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The early days
I was born in 1970 and I've been painting as long as I
can remember. Probably the first thing my parents did
was to put a pencil in my hand. In 1983, I got a Texas
TI-99/4A as a christmas gift, and after testing what it
could do, I tried to draw a picture on it. This was done
by desperately typing in numbers in Basic. Most of the
time, it didn't look like it should; strange pixels and
patterns appeared all over the screen, and hardly any
colours were displayed. After trying a hundred times to
get the picture together, I got tired of it and I started
to dream about a Commodore 64. I remember my cousin had
one, and I was impressed by how good everything looked.
After what seemed like an eternity, my parents gave me
my own C64. It took a while before I tried to do anything
creative with it. I guess I was hooked on all those fantastic
games. But after approximately two years, I started to
draw.
My father and I put an ad in Commodore User because we
wanted to swap games and utilities. We got a lot of replies
and one of them was from a guy called The Beast. He was
the leader of a group called Mutants 2001 and after seeing
some pictures I'd done, he wanted me to join. I joined
the group and thought: "Cool! I'm in the scene and
I'm going to get my pictures spread!".
JOL becomes The Sarge
JOL is short for JOachim
Ljunggren. I had those initials
in school, so it was kind of a natural choice when I started
out on the C64. But after a while, me and The Beast both
thought the name was a bit lame. Other people in the scene
took their names from gods and warriors, and that was
much cooler. One day I was looking through Commodore User
and found a review of Combat School. The caption read
something like: "The sarge is drilling his boys".
I liked "The sarge" a lot, and so it became
my new name. I made that first red logo almost instantly!
A little later on, I designed the big grey one and lots
of people thought I was a punk rocker because I used the
anarchy symbol in it. I was, and still are, in to synth
and industrial music. And it was not a political statement
or anything, it just looked good. After a couple of years
I got fed up with "The" in The Sarge, so I considered
changing my name again. I choose Taito, and I went as
far as putting it in a logo I drew, but it was never released.
From Mutants 2001 to Triad
I had only been a member of Mutants 2001 for a few weeks
when another group called Front contacted me and asked
if I wanted to join. They were quite big and so I accepted.
Things really started to take off and I was doing lots
of work for the demos we released. We had fun and there
were many cool guys in Front. Saruman and Getafix were
in fact among the nicest people I ever talked to during
my C64 days.
I stayed in Front until Ixion offered me to join Triad.
I was a bit reluctant and started to think that this was
getting a bit too big for me, but I accepted after a couple
of days of thinking. I was really nervous! How could I
make these famous guys happy? One thing was sure: I had
to do much better than what I'd done the last couple of
months. I started to paint like a madman and as soon as
a picture was done, I sent it to Ixion. The whole group
loved them!
I made many demos with 801 DC of Triad and we became good
friends. We never met but talked a lot on the phone. It
was 801 DC and me who made those Xecution demos. We were
tired of all those lamers that were calling us asking
for games. Our egos had also grown too big because we
were members of the greatest group in the world. So we
began to write demos with weird scrolltexts and stupid
pictures of ourselves slaughtering people. 801 DC also
made the packaging of a couple of my SEUCK (Shoot'em up
Construction Kit) games. And talking about SEUCK: I remember
the funny intro that Pär Winzell (Janitor of Triad)
made for Tiger Hell with that little pink elephant squashing
a Fairlight logo. That was just a part of the friendly
war between the two groups.
I never went to a single copy-party and that's something
I regret. I was very close to go to the Alvesta party
one year. I remember that 801 DC was calling me about
five times that day telling me to jump on the bike and
get over there. But I didn't go. I guess I was too shy
to show up.
How I worked on the C64
I've always had tough demands on myself. Back then, I
thought that I had to create something the very same day
I came up with an idea, or else I'd spoiled it. I was
always searching for motives to paint while watching movies,
reading magazines etc. If I couldn't find anything to
paint, I got really upset. But when I found something
that I thought was cool, I drew it on a piece of paper
before transfering it to the C64. And when I think about
it... Where are all these drawings? Probably gone forever.
Because I was using a 14 inch TV with my C64 set and A4
paper when I was drawing, I had a big advantage. They
matched each other in size, so I put a clear celophane
plastic on top of the paper-drawing and traced the outlines
with a waterproof pen. I then put the plastic on the TV
screen, drew the outlines with Koala Painter and when
done, removed the plastic to find the outlines ready to
be coloured and detailed. This process helped me a lot,
because copying, pasting and nudging something in Koala
Painter was almost impossible.
It was very important to try to get the contoures on separate
characters (one character in multi colour mode had 4x8
pixels) because each character could only hold three colours
plus the background. If I used three colours to paint
a face and three other colours for a sky in the background,
I had quite a few things to think about while I was drawing.
Careful planning of where to place the objects was absolutely
necessary.
The pictures were often made in one day. I sat nonstop
those days and I don't think I even saved before the picture
was finished. But I was pretty safe anyways. I can't remember
Koala Painter ever crashing. :) I tried a program called
Doodle a couple of times but it couldn't do multi colour,
and single colour wasn't my cup of tea. I also tried a
trackball, but I had always used a joystick when I painted
before, and was rather pleased with it.
No Mercy and Rubicon
I decided to quit Triad and join Fairlight because me
and Fredrik Kahl (Gollum of Fairlight) were working together
on a game called No Mercy. A german games company called
Digital Marketing published it, but we hardly got any
money for it. What we did get though, was a taste of the
game making industry and that inspired us to start work
on a new game called Rubicon for Hewson Consulants. Fredrik
did some stunning programming for it, and especially the
revolutionary technique that made it possible to have
huge monsters on the screen. I drew those monsters in
a program called Sprite Machine, which was a pain because
this utility could only show one sprite at a time. So
I had to paint the monsters and characters on a paper
matrix first and then in the editor. We worked hard for
more than a year and when the game finally was released,
it got rave reviews in Zzap!64. This was a dream come
true for us!
Totally, I made six games on the C64: Tiger Hell, Twin
Cobra, Ikari Warriors 2, Di-Art, No Mercy and Rubicon.
After Rubicon, we thought we should try to do a game on
the Amiga. It didn't turn in to anything, just a couple
of programming tests by Fredrik and a some maps and sprites
by me. At the time, Fredrik was studying hard and part
time working as a programmer, and I was working in a factory.
The time to finish a new game just wasn't there. I was
still doing some pictures for Fairlight, but it was nothing
like the C64 days. It was too easy now. I had 4096 colours
and I could use all of them at the same time if I wanted
to. When I reflect over this today, I don't understand
why I was thinking like that. I should have been glad!
Creative freedom is what everyone strives for, right?
Just when I was moving on to the Amiga, the FLI (Flexible
Line Interpretation) technique came out. I remember thinking
that this was cheating because all the hard work with
getