out here.
» February 16th, 2006 -
Commodore C64C Introductory Audio Tape
It's the year 2006, but if you still haven't found help to get your brand new Commodore 64 to work, download the Commodore 64 introductory tape Andreas has put up for you. It contains hints and tips on how to get started. It was produced in 1990 by Domark Ltd. for Commodore UK Ltd, written by John Minson and narrated by Jonathan Kidd. Get it from the Audio/Video section. Warning: It's very English! ;)
» February 15th, 2006 -
Subway of Pulsar interviewed
Trazan (interview) and Morpheus (spell check) gives you an interview with Subway of Core, Radius and Pulsar. Read about his long wait for his first C64, how he got started, and about his days as a Polish scener.
» February 14th, 2006 -
24 hour Fleming Show this Saturday
Yes, that's right! A full 24 hour Fleming Show will be aired on SLAY Radio starting this Saturday at 18:00 CET. Andreas Wallström and Ziphoid are back with their distinguished guests Boz and DHS to haunt you for a full day and night filled with special events and guests. Amongst other things, there'll be a competition which can make YOU the lucky owner of your own domain as well as get webhosting for a year. A lot of different guests will pop by to be interviewed and to do other stuff, which we won't reveal just yet. There will be a schedule put up on www.slayradio.org on Saturday so that you can plan your weekend if you can't make it all the way. Tune in and join the fun!
» February 10th, 2006 -
King Fisher of Triad interviewed
Morpheus gives you an interview with a legendary scener and old friend, King Fisher of Triad, creator of Red Storm and the book Copyright Does Not Exist.
» February 9th, 2006 -
Devious Designs released
One of GTW's most wanted lost games, Devious Designs, has been saved and fixed up to a final version as complete as possible from what remained. Thanks to Pete Baron and Glenn Rune Gallefoss, you can now enjoy the game which Imageworks denied C64 fans all them years back. Check this out at Games That Weren't. Top stuff Frank!
» January 31st, 2006 -
Back in Time Live London 2001 Promo video
10 print "On the last day of January 2006, we give you Back in Time Live London 2001 Promo video, done by our own Boz and kindly given to us by Chris @ C64 Audio. If you missed the first Back in Time Live, here's some nice footage for you! Everyone is in this video: Hubbard, Galway, Joseph, Cooksey, Daglish, Whittaker, Minter and his groupies, madfiddler, Boz, Abbott, Wally Wallstream, Lala, Press Play on Tape, Lee Bolton, Jogeir Liljedahl, Kwed, Waz, Mat Allen, Marcel Donne, The X-Mas Chortles guys, Kenz, and a lot of dancing geeks." 20 goto the Audio/Video section.
» January 16th, 2006 -
Remixer of the Year Awards 2005 results
Remixer of the Year Awards 2005 results has just been published. Congrats to all the winners! C64hq's own Andreas Wallström managed to win both Best C64 Remix and Most Innovative Remix together with remix extraordinaire, Makke. This very talented guy also managed to win Remixer of the Year and Best Veteran. 2005 - The year of the Makke. See all the results here.
» January 15th, 2006 -
Copenhagen Retro Concert video bootleg
This is a bootleg video of the Copenhagen Retro Concert that took place in November 2005. It features live performances from Visa Röster, Rob Hubbard and Mark Knight, SID'80s, Press Play on Tape, and even a small bit of Jeroen Tel's set. And yes... some very gay dancing. It was filmed by Kent 'Trace' Walldén and AVI'd by Joachim 'The Sarge' Ljunggren for C64hq. Check out the Audio/Video section to download.
» January 11th, 2006 -
Scenery 2.99 finally out!
A new version of Scenery 64 is finally out! Scenery 64 is the biggest, best and most comprehensive scene index ever made public. It's an attempt to cover an important part of digital history, to accurately document things and events that otherwise might be forgotten. Download Scenery 2.99 now! Great work Glenn, and Andry, we're gonna have to do the database stuff for this soon. ;)
» January 10th, 2006 -
News from Rob Hubbard
"Hi Andreas, I have been asked to arrange and orchestrate some of my and Jeroen Tel's music for a series of concerts in the Netherlands mid 2006. There is a possibilty it might do some concerts in the UK. The ensemble is a 12 piece, not a full orchestra. It's about 45 mins worth of music. More info and some web links below..." Check productiehuis Oost-Nederland and Ricciotti Ensemble.
» January 9th, 2006 -
53 demos from Swedish demo-group Front
To honour The Sarge/JOL, Getafix, Saruman, IT/Mr. Mad, Turbo Cracker'87, The Beast, and Audrey, here's 53 demos from Swedish demo-group Front. If you guys are out there, get in touch! Click here to talk a look at the demos!
» January 8th, 2006 -
Rob Hubbard creates new SID sounds again
Quadrasid is a SID emulator that plugs into your favourite music package and allows you to have SID goodness in your music. It's been out a while, but creators reFX had Rob Hubbard create his own soundbank called the Rob Hubbard's Return Soundbank. Check out the MP3 demo at reFX's homepage.
» January 3rd, 2006 -
Join our Frappr page!
Frappr is an online tool that lets you map out the city where you live, work, vacation, or anything else. We have our own page - why not join it and tell us where you live? CHECK IT OUT!
» December 23rd, 2005 -
The Fleming Show on December 27th
It's time for a new Fleming Show on the 27th of December at 20-23 CET. This post-xmas show will be broadcasted from Ziphoid's HQ and will hopefully be on time without THAT MUCH of technical problems, but hey, what would a Fleming Show be without some of that!? Besides that, the guys will play your requests as usual and will more than certainly chat your ears off. Click here to tune in!
» December 21st, 2005 -
Free MP3's from the two Visa Röster CD's
Andreas gives you a total of eight free MP3's from the two top CD's *** Commodore 64 *** Vocally and READY. Vocally Too by Visa Röster. Download these files and then, for the love of Giana and Rockford, BUY these fine CD's. More info in the Audio/Video section.
» December 19th, 2005 -
The demo section has been re-designed
We have totally reworked the demo section here on C64hq. Andry did the PHP programming, and I (Andreas) re-did all the 5614 screenshots so that you now see the sideborder (don't ask why this wasn't done in the first place) and it's much earier to flip through the shots. You can expect to read scrolltexts and creator comments in a near future. Check out these demos already in the database to see the advantages with the new design: Ko Operation by Horizon, Paragon, Triad and Zone 45, Prometheus Unbound by Flash Incorporated, and No Border Demo 3 by 1001 Crew.
» December 10th, 2005 -
Interested in working with us?
We are searching for dedicated people to help us with the game and demo sections here on C64hq. Most important is that you're determined to do a good job and that you think it's fun, because that's what it's all about. Mail to andreas.wallstrom @ gmail.com and let's talk about it!
» December 6th, 2005 -
Did you miss Andreas' TV appearance?
Yesterday I appeared on the Swedish TV-show called Kontroll and talked about the C64, C64hq and SID'80s. Did you miss it? Don't cry (or something). You can watch it on the web, and read the follow-up interview (in Swedish) too. Thanks for all the kind comments I recieved after the show. You know, it's all about spreading the word, because the C64 is still the best computer out there!
» December 6th, 2005 -
Two more Hubbard exclusives
Two more Hubbard original recordings are available in the Audio/Video section: Chimera and Formula One Simulator. As with the other tracks uploaded earlier, they were recorded before becoming SID-tunes. Click here to go to the Audio/Video section (it's available from the menu too of course).
» December 5th, 2005 -
10 more games added
Ville is back to bring you: The Addams Family, Breakthru, Dare Devil Denis, Darkman, Mag Max, N.O.M.A.D, Navy Seals, Predator 2, The Predator, and Total Recall. Check them out and the Gamer's Diary too.
» November 30th, 2005 -
Questions about your time in the scene
Simon Leijnse (Redstar of Logic) is investigating old sceners and their relation to the C64, their time in the scene and thoughts on the current retro scene. The results will be used in articles that he will write for his journalist education. If you were in the scene, participate by downloading the inquiry-sheet and answer the questions. Simon says: "Thank you for YOUR participation!"
» November 29th, 2005 -
Another free chapter from book on C=
This time it's the 12th chapter from The Spectacular Rise and Fall of Commodore by Brian Bignall – The Commodore 64, 1981-1982 – that you get to read absolutely for free! When you've read it though, buy this masterpiece.
» November 23rd, 2005 -
Audio/Video premiere!
We have a new section on C64hq called Audio/Video. At this point, there's about 50 free MP3's and videos from C64 Audio, Makke, Goto80, and other artists for you to download! We do of course have some exclusive tracks as well. We've managed to get hold of Rob Hubbard's original recordings of One Man and His Droid and Phantoms of the Asteroid. They were recorded in 1983-ish. What a nice little addition to you C64 collection, don't you agree? Check out the new section (it's available in the menu too of course).
» November 17th, 2005 -
The Fleming Show on Tuesday, Nov 22nd
Another installment of The Fleming Show is coming up on Tuesday, November 22nd, at 20-23 CET. Andreas from C64hq will host the show as usual, while Slaygon will dream about Lisa and comb the hair on his toes. Hopefully some scene personalities will show up to keep Andy company. Exclusives promised!
Requests are welcome on the Request-o-Tron 3000, and on IRC on the EFNet network on channel #SLAYRadio!
» November 13th, 2005 -
Comments on Copenhagen Retro Concert
One week ago, the Copenhagen Retro Concert was in full spinn. Instead of writing a report this time, we collected comments from some of the people that went there. Read them here.
» November 12th, 2005 -
C64hq update
We are currently working on some projects that you won't see anything from in about a month or so. You can be sure though that it will be something cool. The next update will be a media part of the site with many free MP3's from the leading C64 CD's out there, plus four exclusive Rob Hubbard tracks that will blow you away! You've never heard the man like this before, so stay tuned.
» November 3rd, 2005 -
SLAY Radio live from Retro Concert
SLAY Radio will be airing live from the Retro Concert in Copenhagen this Saturday. You simply can't miss to hear Rob Hubbard, the Swedish a capella group Visa Röster, SID'80s (featuring me Andreas on drums, weeeeee!), Axes Denied and hosts Press Play on Tape play C64 game and demo music live on stage. Get the geek cola of your choice, a big bowl of popcorn, and tune in from around 18:00-18:30 CET. Isn't life wonderful sometimes?
» October 29th, 2005 -
Grapple interviewed
Trazan (interview) and Morpheus (spelling) gives you an interview with Grapple. More scene interviews to follow soon.
» October 28th, 2005 -
70 missing music credits fixed
Many thanks to Jan Harries (Rambones of The Supply Team and The Ancients), we have now eliminated 70 missing music credits in the demo database. Super thanks for your help Jan! See you in a week man. :)
» October 26th, 2005 -
10 more games added
Ville is back to bring you: Alien Smash, All Terrain Vehicle Simulator, The Chrome Brothers, Emlyn Hughes Arcade Quiz, Fire Eagle, Mega Paratrooper, Paratrooper x2, The Time Machine, and Where's My Bones 2. Check them out and the Gamer's Diary too.
» October 24th, 2005 -
Free chapter from the book on Commodore
Here's the first (full) chapter – MOS Technology, 1974 to 1976 – from the book The Spectacular Rise and Fall of Commodore by Brain Bagnall for you to read. If you like it, purchase a copy of the book. Thanks Brian!
» October 19th, 2005 -
Rob Hubbard softography updated
We've updated Rob Hubbard's softography quite a bit, mainly with PC titles. Check it out here. More Hubbard updates to come...
» October 17th, 2005 -
TCH of Brutal and Oxyron interviewed
Morpheus proudly gives you an interview with a true scener and long time friend: TCH of Brutal and Oxyron. Read about how he got started, how he fooled his mom and skipped school to play with the C64, and about his new ventures in the C64 scene. Johan, it's always a pleasure. Let's meet some day!
» October 13th, 2005 -
OTD of JEDI 2001 interviewed
Andreas gives you a new scene interview with one of the pioneers in the C64 scene, the legendary OTD of JEDI 2001.
» October 12th, 2005 -
The Hobbit interviewed
Andreas proudly gives you an interview with another old hero: The Hobbit of After Midnight Crackers, Commando Frontier, Fairlight, Transcom, and F4CG.
» October 11th, 2005 -
VICE 1.17 released
Version 1.17 of the best C64 emulator for PC is now out. Read about it and download it at www.viceteam.org.
» September 27th, 2005 -
Download The DEF Tribute to Zzap!64
The DEF Tribute to Zzap!64 celebrates Zzap!64's 20th anniversary and features classic Commodore 64 reviews, developer interviews and articles looking back at Zzap's illustrious past. Edited by Rob de Voogd (webmaster of www.zzapback.com), the full-colour, 64-page (duh!) tribute includes contributions from Roger Kean, Gary Penn, Chris Anderson, Steve Jarratt, Gary Liddon, Gordon Houghton and many other former members of the Zzap team. C64hq's contribution to the magazine was a three page interview with Sensible Software's own Jon Hare. Download a hires PDF of the mag here.
» September 24th, 2005 -
10 new games uploaded
This time Ville gives you: Carry on Laughing, China Miner, Helikopter Jagd, Hyper Active, Magic Carpet, Manic Miner, Oils Well, Painterboy, Paratroopers and Where's My Bones. Check them out and the Gamer's Diary too.
Once upon a time Sari's brother got a C64 and he played with it all day long together with his friends. Sari wanted to play too, but her brother wouldn't let her. When he was out, she put the machine on and the only game she could start was Where's My Bones. Her brother never bothered to learn her anything, and we at C64hq think that was really rude of him. Sari, to make up for all the traumas you've gone through because of this, this update is for you!! :)
» September 21st, 2005 -
Devious Designs has been saved
One of the biggest game findings since Solar Jetman has been recovered at last for the Commodore 64, with Pete Baron recovering his incomplete puzzler for Imageworks. Devious Designs is a fantastic puzzle game which features a book of moves which are very impressive to say the least. And with the two big developers of Myth and Salamander, Pete Baron and Bob Stevenson, behind the game. Get more info over at Games That Weren't.
» September 20th, 2005 -
Book on Commodore now out
On the Edge – The Spectacular Rise and Fall of Commodore is a book about the company behind the best selling computer system of all time (the C64 of course). The book has been finished and you can order it HERE!
» September 15th, 2005 -
BIT Lite/Retrovision: The Final Hurrah
For me, the event started Friday evening in the hotel – which just happened to be the same hotel as many of the people I was going to see over the weekend. Boz, Slaygon, Paul Chapman, Neil Carr, Bog, Trooper, Subzero and more were all there drinking at a corner table of the bar, so I had to join them with my brother Chris for a few drinks and a lot of laughs. Read the rest of Andrew Fisher's (Merman) article here.
» September 13th, 2005 -
Back in Time Lite report
This was my fifth BIT Live, and sadly, it was the last one. Chris has done an amazing job with these events, getting C64 celebs to attend and preform, etc. There's just a lot of nice memories floating around in my head right now, and here is my report.
» September 11th, 2005 -
Retro Concert in Copenhagen on Nov 5th!
Press Play on Tape, the C64 revival band, will be hosting a full-blown C64 music event in Copenhagen on November 5th featuring SID'80s (feat. Ben Daglish), Rob Hubbard, Press Play on Tape and Visa Röster. Now, this is an event no one should miss. C64hq will try to get as many sceners as possible to attend, so it'll be like a big scene gathering too. Three sceners will be playing live: Marcel Donne and me in SID'80s and Mahoney in Visa Röster. And guys, the bars are open until 5 (viisi, five, pesë, pet, fem, fünf, beş). Now give me one good reason not to come... Get more information about the concert here.
» September 7th, 2005 -
Clips from the Back in Time Live DVD
Thanks to Chris Abbott and High Technology Publishing Ltd., you can now enjoy five clips from the forth coming Back in Time Live DVD. This is a true collectors item. In fact, everyone that's ever owned a C64 should get a copy! Rob Hubbard is playing the piano live for gods sake! :) For more information on the DVD and order details, go here, and don't forget the free clips.
» September 6th, 2005 -
New CD from Binary Zone: Pure 6581
The ultimate Commodore 64 REALSID MP3 collection is here! The guys from Binary Zone have sifted through their vast studio recording archive to bring you over 200 full-length Commodore 64 tracks recorded directly from the C64. These tunes aren't remixed or emulated in any way, the CD-ROM contains crystal clear recordings of real C64 music.
Featuring complete and unedited C64 tracks from Dave Whittaker, Fred Gray, Ben Daglish, Matt Gray, Reyn Ouwehand, Peter Clarke, Matthew Cannon, Tim Follin, Martin Galway and many more great C64 musicians this is one collection no SID fan should be without! The CD-ROM also features all the music from the Last Ninja trilogy along with a fantastic selection of tracks from the demo scene including amazing C64 tracks from Jeff & PVCF!! Get more information here.
» August 29th, 2005 -
New editorial from Ville
Check out the new editorial from Ville called From Scene to Public here.
» August 26th, 2005 -
More of the new demos released lately...
I know I'm a bit late with these, but anyway, here's five demos and two music collections released earlier this month. They are: Boogie Factor by Fairlight, BoomBoom by Aspekt, Hello: Friend by Fairlight, Larger than Life by Blues Muz' (Kjell Nordbo's last music collection), SID Expander by The Ancients (Rambones returns), Smart Girls Hate Booze by Booze Design, and finally Sphaeristerium by Triad, Horizon and Instrinct. You get the demos here.
» August 24th, 2005 -
Forgotten Bytes – new Science 451 demo
H.O has returned once again to bring you a new Science 451 demo called Forgotten Bytes. It's fab and it's hot... Get it now!
» August 19th, 2005 -
Back in Time Lite reminder
The seminal live event sequence Back in Time, which is based around live performances of Commodore 64 music by talented live musicians returns for a special weekend on September 10th/11th at The Avenue club in Failsworth, Manchester. Tickets are available at C64 Audio.
A combined Back in Time and Retrovision event, it features a weekend of gaming with a definite focus on Commodore 64 remix music and performances. A concert set by Hey Hey 16K musician M J Hibbett and his Validators is preceded by the now infamous SID80's, which will be fresh off a winning performance at CG Expo UK at Fairfields Hall on August 13th. Mark Knight will also be performing a sensitive set with a guest pianist who is also an industry legend (rumours say it's Rob Hubbard, shhh).
The event is also the launch party for the new Back in Time Live DVD, which features the best performances from previous events in a professional quality triple disk pack, and the debut CD from the brightest star in the Commodore Remix firmament, Marcus "Makke" Nilsson, which manages to evoke the spirits of Human League, Stakka Bo, and Irish Folk Music all in the same CD.
» August 18th, 2005 -
Covenant and Inferno/SCC interviewed
Andreas proudly gives you two new interviews with two pioneers on the C64: Covenant and his brother Inferno of Swedish Cracking Crew. THIS IS COOL!!
» August 17th, 2005 -
New CD: Commodore Grooves by Goto80
This weird and wonderful CD has just been released. I've had a good listen to it since I won it at LCP earlier this month, and it's really cool! It includes lots of good songs, lots of weird elements here and there, but also a lot of swinging melodies. Head over to Goto 80's official site for more information.
» August 16th, 2005 -
New SID from Ville: Up + Lift
This was Ville's contribution to the oldskool music competition at Assembly this year. It finished at 10th place which is one place better than last year. We're all very proud of him! :) As always, download or DIE!
» August 15th, 2005 -
Back in Time Lite/Retrovision 6 Mini
It's time for Back in Time Lite/Retrovision 6 Mini. On September 10th/11th 2005 in Manchester/U.K., the C64 band Stuck in D'Eighties will play live, the Back in Time Live DVD will be launched, and there will be a lot of retro gaming. Don't miss out on this cool event. More info over at C64 Audio.
» August 11th, 2005 -
Just Ice of Ikari interviewed
Andreas gives you an interview with cracker Just Ice of Ikari. For those who don't know, Ikari was one of the best and fastest crackers back in the days. Don't forget to check out their legendary intros at C64 Intros.
» July 18th, 2005 -
Makke – Artura (Dublin Delight Mix)
We are proud to premiere the new catchy remix by Makke featuring Andreas Wallström on percussion. It's called Artura (Dublin Delight Mix), and it's probably the best remix out there! No it's not because of the percussion. ;) Rather it's because of the pure genious of Mr Makke Goooood! Download it!
» July 15th, 2005 -
Metal Dust now available
After many years and much anticipation, Metal Dust is now ready to ship! This stunning shoot'em up is the world's first SuperCPU-only game. Take up the challenge by yourself or with a friend and battle your way through four huge levels. The game features amazing graphics and superb digitized music and sound effects, pushing the VIC-II and SID chips to their absolute limits. Find all information on the game at the Metal Dust website.
» July 13th, 2005 -
The Spectacular Rise and Fall of Commodore
The Spectacular Rise and Fall of Commodore is a history of the company behind the best selling computer system of all time, the Commodore 64. This book was almost two years in the making, using over 44 hours of interviews with Commodore engineers and managers. Title: The Spectacular Rise and Fall of Commodore: The Inside Story, Pages: 490, ISBN 0-9738649-0-7. More info can be found at www.commodorebook.com.
» July 12th, 2005 -
Meet Turkish Komodor
There's a Turkish band called Komodor out there which makes songs made with sounds generated by the original C64 SID chip. They have songs like Press Play on Tape, Syntax Error and Commodore Loves You. I don't understand shit what they're singing, but it's fun! Check it out at their website.
» July 7th, 2005 -
Jon Hare interviewed
Jops set up Sensible Software with his mate Chris Yates, and they became successful right away. He's responsible for games like Parallax, Wizball, Cannon Fodder, and the ever so popular Sensible Soccer. Jops is also my (Andreas) band mate. We gig, oh, like once a year. :) He's is one of the most talented people in the games business, and he's still doing what he does best. Sensible Soccer for mobile phones is just out and Cannon Fodder is on it's way. In this interview, we talk a lot about his graphics, drawing techniques, what was most fun to do etc., and Jops really enjoyed that. I hope you'll enjoy reading it! Go to the interview section or follow this link to read!
» July 1st, 2005 -
The Big 100 game collection
Ville gives you the largest game update since the birth of C64hq – the Big 100 game collection, totalling 96
games and a few duplicates. The games include Joe the Ball, Klondike, Miner 64, Othello, Prisonball, Row Boat, Sea
Search, Submarine, Treasure Quest, and Zap!. Many consider the games crap, so check out the Gamer's Diary for some counterarguments. GET ALL THE 96 GAMES!
» June 27th, 2005 -
Retro Gamer zzaps back to the future
A tribute to Zzap!64, one of the best-loved computer magazines of the 1980s, is to be given away with the August issue of Retro Gamer.
The DEF Tribute to Zzap!64 celebrates the magazine's 20th anniversary and features classic Commodore 64 reviews, developer interviews and articles looking back at Zzap's illustrious past. Edited by Rob de Voogd (webmaster of www.zzapback.com), the full-colour, 64-page tribute includes contributions from Roger Kean, Gary Penn, Chris Anderson, Steve Jarratt, Gary Liddon, Gordon Houghton and many other former members of the Zzap team. There's also a selection of exclusive artwork from famed Newsfield illustrator Oli Frey. "Zzap!64 was perhaps the greatest computer magazine of its era, and the DEF Tribute celebrates its 20th anniversary in fine style", said Retro Gamer Editor Martyn Carroll. "It's over 11 years since the last issue of Zzap appeared on shop shelves, so we're absolutely thrilled to be bringing it back after all this time".
Retro Gamer issue 18 will be available from Thursday 7 July. Subscribers to the magazine will receive the DEF Tribute, and it will also be given away with all copies of Retro Gamer sold in the WHSmiths chain of newsagents (where the magazine is on special promotion).
» June 20th, 2005 -
Kjell Nordbø's music collections
To honour the memory of a friend, Johan brings you Kjell's music collections. Check them out here. If you have more work from him, please get in touch.
» June 14th, 2005 -
Kjell Nordbø is dead
It's with great sadness in our hearts that we tell you this... Musician and C64hq friend Kjell Nordbø (Full Force, Blues Muz', Shape, Shape Design) has commited suicide. Johan got a letter from Kjell's parents confirming this. To honour his memory and to make sure you don't miss his awesome work, we'll make sure to get all his music collections up here as soon as possible. Rest in peace pal.
» June 5th, 2005 -
Bizzmo of Genesis Project interviewed
This time Andreas gives you an interview with artist Bizzmo of Genesis Project. Read about his Compunet days, how he got his handle, and the "smell which must have come directly from Satan's arse" – right here!
» May 28th, 2005 -
10 new games added
Ville returns with 10 new games before going to Hungary: Aquanaut (Interceptor Software), Aquanaut (The Power House), Insects in Space, International 3D Tennis, Oh No!, Quasar, Questprobe 1: The Hulk, Trivial Pursuit - A New Beginning, Trivial Pursuit - Commodore Genus, and Uuno Turhapuro muuttaa maalle. Check them out and the Gamer's Diary too.
» May 22nd, 2005 -
Goblin of Genesis Project interviewed
This time Andreas gives you an interview with an excellent cracker: Goblin of Genesis Project. Read about how he stole originals from Ocean, and about when he got the offer to join G*P (among other things). READ!
» May 21st, 2005 -
O.B./Lazyness interviewed
Here's an interview with O.B./Lazyness of Red Sector Incorporated, Tristar & Red Sector Incorporated, Success, Brainbombs, Insiders, Pussy Posse, Arcade+Deadline and F4CG. If you read this Oliver, get in touch. Your email address doesn't work any more, and I do insist on reading more about you! Read the interview here.
» May 20th, 2005 -
Tsunami/Booze Design finally up
Sorry HCL and Dane for taking so long. I should have put this demo up here a long time ago. People! This is a brand new and cool C64 demo. Don't watch the screenshots, download it and enjoy the real thing instead!
» May 19th, 2005 -
Trix/The Supply Team and Shield interviewed
Here's the third interview this week from me Andreas, and it's with TSN's personal secretary and copy slave Trix. Linda, I hope you'll return to tell us more stories from the past soon. Read the interview here.
» May 18th, 2005 -
TSN/The Supply Team interviewed
Here comes an interview with TSN, founder of The Supply Team and member of The Black Tulip and The Light Circle. I know you've been waiting for this forever Torben, and so I hope you're satisfied with the end result. He's got alot of things to say, so why not read the interview straight away? It's right here.
» May 17th, 2005 -
Download The Fleming Show with BitTorrent
Yes, it's possible to download those two shows we've done on SLAY Radio. Get the show that was aired on
February 13th which featured Bob of Censor Design as our special guest. The second show was aired on April 28th and featured Danko of Censor Design, Redstar of Logic, H.O of Science 451 and Linus.
» May 16th, 2005 -
ThunderBlade (Airwolf) interviewed
Here's an interview with ThunderBlade of The Airwolf-Team, Fairlight, DMAgic and Protovision. He used to call himself Airwolf and was the founder and leader of the controversial The Airwolf-Team. Read more about him and his days in the scene here.
» May 15th, 2005 -
New releases from Nostalgia
Nostalgia released five new cracks yesterday: Movie Monster (+2DIR), Pirates of the Barbary Coast (+5DIR), Sinbad - Throne of the Falcon (+17DFIR), Steel (+2DF), and Trapdoor (+3D). Get them at their website.
» May 1st, 2005 -
C64hq three years old today! Hurray hurray!
That's right! Three years and kicking! The Great Masterplan™ is still intact, but there's no big update this time. Instead, read the editorial (new feature on C64hq) from Ville, Boz and Andreas. Thanks to everyone who have supported us, and to those who will support us in the future.
» April 30th, 2005 -
14 new games added
Ville has shot 14 new games: Arctic Shipwreck, Back to the Future 3, Blagger, Blagger Goes to Hollywood, Blagger Junior, Caesar's Travels, Frankie Crashed on Jupiter, Kid Grid 2, Quango, Son of Blagger, Supremacy (aka Overlord), Teenage Mutant Hero Turtles, Teenage Mutant Hero Turtles [Konami] and Teenage Mutant Ninja Turtles. Check them out and the Gamer's Diary too.
» April 28th, 2005 -
44 new demos added
Andreas brings you new demos from Anticopyright Association (4), The Combot Crew Sweden (1), The Dutch USA-Team (1), The Gummi Bears (1), Pure-Byte (12), The Rebels (1), Redstar (13), and The Warlocks (11). Take a look.
» April 25th, 2005 -
The Fleming Show returns on SLAY Radio
Another installment of The Fleming Show is coming up on Thursday the 28th of April, at 19-23 CET. Slaygon [c64.org] and Andreas [C64hq] will host the show as usual, but several special guests are to be expected. Oh, and we promise to play only the best remixes out there. :) Requests are welcome on the Request-o-Tron 3000, and on IRC on the EFNet network on channel #SLAYRadio!
» April 14th, 2005 -
News on Rob Hubbard
I just spoke to Rob Hubbard to see what he's up to, and he told me this: "At the minute I'm very busy. I'm doing some work for
the TV joystick gizmo, and some music for mobile
phones. The phone game is being done in Finland. I did an old
skool XM file for it. I hear that someone wants to do
a SID version already!! I've also spent hours and hours on the IK orchestral score for the concert in August in Leipzig. It is part of the VGM Concert which starts off the game conference. It is very exciting since it's a symphonic version using the huge Prague orchestra." The man is back to composing again! That's great news for any fan of Rob and his music. // Andreas
» April 4th, 2005 -
Andreas interviewed in Scene World issue 14
Scene World is a C64 magazine dedicated to various activities in the C64 scene. In the newly released issue, an interview with Andreas was published.
» March 31st, 2005 -
16 Years of Silence - new Science 451 demo
H.O has returned to C64 programming again to bring you Science 451's first demo since 1991, namely 16 Years of Silence. This is the world premiere ladies and gentlemen! A picture was also added to H.O's scene interview.
» March 28th, 2005 -
SLAY Radio's new website is up
Not only has the site been given a complete face-lift, but extra functionality has been added (and a logo by Andreas of C64hq - wohoo!). Take a look.
» March 26th, 2005 -
77 Commando Frontier demos added
Andreas brings you 77 demos from Belgium's number one demo-machine: Commando Frontier. This update is dedicated to all the old CFR members. If you read this, get in touch! Take a look at the demos. Happy Easter!
» March 20th, 2005 -
Lunar Jetman C64 found
Lunar Jetman by Martin Galway has shockingly turned up! To look at the first work-in-progress conversion, a scan of Martin's original disk, and see what the creator says about the game, head over to Games That Weren't.
» March 13th, 2005 -
10 more games, including Time Machine
Ville has shot ten new (good looking) games: Armalyte 2, Citadel, Deadlock, Galax-I-Birds, Predator, Robocop 3, Time Machine, Turbo Charge, Tusker and Vendetta. Check them out and the Gamer's Diary too.
» March 7th, 2005 -
Der Hansie and White of The Judges interviewed
Andreas is proud to give you an interview with Der Hansie and one with White of The Judges. Wohoo! Red is working on an interview as we speak, and I'm also trying to find Coko. If anyone knows how to reach him, please let me know. A missing Judges demo – Mikie's Music – was also added today.
» February 18th, 2005 -
10 more games, for example Trollie Wallie
Ville has shot ten new great games: Caesar the Cat, The Jewel Chest, Kamikaze, Kickman, Kid Grid, Killer Watt, Kokotoni Wilf, Ms. Pacman, Shadowfax and Trollie Wallie. Check them out and the Gamer's Diary too.
» February 17th, 2005 -
C64 sceners to play at Microdisko
Moppe/Oneway, Goto80, 5 O'clock Traffic and our old pal Joakim Cosmo (Jucke/G*P) will play live at Microdisko in Stockholm, Sweden on March 4th. It's in the spirit of the C64 and SID of course! Get more info at the official website. The C64hq team will be there to dance and hum-along with what ever sounds that comes out of their machines. DATA forever!
» February 10th, 2005 -
Remo and Wizz of TST interviewed
Morpheus gives you scene interviews with Remo and Wizz of The Supply Team.
» February 10th, 2005 -
The Fleming Show on Sunday, Feb 13th
This Sunday will be 100 percent fart free on SLAY Radio as Andreas from C64hq and Slaygon from C64.org takes over the airwaves to do The Fleming Show. Don't worry, The Z Show guys will be back next weekend with new farts'n burps - and yeah - a few remixes too. Make your requests through the Request-o-Tron 3000. Catch the show at 18-22 CET!
» February 9th, 2005 -
Blaster and Moon of Flash Inc. interviewed
Morpheus gives you two scene interviews with two old group mates of mine, Blaster and Moon of Flash Inc.
» February 8th, 2005 -
The Jackal interviewed
To celebrate that the site is back up again (thanks to Slaygon and Unlock), Andreas brings you a scene interview with Barry Leitch, aka The Jackal.
» February 4th, 2005 -
C64hq is back up again
The site has been down for a week because of a computer crash. We luckily backed up everything right before the crash so everything has been saved. But we need some time to fix all the small bits and pieces before we are back a 100 percent. Stay tuned!
» January 20th, 2005 -
Yup/Offence interviewed
Andreas gives you an interview with another Andreas, namely Andreas "Yup" Schneider, former member of groups like Warriors of Time, Shape and Offence. Have a look.
» January 18th, 2005 -
Tao/Triad interviewed
More interviews with people like White/The Judges, Goblin/Genesis Project and Inferno/Swedish Cracking Crew will follow the coming two months. Keep visiting! Here's an interview with Tao of Triad.
» January 14th, 2005 -
Incubus interviewed
Here's an interview with an old pal of mine, Incubus/Gore Zone, Antic and Triad. He's always been a nice guy, a cool swapper and he made some nice photo albums. It's finally up Robin! Cheers, Morph. Read it now.
» January 12th, 2005 -
Six more USA-Team demos
Andreas brings you six demos from USA-Team that we previously didn't have. Thanks to Turtle of USA-Team! Take a look.
» January 10th, 2005 -
43 more demos is here
Andreas brings you 43 demos from The Star Frontiers, Tri-Byte, USA-Team, The Vikings, The Warlocks, West Coast Crackers, XL-Crackers and Zone 45. HERE!
A special thanks goes out to H.O/Science 451 for all the CCCP, The Crew and The Warlocks demos he have supplied. Download these rarities now!
» January 8th, 2005 -
Scene interviews update
Andry has added a couple of new fuctions to the scene interviews: the "top viewed"-box, the direct link, addition date, and the possibility to add a picture to an interview. I (Andreas) have therefore added pictures to the following interviews: Honey, JoLo, Lucifer, Morpheus, The Sarge and Zzap.
» January 5th, 2005 -
Ixion/Triad interviewed
Andreas gives you an interview with Ixion/Triad. Ixion is also one of the founding members of Triad, and it's safe to say that it thanks to his persistence and hard work that made the group so famous. Read it here.
» January 1st, 2005 -
Lucifer/Triad interviewed
Andreas gives you an interview with Lucifer/Triad, one of the founding members of Triad and creator of classic demos like Seek & Destroy and Lucifer's Revenge. Because Lucifer answered in Swedish and because his personality really shines through in the Swedish version, I had to put that one up as well. Read the English or the Swedish version. Happy hang-over reading!
» December 24th, 2004 -
39 demos for your pleasure
Morpheus of The Increasing Popularity Crew brings you rare demos from 1001 Crew, The Bit Boys, Compentent Commodore Cracking Pirates, Computerbrains Cracking Service, Crackforce Omega, The Crew, Irata, Karl XII, The Lords, Mega Hackers and Relax. Merry christmas!
» December 17th, 2004 -
10 more games
Ville returns with ten new games: Injured Engine, The Institute, Interview, Jammin' 2, Journey to the Center of the Earth, Journey to the Center of the Earth Adventure, Juice!, Katakis, Kermit's Electronic Storymaker and Turrican. Check them out and the Gamer's Diary too.
» December 3rd, 2004 -
H.0 of Science 451 interviewed
Morpheus of Zone 45 gives you an interview with H.O, one of the guys who made The Warlocks and Science 451 famous.
» November 30th, 2004 -
Why not get a copy of Digital Retro?
Digital Retro is a new coffee table book which tells the story behind 44 classic computers of the Seventies and Eighties. This was a unique period in the history of computing when a bewildering array of machines battled for supremacy in a melting pot which would shape the industry. Get more info
here.
» November 29th, 2004 -
Redstar/Logic interviewed
Morpheus gives you an interview with one of the best artists that ever hit the Swedish C64 scene: Redstar of Logic. Öl någon dag Simon?
» November 27th, 2004 -
Grendel/Byterapers interviewed
Morpheus of Flash Incorporated and Chapelier gives you an interview with the legendary and very friendly Grendel of Byterapers. Ole hyvä!
» November 26th, 2004 -
Greetings to Inferno and Covenant
...of Swedish Cracking Crew with whom I had dinner with yesterday. It's always great to hear stories from the past, and last night was a lot of fun! C U soon.
» November 25th, 2004 -
Gotcha/Crazy interviewed
Morpheus of Flash Incorporated gives you an interview with the creator of lots of cool graphics and the legendary magazine Mamba: Gotcha of Crazy.
» November 3rd, 2004 -
14 demos from Swedish Copy Masters
Andreas brings you 14 rare demos from Swedish Copy Masters. I'd like to dedicate this update to my old hero Mr. Pinge. Get the demos here!
» October 29th, 2004 -
Huge update to The Sarge Show
Andreas brings you a huge update to The Sarge Show. To be more specific, there's 45 new pictures to look at! Check out: Car, Dominators Logo, Fairlight Logo, Girl (the version with panties), Helicopter,
Hewson Logo, No Mercy Get Ready, No Mercy Loading Preview, No Mercy Titlescreen, No Mercy Well Done Soldier, Ocean Logo, Riffs Logo 2, Robocop (demo added to the ZIP file), Rubicon Logo, Rubicon Menu Pictures (three pics), Rubicon Titlescreen 1, Rubicon 2 Unreleased Graphics (ten pics with previously unseen graphics), Target, plus 16 pictures in the ZIP file. There's also a small preview of Sarge's newly drawn C64 picture (soon to be used in a demo): Female Warrior.
» October 28th, 2004 -
Two BIT Live reports
English Retro Gamer and Swedish Super PLAY has both published an article on the BIT Live event. Go out and buy those magazines!
» October 23rd, 2004 -
10 new oriental games
Ville returns faster than ever to bring you 10 new oriental games to celebrate our new header graphics. The games are: The Attack of the Phantom Karate Devils, Budokan, Double Dragon, Double Dragon 2, Dragon Ninja, Fighting Warrior, First Samurai, Ninja Spirit, Street Fighter 2 and Thai Boxing. Check them out and the Gamer's Diary too.
» October 21st, 2004 -
Antichrist of Genesis Project interviewed
Morpheus of Flash Incorporated gives you an interview with one of his old cool contacts: Antichrist of Genesis Project. It's always great to get in touch with yer old friends and have the opportunity to interview them. Cheers Oliver!
» October 20th, 2004 -
57 more demos
Johan brings you 57 more demos from 0911, Albion, Bones, Bones+Triangle+Upfront, Dexion, Dexion+Zargon, DS Compware, Finnish Gold, Jetspeed, Origo, Swedish Cracking Department, Skylight Game Swapping and Yeti Factories. Get them here and enjoy!
» October 19th, 2004 -
Bomb demo
Bomb - the long awaited sequel to Risk, is now available in a demo version on the Bomb website. This game marks the return of Chris and Tony West who did Risk, Rampart and Licence to Kill among others.
» October 15th, 2004 -
Three new reviews
Boz give you three new reviews: Buggy Boy, Hopeless and Solar Jetman. Also check out the new Features box under Games where you can list all the games that have a review. A neat little function programmed by Andry.
» October 13th, 2004 -
10 more games
Ville brings you 10 more games: Crush, The House Jack Built, Italian Cup Football, Italy 1990, Italy '90 Soccer, Jack and the Beanstalk, J-Bird, Time Out, Popeye Pinball and Turrican 3. Check them out and the Gamer's Diary too.
» October 12th, 2004 -
JoLo of 1701 interviewed
Andreas proudly gives you an interview with JoLo of 1701. 1701 was a copy and cracking team that existed before you were born (well, at least before someone invented the concept 'C64 scene' anyways). I hope you understand how darn cool and important it is that we now have this interview.
» October 11th, 2004 -
New header graphics
As you can see, we've replaced the old trusty mountain-pic with this brand new oriental style-pic. It was drawn by Joachim Ljunggren aka The Sarge of Triad who has returned to draw some new C64 graphics for us. We're proud to say the least! (Hint: there's more to discover than what you're actually seeing.)
» October 8th, 2004 -
Preview of new header graphics
As promised, here's a preview of what to expect on Monday. (Link removed)
» October 7th, 2004 -
Terra Cresta reviewed
Boz gives you a review of Terra Cresta - the follow up to Moon Cresta - were you fly over enemy territory in classic vertically scrolling-down style, shooting enemies that fly towards you and ground-based laser turrets.
» October 6th, 2004 -
New header graphics coming up
On Monday 11th, we will get rid of the trusty mountain pic up there to make room for The C64hq Header Graphics Mach II. It was drawn by an old C64 legend who has returned to do some C64 pixling again. As you can imagine, we're most proud of this! Check out a preview on Friday.
» September 24th, 2004 -
Yip of Pure-Byte interviewed
Andreas gives you an interview with Yip of Pure-Byte, the true C64 legend who composed classics like Time Trax and the BMX Kidz hi-score theme. Ole hyvä!
» September 21st, 2004 -
Videos from BIT Live 2004
Here's a few videos from this years BIT Live, produced by our quality label Chicken Song Productions. Madfiddler's life story, Who'd you reckon's gonna get beaten up first this weekend, All the happy looking people, Spellbound in the Swedish dorm, On our way to the venue and Everyone that walked to the venue. Get them while they're hot!
» September 13th, 2004 -
BIT Live is over...
...and once again it was a blast! Thanks to everyone involved, especially my friends in Stuck in D'Eighties. What a show we put on, huh? :) Don't miss out on the discussions and pictures taken at the event over at the Remix 64 forum.
» September 2nd, 2004 -
Drax of Maniacs of Noise interviewed
Trazan (interview), Boz and Andreas (spelling) gives you an interview with one hell of a musician: Drax of Maniacs of Noise.
» August 31st, 2004 -
Ville's 200th game shot
Ville shot another game to be able to celebrate 200 games shot. What a star that man is! Steve Keene Private Spy is the game and you'll find it right here and don't forget to read about it in the Gamer's Diary. Also get the new six end-screens to Everyone's a Wally, Hopeless, In 80 Days Around the World, Popeye 3 and Steve Keene Private Spy here.
» August 29th, 2004 -
10 more games added
Ville is back with a new bunch of games: Emlyn Hughes International Soccer, Euroopan Kartta, Everyone's a Wally, Hopeless, Howard the Duck, In 80 Days Around the World, Jaw Breaker, Popeye 3 and Terra Cresta. HERE! Don't forget to read about these games in the updated Gamer's Diary.
» August 11th, 2004 -
Get your BIT Live tickets now!
On Saturday 11th September 2004, Back in Time Live is back once again. It will be a fab event with performances from Stuck in D'Eighties, Visa Röster, Press Play on Tape and other cool acts. Famous people will be there (Jon Hare, Dave Whittaker, Ben Daglish, Reyn Ouwehand), sceners, remixers, webmasters, C64hq of course and hopefully you. Visit the official site and buy a ticket to take part of this killer event! This could be the last time!
» August 9th, 2004 -
Zzap of Swedish Cracking Crew interviewed
Today I (Andreas) most proudly give you an interview with an old hero of mine: Zzap of Swedish Cracking Crew. Cheers Niklas!
» July 25th, 2004 -
Three more scene interviews
Directly from Luleå, Andreas gives you three new scene interviews: Anonym of Padua, Danko of Censor Design and Icon of Remember. Enjoy!
» July 15th, 2004 -
29 new game end-screens
Ville gives you the end-screens to Adventureland, Beyond the Forbidden Forest, Booga-Boo, Borrowed Time, Bozo's Night Out, Castle of Terror, The Eidolon, Elite Squad, Empire, Enforcer, Enigma Force, Erebus, Fahrenheit 451, Into Oblivion, Marble Madness, Monty Mole, Monty on the Run, Mutant Monty, No Mercy, Popeye 86, Rubicon, The Secret Diary of Adrian Mole, Solar Jetman, Spindizzy, Tass Times in Tonetown, Thunder Blade, Ultima 1 - the First Age of Darkness and Wrath of the Demon. Get the 87 game end-screens (4,4 Mb).
» July 14th, 2004 -
Beamrider reviewed
Boz gives you a review of Beamrider, a great little shoot'em-up that didn't get the attention it deserved.
» July 13th, 2004 -
10 more games
Ville is back with 10 excellent games: Baby Monty, Beamrider, Cosmic Cruiser, Gary Lineker's Hot Shot, Hawkeye, Monty Mole, Monty Plays Scrabble, Mutant Monty, Save New York and the previously unreleased Solar Jetman. HERE! Don't forget to read about these games in the updated Gamer's Diary.
» July 8th, 2004 -
Five more game instructions
Ville and Andreas gives you a small summer update in form of five more game instructions. Here's Erebus, Firelord, Jack the Nipper 2, Kikstart and Killer Ring.
» May 28th, 2004 -
Park Patrol reviewed
Boz give you a review of Park Patrol, the game where you have to make sure that Poconose Park is litter-free. Sounds weird, but it's a lot of fun!
» May 20th, 2004 -
Interview with Honey of 1001 Crew
Everyone knows Honey and the 1001 Crew. They were one of the top teams between 1985 and 1987 and were the first to break the side-border and put sprites in all borders with ESCOS. C64hq is the first – and will always be the first – to give you an interview with one of the guys after 17 years of silence. It's a real scoop, don't you agree? Read the interview and check out the rare pictures.
» May 14th, 2004 -
Welcome to the team Boz and Trazan!
We are proud to welcome Alistair Bowness (Boz) and Peter Jonsson (Trazan) to the C64hq team! Boz will take care of reviews and general writing while Trazan will be more of a background character doing PR stuff and preserving C64 related items for us. Welcome guys!
» May 11th, 2004 -
Rainbow Islands reviewed
Boz give you a review of Rainbow Islands, the sequel to Taito's highly popular Bubble Bobble.
» May 6th, 2004 -
Happy Birthday from Skitz, Natz, Boz and Kenz
Skitz, Natz, Boz and Kenz celebrated C64hq's second anniversary on SLAY Radio in their The Z Show, aired on May 2nd. Their singing is so beautiful so I had to share this file with you. Who needs an autotuner anyway?
» May 1st, 2004 -
C64hq two years old today! Hurray hurray!
That's right, and we're most pleased with what we have achieved so far. Because of the fact that this still is the beginning of The Great Master Plan, the future looks bright. Thanks to all the contributors and especially to Andry for database programming and my personal friend Slagge for the hosting. It's time to celebrate and what better way to do that with a huge update?
We are proud to premiere the new remix by Makke and Andreas Wallström called Dexion Demo, originally composed by Future Freak. Warning! It's a louder than satan mix!
Andreas gives you detailed game sketches of Rubicon and the un-released Rubicon 2. Thanks to Joachim Ljunggren (The Sarge) for sending them to me. Follow this link (it's also reachable from the Pictures section) to take a look.
Johan gives you 38 demos from Megastyle. Check them out!
Boz has written five new reviews: Bionic Commando, Boulder Dash, Commando, The Rocky Horror Show and William Wobbler.
Ville gives you 10 more games: Beyond the Forbidden Forest, Booga-Boo, Graeme Souness International Soccer, International Soccer, No Mercy, Rubicon, Soccer Rivals, Super Pipeline, Super Pipeline 2 and Super Soccer. Take a look! Also take a look at the updated Gamer's Diary.
Get the latest demo from The Increasing Popularity Crew called Mikie Sounds.
Download Andreas' radio show that was aired on SLAY Radio on the 8th, 9th and 11th of April this year. The show includes lots of rare tracks and special guests Jennifer, Boz and Paul Norman.
From Andreas comes five new scene interviews with some really cool dudes: Antitrack of Legend, Arrow of Triad, Diflex of X-Ample, Knatter of XAKK and Rambones of The Supply Team.
Ville and Andreas gives you the game instructions to Bombo, Booga-Boo, Fairlight, International Karate+, Super Pipeline, Super Pipeline 2, Winter Games, Yie Ar Kung-Fu, Zorro and Zynaps.
There's also a new poll so please start voting! And check out that game that we've put in the spotlight.
We hope that you'll enjoy this monsterous update, because we're now taking some time off from updating the site. We simply need a rest. ++No Carrier
» April 18th, 2004 -
Two more reviews from Boz
Boz strikes back once again with two new reviews of Knucklebuster and Zorro. There's also a new poll, so start voting!
» April 11th, 2004 -
Three more scene interviews
Andreas gives you a scene interview with The One-Eyed Pirate, Palle of Unit 5 and one with Tricky Freak of Weird Science.
» April 7th, 2004 -
Andreas on SLAY Radio (8th, 9th and 11th April)
It's finally time for my debute on SLAY Radio with a 1,5 hour show which includes SIDs, remixes and C64 related music. I have collected my favoruite tunes and there will hopefully be one or two tracks you've never heard before. Even though it's a pre-recorded show, I will be in the #RemixCommodore channel on Efnet during the show on Thursday for a chat. I hope to see you there! One or two famous C64 personalities might show up as well...
Air dates: Thursday April 8th (21.00-22.30 CET), Friday April 9th (21.00-22.30 CET) and Sunday April 11th (16.30-18.00 CET).
» April 5th, 2004 -
Five more scene interviews
Andreas and Ville gives you five more scene interviews with Dae of Unit 5, Laurens van der Donk of Boys Without Brains, Matt of Warriors of the Wasteland, Nafcom of People of Liberty and Trazan of Hitmen.
» March 23rd, 2004 -
Two more STE'86 pics found
Thanks to Icon of Remember, here's two additions to the STE'86 Art Gallery: Dropzone and Gridface. Cheers Mikael!
» March 19th, 2004 -
STE'86 Art Gallery is here
Steve Day used to call himself STE'86 and was a member of The Mean Team, a bunch of guys that made many stunning demos back in the days. In this gallery you'll find 40 pictures (including the previously unreleased Sid and Vic's Second pic), sketches, an interview (also added to the scene interviews section) and a collections of the productions he's been involved in, this is my tribute to one of my biggest heroes! Check out the STE'86 Art Gallery.
» March 17th, 2004 -
10 more games
Ville is back with 10 very cool games: Adventure Construction Set, The Eidolon, Elite, Enigma Force, Gary Lineker's Super Skills, Gazzas Super Soccer, Gunship, I Play 3D Soccer, Microprose Soccer and Popeye 86. Take a look! Don't forget to read about these games in the updated Gamer's Diary.
» March 10th, 2004 -
intros.c64.org is back online!
intros.c64.org, a site dedicated to crack-intros from all the legendary groups as well as the less known ones is back online. It was done by our very own Johan Åstrand which means high quality all the way through. :) Check it out!
» March 1st, 2004 -
Download the releases from Floppy 2004
Andreas gives you demos from Antic, Booze Design, Creators, Crest, Defiers, Fairlight, Oxyron, Triad and Wrath Designs - released at Floppy 2004. HERE!
» February 24th, 2004 -
Five new additions to The Sarge Show
Andreas most proudly gives you five new additions to The Sarge Show. In alpha order: Life/Riffs Logo 1, Life/Riffs Logo 2, Manchild 1.0, Manchild 1.1 and Torture is Too Kind. Check them out in The Sarge Show!
» February 21st, 2004 -
HVSC Update #38 now available
HVSC Update #38 is now available for you to download
at www.hvsc.c64.org. After this update, the collection should contain 25,149 files! Good work guys!
» February 20th, 2004 -
Interview with Glerc and Metal Maniac
Andreas gives you an interview with the legendary Glerc of Science 451 and the ultimate party ruler Metal Maniac of Dual Crew. Click here to read!
» February 17th, 2004 -
45 more demos up today
Andreas most proudly gives you 45 demos from The Dutch USA-Team, Eltronic, Lucifer, Mjau, The Pact, Ratt, Red-Line 2000, Relax, The Robots, Software of Sweden, Stage 3 and XL-Crackers. Get them here!
» February 14th, 2004 -
The quiz ends
The quiz has now ended! Lots of congrats to winner Amigaboy who managed to get 18 out of 20 points. The amazing Sidologie by Marcel Donné will soon be in your possession! Click here for the correct answers!
» February 10th, 2004 -
Max/Flat 3 Hackers interview + 11 demos
Andreas gives you a scene interview with the very creative and overall top lad: Max of Flat 3 Hackers plus 11 more demos from his old crew. Get them!
» February 5th, 2004 -
Scene interview with Autoboy/Hack'n Trade
Andreas gives you a scene interview with Autoboy of Hack'n Trade, you know, the guy who arranges the Little Computer People parties. Read or die!
» February 3rd, 2004 -
Zig Zag by Crowther reviewed
The mighty Boz is back and this time he's written a review of Antony Crowther's classic Zig Zag. It's as good as ever so get over there now!
» February 2nd, 2004 -
VICE 1.14 is out
Version 1.14 of the best C64 emulator is now out. Head over to their homepage and download!
» February 1st, 2004 -
Two weeks left until the quiz ends
That's right folks! There's only two weeks left of the quiz and the chance to win Sidologie from Marcel Donné. Come on guys! It's an Amiga fanatic that holds the first place god damn it! :)
» January 28th, 2004 -
Andry updates the demo- and gamedatabase
Andry has now updated the demo- and gamedatabase. For those of you who have used them in the past knows that they've been ultra slow. These days, they're ultra fast! :) The rest of the C64hq crew is really happy because of this!
» January 27th, 2004 -
C64hq + Scenery = TRUE!
As of January 2004, Scenery is now officially a part of C64hq! This does not only mean hosting of the text, but bigger and much better things are planned. ;) With this we'd like to welcome Glenn Lunder aka Menace of Spaceballs, the author of Scenery, as a new C64hq staff member. The new version (2.0) of Scenery can be downloaded here! The files should also be browsable online at http://exotica.fix.no/info/scenery in the next few days.
» January 25th, 2004 -
Four forgotten SCC demos
Four demos by Swedish Cracking Crew that weren't added during the latest update are now online. Get them!
» January 19th, 2004 -
Stuck in D'Eighties BIT Brighton rehearsals
Here's a four minute video of Stuck in D'Eighties rehearsing for the BIT Live event last year. It's me Andreas (on the drums) together with Ben Daglish, Reyn Ouwehand, Mark Knight and Marcel Donné doing Deflektor. Such great memories! Big thanks goes to the mighty Kenz of Binary Zone Interactive for putting this video together especially for us. Download the video (31 Mb).
» January 13th, 2004 -
73 more demos online
Johan of Karlsborg gives you 73 cool demos from Crackmasters, Flash Cracking Group, Paragon and Swedish Cracking Crew. Take a look and download!
» January 10th, 2004 -
10 new scene interviews
Andreas of Stockholm (interviews and spelling) and Ville of Helsinki (spelling) gives you 10 new interviews with Bacchus, Calypso, Cop, The Damned, Lord Nikon, Sir Alec, Snacky, The Spy, Steve and xIII. Happy reading!
» December 26th, 2003 -
48 more demos online
Andreas gives you a small christmas gift: 48 demos from 1001 Crew, Boys Without Brains, Commodore Cracking Crew, The Intruder, New Bencor, Relax, Seven-Up Crew and Triumph. Take a look and download!
» December 24th, 2003 -
Merry Christmas and a Happy New Year!
Let us all hope that Santa will give us some hot originals. :)
» December 19th, 2003 -
40 more demos online
Andreas gives you demos from Acide (Zodiac of Flash Inc's former group), The Arrow, Azyx, Harald Fragner, Jewel Cracking Crew and Thundercats. Looki looki! I also updated the screenshots for the ten demos already available from TC.
» December 4th, 2003 -
20 questions with...
Andreas (interviews), Ville (spelling and grammar) and Andry (programming) proudly gives you the first 20 scene interviews in our new interview serie we've decided to call "20 questions with...". The first set of interviews were done with: Apache, Arny, Bagder, Creeper, Dr. Voice, Genius, Intensity, Jaws, Kjer, Mad, Mahoney, Morpheus, MWS, Panther, The Sarge, The Shark, Testicle, The.Fox, Unlock and Xenox. Go to the interview section or follow this direct link. Lots more interviews will follow throughout December, so watch this space!
» November 27th, 2003 -
Barry Leitch interview updated
Andreas gives you about 20 new and about 10 updated questions for the Barry Leitch interview. Excellent, huh? Take a look in the interview section and enjoy!
» October 31st, 2003 -
The quiz is *finally* back
Andreas proudly gives you the new quiz in which you can win a copy of Sidologie by Marcel Donné. Thanks to High Technology Publishing for donating the prize. Also thanks to Makke for the great SID mix. Do the quiz and have some fun!
» October 27th, 2003 -
Here's Street Hawk Demo by Boz
Andreas proudly gives you Street Hawk Demo by Boz featuring the previously unreleased Street Hawk music by Martin Galway. This demo was done for the Back in Time Live event in Brighton and is a must for all you demo and SID freaks out there. Run it on a real C64 for maximum enjoyment. Something else you just have to check out is Project: Galway from Boz, Galway, Kenz and High Technology Publishing. It's the best thing since powdered milk!
» October 21st, 2003 -
Antti Returns to Lintuvaara
It's a shame we haven't put this file up until now, but finally, here it is: Antti Returns to Lintuvaara, Villes contribution to the music compo at Assembly. Download and enjoy — OR DIE!
» October 20th, 2003 -
Axel's Magic Hammer by Ben Daglish
This tune was taken from the Atari ST game with the same name, and that's the reason why I decided to put it up here. The tune was never released on the C64, and because it's this typical jolly-Ben-Daglish-style you should really download and enjoy it!
» October 16th, 2003 -
This is Ocean Software
We are proud to give you another fine article by writer Warren Pilkington. This time he's written an article about Ocean Software. Check the articles page!
» October 15th, 2003 -
10 more games up today
Fanfares! Ville is back with 10 more very cool games: Adventureland, Borrowed Time, Bozo's Night Out, Entombed, Erebus, Explorer, Monty on the Run, The Secret Diary of Adrian Mole, Thunder Blade and Ultima 1 - The First Age of Darkness. Check them out! The Gamer's Diary has also been updated.
» October 13th, 2003 -
SLAY Radio is finally up again
It's been kind of a long wait, but the best C64 radio station, SLAY Radio, is finally back. Slaygon has lots of special guests lined up so make sure you turn in to the station at 24, 56 or 128 kbps. Do also visit the webpage right here.
» October 12th, 2003 -
Release-party success
My (Andy's) punkrock band had a release-party last night to celebrate the new CD "Ett Slag" (One Punch). To spread the word about the freakin' best computer in the world, I designed the CD booklet with the guys from International Karate (the red guy is hitting the white guy in the face). At the party, we had IK+ on this bad ass projector as a backdrop. People could of course play the game, even while we were performing. We also had the International Karate theme played just before we got up on stage - which was magical. Many thanks to Tranziie/Hitmen and Sledge/Fairlight for showing up and special thanks to Redstar/Logic for putting his crewl art on display.
» September 29th, 2003 -
VICE 1.13 is out
And it includes C64hq's colourpalette too! Get it here. Oh yeah, the pictures from Brighton... Erm, been writing music, so hold on a bit longer.
» September 14th, 2003 -
BIT Live is over...
...and I'm almost in tears. God, what a damn great event this was! Many thanks to Slaygon, Ziphoid, Mahoney+girl, Yodelking+girl, o2 and Macke for being a great travelling company, thanks to Ben, Mark, Reyn and Marcel for being great bandmates and making my dream come true, thanks to Rob Hubbard for the "I didn't know you were such a good drummer" (man, that made my day), Galway - you're a great guy (come to Sweden soon, okey?), Boz and Kenz for putting Project: Galway to life (fucking amazing guys!), Chris - you're the man - lots of respect to you (!!!), Lala, Barry for the beer, Markus, Matthew, Andy for picking me up at the airport and making me feel like a rockstar and everyone else I met and talked to. A more in-depth story with shout-outs and lots of sweet pictures will be up within a couple of days.
» August 21st, 2003 -
See Stuck in D'Eighties [SID] play at BIT Live!
A dream has come true and this is so exciting for me (Andreas) personally, you can't imagine. The thing is that I will be performing live at Back in Time Live together with Ben Daglish, Reyn Ouwehand, Marcel Donné and Mark Knight in a band called Stuck in D'Eighties [SID]. We'll play some six or seven songs and try to put on the best SID-rock performance (out of Japan, har har) ever seen! The really cool thing with this band is (1) I get to play with my idols and (2) I get to play infront of my other idols. :) There might be a guest performance too... DON'T MISS THIS OUT!
» August 9th, 2003 -
This is System 3
We are glad to give you another fine article by Warren Pilkington. This time, he's written an article about System 3 which had quite a colourful history with legal wrangles and suing as the order of the day. Check the articles page lads!
» August 1st, 2003 -
35 more demos up today
It's bloody demo summer! Johan gives you demos from Flash Cracking Group, Horizon, The Mercenary Cracker and Newlook Int. FETCH!
» July 29th, 2003 -
New demos from the LCP party
...can be found right here. There's some really cool ones there so make sure you don't miss them! Thanks to Autoboy for arranging a cool party!
» July 14th, 2003 -
20 questions with...
We're working on a new section where we will put up lots of interviews with people who were a part of the C64 scene (if you're getting any In Medias Res vibes, then you know what this is all about).
If you are/were a member of any cracking or demo group, download the interview sheet, answer the questions and send them to the e-mail found in the sheet. We already got Kjer/Horizon, Gotcha/Crazy, MWS/Radwar/FCG/TLC, The Leader/Science 451, Goblin/Light, Snacky/Genesis Project and Panther/Cosmos Designs signed
up so it's gonna something very cool to be a part of!
» July 9th, 2003 -
37 more demos up today
Johan returns to give you demos from Active Cracking Crew, AEK Crackware 2099, Choroid, David Whittaker, Flat 3 Hackers, Non Stop Cracker, USA Team, Vivo, and Yeti Factories. RIGHT HERE!
» July 3rd, 2003 -
60 more demos up today
Johan gives you demos from Bogg, Danish Music Company, The Detonator 4001, D.S. Compware, The Fall Guys and Finland Cracking Service. LOOK HERE! C64hq - now serving over 1,000 demos and 3,700 screenshots!
» July 1st, 2003 -
Articles » A new part of C64hq is here
Links has been moved from the main menu to the Features-box to make room for a new part of C64hq: Articles - brought to you by Andreas. There's eight ones for you to read at this point and there will be more in a not too distant future. Special thanks to Warren Pilkington for his excellent work!! If anyone out there ever worked for a C64 games company, or indeed produced games for any company, contact us and let us know your experiences of working there.
» June 30th, 2003 -
Here's an offical "thank you" to Andry...
...for the many updates he's done on the database the last couple of months. There's lots of things you, the visitors, never see. But believe us, that guy's got a pair of golden programming hands... Thanks pal!
» June 25th, 2003 -
12 game end-screens added
Andreas gives you the end-screens from Chase HQ, Cosmic Causeway, Dominator, Double Dragon 3 - The Rosetta Stone, Hot Rod, Indy Heat, Maniac Mansion, Raid Over Moscow, Rainbow Islands, Renegade 3 - The Final Chapter, Scorpius and Turrican 2. Download the 57 game end-screens (2,8 Mb) now!
» June 23rd, 2003 -
10 more games up today
Ville gives you: Castle of Terror, Castle of Terror (Melbourne House), Elite Squad, Empire, Enforcer, The Enforcer (Methodic Solutions), The Enforcer (The Power House), Frankie Goes to Hollywood, Spindizzy and Wrath of the Demon. RIGHT HERE! The Gamer's Diary has also been updated!
» May 23rd, 2003 -
35 more demos up today
Johan gives you another set of demos from Bad Boys, BAM Int., Cicen, Computerbrains Cracking Service, Crackers of the Damned, The Explorers, Groovy Bits, Invoice, Shadi Software, United Style Crackers, The Warlocks and West Coast Crackers. Take a look!
» May 8th, 2003 -
Go to Back in Time Live Germany!
The now infamous series of C64 music live events hits Wedel, Germany on the June 21st, 2003! Featuring guest remixers, a live performance by a noted scener, DJs playing kewl remixes and the now-traditional 80s electronica and of course a number of HVSC composers! And rumour has it that TV will be there as well... Check the guest-list online at www.backintimelive.de, and don't miss this chance to experience BIT Live on the continent.
» May 7th, 2003 -
55 more demos up today
Faster than light, Johan is back with demos from East Coast Crackers, Gothenburg Cracking Crew, The Harum Scarums, Jetspeed, Jukebox, Knatter Cracking Service, Multi Crackers Sweden, Polar-Breakers, Proceeding Crackers, Skylight Game Swapping, Sophisticated Crackers, Spy vs Spy, Swedish Frontline, Tronix, Vortex 42 and The Warlocks. Free peeking here!
» May 6th, 2003 -
10 more games up today
Andreas gives you: 3D Pool, Chase HQ, Dominator, Double Dragon 3, Dynamoid, Hellfire, Hot Rod, Killer Ring, Moon Patrol and Tomcat. HERE!
The Gamer's Diary has also been updated and links to C64 Midi and Flash Incorporated were also added today.
» May 5th, 2003 -
25 new Zone 45 demos up today
Andreas gives you 25 demos from the swedish group Zone 45. Check 'em out!
» May 4th, 2003 -
45 game end-screens added
Ever wondered how Project Firestart or Zak McKracken ends? Download the 45 game end-screens (1,70 Mb) to find out. Use VICE to look at them. ENJOY!
» May 3rd, 2003 -
Demos from various groups up today
Johan returns to give you demos from Antic, Deceit, Fantastic 4 Cracking Group, Nostalgia, Oxsid Planetary, The Remembers and Swemix. Check them out!
» May 2nd, 2003 -
10 more games up today
Ville gives you: Bobby Bearing, Eagles, Eliminator from Americomp, Eliminator from Hewson, Energy, Enter the Ninja, Eskimo Games, Fahrenheit 451, Marble Madness, Tass Times in Tonetown. Take at look at them here!
» May 1st, 2003 -
C64hq is one year old today - hurray!
Big congratulations to ourselves for keeping this, during the first year in our history, a lively and vibrant Commodore 64 page. To celebrate this, we have a full week of exciting updates for you!
First up is the Gamer's Diary - a diary that reveals thoughts and feelings about the games we've played and screenshotted for you. It also gives you an idea how much time and research we put down on shooting them. It's available from the games section or the link above.
A demo has also hit the spotlight: Dutch Breeze from Black Mail. Also, tell us what you think about C64hq's first year on the net by giving us your vote.
» April 30th, 2003 -
The quiz ends and we have a winner!
Big congratulations to Stephan Schmid who, without that much competition really, won the quiz this time. Click here for the correct answers!
» April 1st, 2003 -
10 more games up today
Ville gives you: The Amazing Spider-Man, Eagle Empire, Edd the Duck, Elven Warrior, Eoroid, Shadow of the Beast, Super Cars, Top Gun, The Vikings plus Zak Mckracken and the Alien Mindbenders. Take a closer look!
» March 31st, 2003 -
Just one month left until the quiz ends
People! It's just one month left until the quiz ends. And don't forget the sweet prizes you win by mainly doing some research on this site: five games and the two music CDs Galway Remixed and Karma 64 from C64 Audio. DO IT!
» March 27th, 2003 -
20 demos from Triad added
Andreas gives you: Celebrate, Charming, Don't Stop at the Top, Eurythmicars, Good Name, Guest Talk, Important, Letter, Metalpart of Triad, A New Dimension, No Mercy, R-Type, S-10, Seek and Destroy 2, Strange, Super Greetings v1, Thunder, Tranzor, Traz-Rip and Wonderland. Enjoy them here!
» March 17th, 2003 -
Whittaker & Hubbard Atari XL/XE tunes added
Thanks to the Atari
SAP Music Archive, the biggest and only official Atari
XL/XE music archive, you can now play and enjoy ten more
tunes from David Whittaker and four from Rob Hubbard.
Just download the music pack that comes with the interviews
we've conducted with these guys - it's well worth it!
» March 13th, 2003 -
20 game instructions added
Andreas proudly gives you the game instructions to: Arkanoid, Blood and Guts, Delta, Forbidden Forest, Gauntlet 2, The Great Giana Sisters, Green Beret, Impossible Mission, International Karate, The Last Ninja, Mega Apocalypse, Pac-Mania, Parallax, Pedro, Petch, Pole Position, Slimey's Mine, Wizball, Yie Ar Kung-Fu 2 and Zig Zag. I hope you'll find them useful!
» March 6th, 2003 -
The Untouchables hits the spotlight
After being in the spotlight for quite some time, Mr. Green Beret steps down to give room for Eliot Ness and the other fellas in The Untouchables.
» March 4th, 2003 -
Phobia pack uploaded today
Andreas gives you Phobia – the underrated and impressive shoot'em up by Tony Crowther. I doubt that most people have seen more than the first level because it's so hard, and that's why I have put this pack together. The Seven Eleven crack was the one I played because the Fairlight, Cosmos, Sphinx and F4CG versions only had eight out of 15 levels. In this pack, you'll find the game ofcourse, all levels screenshot, game instructions, an inlay scan, a review (once again by the almighty Boz) and the SID tune. Take a look!
» March 1st, 2003 -
10 more games added today
Ville gives you: Elevator Action, Express Raider, Fairlight, The Hitchhiker's Guide to the Galaxy, Little Computer People, Parallax, Questprobe 2: Spiderman, Robin Hood Legend Quest, Thunderbirds (the Grandslam version) and The Train: Escape to Normandy. Check them out!
» February 28th, 2003 -
DOTC Digitally Remastered Edition
I finally decided to buy the digitally remastered edition of Defender of the Crown because I'm a huge fan. It looks good and all, but the gameplay and the special atmosphere we remember from the C64 and Amiga versions are totally gone. The game was done with Macromedia Director (and that should tell you something), the animations are pathetic (especially the swordfights) and the re-worked music (by original composer Jim Cuomo) holds a very low quality. (Cinemaware also included the C64 version of the game on the CD, and the funny thing about this is that it was not the original game but a crack done by Fantasy Cracking Service.) Don't buy it, that's my advice.
What you should do though is to check out Robin Hood: Defender of the Crown that Cinemaware is releasing for PS2 and PC soon. It looks really promising! There's heaps of pictures and info on the Cinemaware site for you to check out.
» February 26th, 2003 -
The Great Giana Sisters reviewed
Boz is back with a review of the game that everyone but Nintendo loved. In The Great Giana Sisters you guide Giana (or her sister Maria) through a dreamworld of blocks, structures, castles, sewers and strange nasties. And it's fun too!
» February 24th, 2003 -
Last chance to sell/trade originals
Hardly anyone has shown any interest in selling or trading C64 originals, and because of this, the originals list will be removed on March 5th to give room for a new section here on C64hq. Check Originals if you're interested.
» February 20th, 2003 -
Artist Ste Pickford interviewed
Despite being a Speccy kid and despite hating the C64, Ste did some stunning stuff on C64 games like Amaurote, Ghosts'n Goblins, Knight Games 2 and Zub. Read about how a typical day at Binary Design used to look like, about his work on the C64 and about his current work at Zed Two. Go to the interview section or follow this link to read!
» February 1st, 2003 -
Hubbard interview re-published three times
The Rob Hubbard interview has now been re-published in three different magazines. First, it was published in issue 0702 of the PC mag Pain, then in the 11th issue of the all Amiga mag Jurassic Pack, and finally in the new norwegian paper magazine BITZ. They got their first issue out now and it also includes a C64 demoparty report I wrote a while back. Check them out!
» January 23rd, 2003 -
29 Dutch USA-Team demos
Andreas proudly gives you: All of Ninja, Blast 'Em, Color-Demo, Digi-Mix One, Distincation, Far Out, From Bad to Worse, Game Scenes 1, Green Music, Hit it Run, In a Gale, Musix-Mix 1, The Nemesis Demo, NMI-Express, No Kidding, Ode to Robb, Paroxysm, The Rendezvous Demo, The Rob Hubbard Music-Sampler One, Side-Scroll, Skeletor Movie, Smooth Sounds, Snow, Still Rolling, USA Muzix One, Vainqueur, We Have It, Wizmusix and Yie Ar 2 Musix. HERE!
» January 15th, 2003 -
10 cool games added today
Ville gives you these amazing games: Centurions Power X Treme, Knight Games 2, Mario Bros (Ocean), Max Headroom, Pac-Land, Project Firestart, Saumrai Warrior: The Battles of Usagi Yojimbo, Sentinel, Suicide Express and Super Pac-Man. Check 'em out!
Do you know a cool action adventures just like Project Firestart? Then please tell us about it. We want to put up as many games as possible of that genre.
» January 10th, 2003 -
10 more games added today
Ville gives you the first set of games for the new year, and they are: 3-D Man, Firepower, Lode Runner, Mario Bros 2, Paccie, Pacrunner, Pole Position 2, Robin to the Rescue, Sentinel (Synsoft) and Through the Trapdoor. Check 'em out!
Talking about Lode Runner, Christophe Kohler is doing a version of it for Gameboy Advance. Check it out on his site and help him out!
» January 1st, 2003 -
The quiz is back with some lovely prices!!
First of all: happy new year! Secondly, the quiz is back! And it's back with a vengeance too! 20 new mindblowing questions awaits you. And what about those prizes? The winner recieves Solid Gold, which includes the games Ace of Aces, Gauntlet, Infiltrator, Leaderboard and Winter Games. And as if that wasn't enough! The winner will also recieve the two music CDs Galway Remixed and Karma 64 from C64 Audio! You know what you have to do, don't you? DO IT!
» December 24th, 2002 -
31 Mean-Team demos
Andreas proudly gives you: 100w Revenge Demo, The Ace 2 Demo, Big Jobs, Bouncy Thingz, Cobra Demo, Cool Runnings, Dig This, Dig This Too, Eyesoteric, Final Concert, Gallery 1, Game Over, Gargantuan, Goldrunner, Gutz, It's War, Kbusters, Killer Rings, Lethal Weapon, Light Fantastic, Mutants, Panther, Reverse Polarity, Rock the Bells, Sanxion Demo, Sid and Vic's First, Solidrock & Show, Urid-Iball, VSP & IK+, Yakki Daaa and ZX81 World. Merry X-mas folx!
» December 17th, 2002 -
10 more games up today
Andreas strikes back to game screenshotting to give you: Anarchy, Bedlam, Burger Time, Club House Sports, Cosmic Causeway, Daley Thompson's Super Test, Hoppin' Mad, Indy Heat, Tales of the Arabian Nights and Slimey's Mine.
» December 14th, 2002 -
Jungle Hunt reviewed
Boz is back with a review of Jungle Hunt, a game in which you're supposed to rescue a hunting team member from the local cannibal tribesmen.
» December 13th, 2002 -
Game of the day
Well, it just gotta be Friday the 13th, don't you agree? :D
» December 11th, 2002 -
New polls
And they are: "How many times a week do you visit us at C64hq?" on this page, "Who is your favourite artist?" under demos and "Which game would you like to see as an text adventure?" under games. Can you imagine Summer Games - The Adventure? Choose 4.80 metres as height, choose a high pole grip, press button to start running, pull stick down to lower the pole, press button to release pole. Happy voting folx!
» December 10th, 2002 -
More 1001 Crew Demos
Andreas adds 17 more demos: The Blue Gnerk, Border Letter 1, BWB Escos, Escos 1, Escos+Music, The Final Edge, Girls, Heavy Mat, Hero, Knight Games Music, Letter 3, Old Intro, Rasputin, Red Hawk, See and Die, Soon & Suburbia.
» December 8th, 2002 -
10 more games up today
Ville gives you: Baby Pac-Man, Herbert's Dummy Run, Kung-Fu Master, Mighty Bomb Jack, Pac-Man (Atari), Popeye 2, Robin of Sherwood - The Touchstones of Rhiannon, Robin of the Wood, The Sentinel and Shockway Rider.
» December 1st, 2002 -
10 more games up today
Ville gives you: Black Hawk, Delta, Impossible Mission, Jr Pac-Man, Mario Bros (Atari), Ninja Pac Man, O'Riley's Mine, Pole Position, Popeye and Squish 'Em.
» November 28th, 2002 -
35 more demos up today
This time Andreas gives you demos from: Flash Incorporated, Hostages, The Invisible Crew, Mc Sprite and Gotcha, Ratt, Sector 90 and XAKK.
In detail: Aktuellt, Dexion Ranx, Moon Music Collection 2 and My First by Flash Incorporated. Hostages Ripp 46-49, New Intro, Old Intro and Rankings by Hostages. Dracula Demo 3, IK+ and Skate New by The Invisible Crew. Mc Gottifant by Mc Sprite and Gotcha. Ratt's Movie 1 by Ratt. Back to Reality, Bequerel, Bert K, Bollocks, Lobotomy, Munching Squares, Ripp $30-$36, Ripp $3B-$3E and Snutslakt by Sector 90 Music Demo 1 by XAKK. Rare and cool!
» November 27th, 2002 -
Interview in Vandalism News #39
Andreas has been interviewed in the 39th issue Vandalism News, a pure C64 magazine by the two groups Onslaught and Wrath Designs. It's been out for a while, but no one told us about it. Get it right here!
» November 24th, 2002 -
Tapper reviewed
Boz strikes back with a review of the game where you as a bartender must fill up glasses of cold beer and slide them along one of four bars to the waiting customers. And fast too! It's Tapper of course!
» November 22nd, 2002 -
25 new demos
Andreas gives u: Ali, Crackforce Omega, Section 8, The Silents, Silicon Limited, Super Swap Sweden, The Vikings, West Coast Crackers and XL-Crackers.
In detail: Tuerk Comp by Ali. Action Music and Dragon's Lair 2 by Crackforce Omega. Ripping Yarns by Section 8. 24 Sprites, Dino's Music Demo, Fast Rip 3, Fast Rip 4, Outrun Music, Today's Rankings 871118 and Todays Rankings 871123 by The Silents. Sander's Grafix-Show by Silicon Limited. Boys Don't Cry, Ghettoblaster and Party 87-88 by Super Swap Sweden. Wildstyle by The Vikings. Swap with WCC, WCC Demo 5, WCC Hi-Letter 2, WCC Tune 1 and WCC's Demo 3 by West Coast Crackers. Druid Demo, The Duel, Jewie 1 and Knuckle Demo by XL-Crackers.
» November 9th, 2002 -
Buy Grand Theft Auto Vice City!
If you love everything about the 80's like I do (and especially Miami Vice) - buy Grand Theft Auto Vice City for your PS2! It got it's violence and chicks ofcourse, but priceless is the Commodore 64 intro that Rockstar Games put in there! I was totally unaware of it, and you can imagine my surprise. Check it out now!
» November 8th, 2002 -
Three new polls
Simply answer what your favourite game from '86 was, what you your favourite demo from '90 was and what part of C64hq you like the most. And remember! We adapt the updates for the site after your answers in them polls.
» November 4th, 2002 -
34 demos added
Andreas gives you demos from: Kaktus & Mahoney, Ratt, Relax, Triumph and We Music. And the detailed list looks like this:
Skruv by Kaktus & Mahoney. Beverly Hills Cop, Bite the Dust, Bubbles v1.0, From Ratt to You, Meatloaf 1-2, Old Bible, Ratt Demo 2 and Ratt Demo 4-5 by Ratt. A Warning, Crockett's Theme, Game Over, Gameovelax, Just Talking, New International Standard, Nineteen, Re'Bou'Lax, Relax Rippings, Relaxed Daylight, Sabotube, Star Paws Rip and Write Relaxed by Relax. Alvesta Sirap 88 and Gnarp by Triumph. 10-Min Trap, Led Zeppelin, We Demo 2-5, We Music '86 and We Music Demo by We Music.
» November 1st, 2002 -
15 games added
Ville strikes back with: Alter Ego (Male version), Head Over Heels, Heartland, Hero Quest, Hero Quest 2, Laser Squad, Laser Squad 2, The Last Ninja Remix, M.U.L.E., Petch, Racing Destruction Set, Rally Speedway, Saint Dragon, Salamander and World Class Leaderboard. Happy halloween folx!
» October 28th, 2002 -
36 rare demos up today
Andreas gives you 36 rare demos from: Eltronic, Flash Incorporated, Hostages, Jewel Cracking Crew, Peek & Poke, Quick Quartet, Rompa and Zone 45.
And in detail: Grovnus and TDTWSTBAG 96 by Eltronic. Avenza Demo, Business, Francois Prijt Music Collection, Intro v1.0, Moon Music Collection 1+3, Shade Music Collection 1-2, Shape Logo and Sumpan Kixx by Flash Incorporated. HTG Sonics 1-10 by Hostages. First-Demo, IK+ Demo, Muzak 1-2, Real Music, Sprite Test, Superdoper and We Love CCCP by Jewel Cracking Crew. The First Demo by Peek & Poke. The Broken Demo by Quick Quartet. Pic Show 1 by Rompa. Art of IQ, Intro v1.0 and MHS Ranking by Zone 45.
» October 22nd, 2002 -
21 demos from The Silents added
Andreas proudly gives you: Ace 2 Demo, Contact Silents, Deadringer Music, Deathride Music, FAST Rip 5-7, Hot Rankings, Ninja Repulsion, Party Time, PI R2 Squared Music, The Scroll, Silent('s) Music, Supply Us 1-3, Trading, Traz Rip, Umumba, The Wizards and X-Mas Demo from The Silents (one of Sweden's most legendary groups). Do you have more demos from them? Send jetzt!
» October 19th, 2002 -
61 more games to trade
And they are: 1943, Action Biker, Addicta Ball (Two tapes), Airwolf 2, Anarchy, Arcade Classics, Back to the Future, Ballblazer, Bmx Kidz, Bomb Jack 2, Bosconian 87, Circus Games, Con-Quest, Dark Star, Dead or Alive, Dragonskulle, Droids, Duck Shoot, Flash Gordon, Fun Play 64 (Fast Food, Pro Skateboard and Pro Tennis), Gauntlet, Gauntlet 2, Ghostbusters, The Halls of the Things, The Human Race, Ikari Warriors (Two tapes), Kikstart 2, Krakout, Motos, Outrun, Paperboy, Park Patrol, Pitstop 2, Poseidon, Raid Over Moscow, Revenge 2, Scorpius, Slap Fight, Solid Gold (Ace of Aces, Gauntlet, Infiltrator, Leaderboard and Winter Games), Star Slayer, Stix, Street Beat, Strike Force Harrier, Super Cycle, Terra Cresta, Thrust, Thrust 2 (Two tapes), Tournament of Death, Trailblazer, Trans-Atlantic Balloon Challenge, Turbo 64 and Venom. Click on the Originals link to see the complete list.
» October 12th, 2002 -
More games to trade
If you're interested in swapping originals, here's a couple of new titles for you: 4 Action Hits, Bored of the Rings, Giants (720 Degrees, California Games, Gauntlet 2, Outrun and Rolling Thunder), Konami's Ping Pong, The Last Ninja 2, Leaderboard, Licence to Kill, Netherworld, Outrun, Pirates, Platoon, Psycho Soldier, Target Renegade and Test Drive.
» October 11th, 2002 -
New links added
And they are: C64.org, Beyond Force, Byterapers, Censor Design, The Demo Dungeon, Genesis Project, Nostalgia, Origo Dreamline, Padua, Radwar, Remember, Triad and XAKK. Others were removed. Check the Links section!
» October 10th, 2002 -
A new review is up
In his first review for C64hq, Roger Frames tells you about Batman the Movie.
» October 7th, 2002 -
A new review is up
Boz returns with a new review of Andrew Braybrook's Uridium.
» October 1st, 2002 -
Here's The Sarge Show
Joachim Ljunggren aka JOL and The Sarge has been a big inspiration for all of us who took part of the demo scene in the 80's. The Sarge Show is our tribute to him and his work! Click on Pictures in the menu and you're on your way.
» September 28th, 2002 -
A new review is up
Mat Allen is back with a review of the forever popular The Last Ninja.
» September 24th, 2002 -
A new review is up
Boz strikes back with a fresh review of the ultra popular Bubble Bobble.
» September 23rd, 2002 -
10 more games
Today Ville gives you: Airborne Ranger, The Big Deal, G.I. Joe, Giant's Revenge, Knight Games, Leaderboard Golf, Lode Runner's Rescue, Mr Do, Solomon's Key and The Trap Door.
» September 20th, 2002 -
Setting the record straight
I've recieved a few mails lately that goes something like this: "I like the way you extended the Martin Galway interview with the text from the STIL document". To set the record straight: The STIL (Sid Tune Information List) people took those comments from my interviews with Rob Hubbard, Martin Galway and Barry Leitch. It was not the other way around. I felt it was important to tell you this so you know who did what.
» September 18th, 2002 -
A new review is up
Boz strikes back with a review of Cosmi's 1984 classic Aztec Challenge.
» September 17th, 2002 -
31 new originals to trade
In alphabetical order as usual: American Ice Hockey, Batman - the Caped Crusader, Epyx Action (4x4 Off Road Racing, California Games, The Games - Winter Edition, Impossible Mission 2 and Street Sports Basketball), Game Over, The Games - Summer Edition, Ghostbusters, Ghouls 'n Ghosts, Giants (720 Degrees, California Games, Gauntlet 2 and Rolling Thunder), Golden Axe, Sarachen, Shoot 'em up Construction Kit, Son of Blagger, Street Beat, Terry's Big Adventure and Thrill Time (Beyond the Ice Palace, Buggy Boy, Dragon's Lair, The Great Gurianos, Hoppin' Mad, Ikari Warriors, Live and Let Die, Overlander, Space Harrier and Thundercats).
» September 16th, 2002 -
Krakout reviewed
Boz is back! This time he gives you a review of the Arkanoid clone Krakout.
» September 9th, 2002 -
Pirates reviewed
Because David Jaggers has got a great affinity for the fab games by Sid Meier, he has written a review on the world's first swashbuckling simulation - Pirates!
» September 3rd, 2002 -
Introducing: Ville Nurmi
People of the world, we've been lucky to find another true enthusiast in Ville Nurmi, who from now will dedicate his time to the games section. In this update, he gives you 10 new games: 180, Blueprint, Frogger 93, Heroes of the Lance, Ninja, Road Runner, Roadburner, Rolling Thunder, Slamball and Wizard of Wor. It's safe to say that we love screenshots! :D
Don't forget to vote for your favourite game from 1984 (games section) and on which break through routine that impressed you the most (demo section).
» September 2nd, 2002 -
Rob Hubbard interview in PC magazine
The Rob Hubbard interview has been reprinted (with permission) in the PC scene mag Pain. Download the issue with the interview and check out the homepage for more info on the mag.
» September 1st, 2002 -
The quiz ends
Click that goalie for more info on who won and all the correct answers! And don't forget to download those new demos I added in the previous update. There's a couple of great, previously unreleased things there!
» August 27th, 2002 -
40 new demos
Andreas gives you 40 new demos from The Alcoholics, Choice, Flash Incorporated, Front, Paramount, Prestige, Triad, Warrant and The Warriors.
In detail: 1990 by The Alcoholics. Aaron Paron by Choice. Takeoff by Flash Incorporated. Bracing, Bye 1987, Driller, Hunted Moon, Megadeaf, New Guy, Opoponax, Outripped and Xmas demo by Front. Alabama Logo, Baboons Logo, Dom Logo, HZ Logo, Ikari Logo and Zenobits Logo by Paramount. Wimpy's Ranx by Prestige. Art of 88, Caza, Di-art, Extra Ignored, Location Demo, No Comment, Phobia, Read the 64'er, Rip-029, Roadblasters, Seek and Destroy, Strejk, Tran-sarge, Xecution 2, Xecution 5, Xecution 6 and Young Love by Triad. Choice Logo, Contact Us and New Intro by Warrant. Stop Aids by The Warriors.
» August 24th, 2002 -
The quiz ends in a week
That's right you lazy bums! There's only seven days left! GO! GO!! GO!!!
» August 19th, 2002 -
15 new games added
Alter Ego (Female version), Archon 2, Frank Bruno's Boxing, Frogger 2, Frogger 64, Galaga, He-man and the Masters of the Universe, He-man, Jr, Hunchback at the Olympics, Hunchback the Adventure, Mr Do's Castle, Nemesis, Q-bert, Snokie and Snoopy. Enjoy!
» August 14th, 2002 -
C64hq spreads the word
It has now been decided that I (Andreas) will write two articles for a new upcoming magazine. The name is still a secret because publishers Egmont are afraid that the name might be used by someone else. Behind this new mag is TEKNO's old editor-in-chief Inge Matland (which means that things will be as crazy as before). I'll be writing a report on the Little Computer People party and an article about the current C64 scene.
I will also teach at Berghs School of Communication (www.berghs-soc.com) the two coming weeks. They'll all walk out of the classroom chanting "C64! C64!!". That's a promise! :)
» August 13th, 2002 -
Four new originals to trade
In alphabetical order as usual: Indiana Jones and the Last Crusade, Jinks, Magnum Pack (Bmx Kidz, Pogostick Olympics, Skateboard Joust, Turbo Boat Simulator) and Mickey Mouse.
» August 11th, 2002 -
Ten new games
And they are: Archon, Blue Max, Buck Rogers, The Caverns of Eriban, Choplifter, David's Midnight Magic, Frogger, Hunchback, Pooyan and Thrust.
» August 10th, 2002 -
Site down because of harddisk crash
As you might have noticed, the site has been down for a couple of days. The reason is that three of four harddisks on the server broke down. Slaygon has now built a new machine, and it's gonna make things lots faster around here. Great, huh? Expect a few updates soon!
» August 1st, 2002 -
Four new games added
And the games are as follows: BC's Quest For Tires, Montezuma's Revenge, Panther and Spy Hunter. Enjoy!
» July 31st, 2002 -
Four new links added
And they are: Barry Leitch, The Burrow, Girls of 64 and The New Dimention.
» July 29th, 2002 -
Pictures from Back in Time Live 3 now up
We've been quite busy with various music projects the last month and a half, so it took longer than expected to get these pictures up. But now they're here! From the rehersals and on to the event, they're all there: Richard Joseph, Reyn Ouwehand, Adam Gilmore, Jon Hare, Press Play On Tape, David Whittaker and Ben Daglish among many other C64 personalities.
» July 15th, 2002 -
Wizball reviewed
Matthew Allen has written this excellent review of Wizball for all you who want to know what it's all about!
» July 14th, 2002 -
Thanks for your ratings and comments
Thanks to all of you who have rated and given your comment on the games up here. No one mentioned, no one forgotten. You know who you are! Keep it up! And yes, it would be nice to see some demos rated too!
» July 10th, 2002 -
Game and demo reviews wanted
We are looking for reviews for both games and demos, so if you like to write and if you like C64hq, then don't hesitate to write us an e-mail.
» July 5th, 2002 -
BIT Live 3 report, interviews and bootlegs now up
How about a full cover report of the whole event, including the rehersals? How about interviews with Adam Gilmore, David Whittaker, Richard Joseph and Pascal Roggen? How about bootleg recordings of Press Play On Tapes whole live gig and selected parts from Machinae Supremacys performance? How about a closer listen to the last 40 seconds of Monty on the Run, played only by Pascal Roggen on violin? If you, for some strange reason, would like to take part of this material, head over to the interviews section. More will follow...
» July 3rd, 2002 -
Green Beret reviewed and inlay added
The first review on C64hq is now up! Thanks to Boz, you can now learn more about Green Beret before you download. I also scanned the inlay for the game.
I also added 720 Degrees, Blue Max, Breakthru, Fight Night, Fighting Warrior, Frank Bruno's Boxing, Jail Break, Thrust, Twin Kingdom Valley and Way of the Exploding Fist to the originals trade and buy page. If you're interested in trading, check out that page (just look to the right for the link).
» June 6th, 2002 -
Help us with interview questions
Is there a question that you've always wanted to ask your favourite C64 celebrity, but always was too afraid to ask (duh)? Back in Time live is closing in and I (Andreas) will again interview all the stars that'll attend. But this time, I need your help to get the most interesting set of questions together. Just submit your question here! (link removed because we're off to the event!)
» June 4th, 2002 -
Now with two games to win in the quiz
The quiz has not been the success we were hoping for. According to some people we've talked to, it's too hard. That might be the case, but it's not impossible to score high because many of the answers can be found on this site. In any case, to hopefully boost up the action around the quiz, we've added the great game Mutants, signed by musician Fred Gray himself! So now there's two excellent games to win: American Ice Hockey and Mutants. There's no excuse no more...
» May 30th, 2002 -
Inlays, games and demos
In this update, we're adding the first set of inlays (aka the cover of an original game). There are lots more to come, but some of them are in really bad shape, and so they take quite some time to shape up (normally one to three hours per scan).
30 new inlays: Alternative World Games, Auf Wiedersehen Monty, Boulder Dash, California Games, Fist 2, Fist Plus, Flip and Flop, Galivan, Gauntlet 2, Ghosts'n Goblins, Giana Sisters, Golden Axe, The Goonies, Highlander, International Karate, International Karate+, Knucklebuster, The Last Ninja, Mega Apocalypse, Rampage, Run the Gauntlet, Super Cycle, Target Renegade, Uchi Mata, William Wobbler, Wiz, World Games, Yie Ar Kung-fu, Yie Ar Kung-fu 2 and Yogi Bear.
Where can I find the inlays you ask... Do like this: search for the game in the database, show the information about the game and locate "Inlay scan" and "Display". Click on "Display" to look at the inlay. If you're on modem, it might take sometime before the scan appears, but it's there, so hold on! A special section under "Pictures" with all avalible inlays will be added in the near future. It's much easier to look at them this way, don't you agree?
21 new games: Card Sharks, Dark Castle, Encounter, First Strike, Impossamole, Karateka, MTV Remote Control, The Muncher, Psychic Kaos, Raid Over Moscow, Rainbow Islands, Renegade 3, Space Harrier, Space Taxi, Starball, Street Fighter, Suicide Strike, Summer Camp, Summer Olympiad, Turrican 2 and Yes Primeminister.
88 new demos: Fairlight (23), Flat 3 Hackers (25), Oneway (4), Super Swap Sweden (7), Thundercats (10) and Triad (19).
» May 15th, 2002 -
Rob Hubbard audio interview and 47 new demos
Aren't you all excited? Rob Hubbard in the first audio interview ever! I was thrilled to do it, and I hope you'll be thrilled listening to it. I got a question why we've zipped the MP3's, and the reason is simple. Because the audio interviews will be downloaded and spread a lot, we wanted a decent filename to go with it (and not something like rob_hubbard_audio_interview_c64hq.mp3).
The new demos are from these following groups: Crackforce Omega (5), Eltronic (7), Light (21), Polar Breakers (1), Skylight Game Swapping (9), Vejby Hackers (2) and West Coast Crackers (2). Happy downloading!
» May 8th, 2002 -
The first update is here
We are just overwhelmed with all the kind words and reactions we have recieved. 1,338 unique daily-based visitors in one week is not bad, not bad at all! A big thanks to all old and new friends that have stopped by. Here's all the updates that we've done the past week:
Two new links were added: Stephen Robertson and composers.c64.org.
11 new games: Aztec Challenge, Blades of Steel, The Chessmaster 2000, Danger Freak, Drop Zone, The Games Winter Edition, Garfield Winter's Tail, Golden Axe, Hollywood Poker Pro, Maniac Mansion and Scorpius.
84 new demos: Cherubs (3), Damage (1), Deceit (12), Defiers (17), The Future Crackers (3), Lethargy (4), The New Terminators (3), The Terminators (4), The Vikings (6), Vortex 42 (3), West Coast Crackers (7) and Xakk (21).
» May 1st, 2002 -
Official release date
After a lot of tossing and turning, too much Coke, pizza and candy, version 1.0 is finally finished. I need a work-out.
» April 21st, 2002 -
Beta-testing
A bunch of like-minded friends are beta testing the site before it gets published. A big thanks to you all!
» January 1st, 2002 -
Work begins
Right after the launch of my first site on the Internet, which was about five years ago, I got the idea of doing something that would really make everyone say "hey, this site is it". Sometimes it seems that the idea of doing this kind of site has been in my head forever, but it's now I got time to actually work on it.
» Return to the first page
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» F.A.Q. - look here before you send off an email.
» Credits - the list of people who made all this possible.
» Scene interviews - C64 sceners answer 20 questions about their time in the scene. |
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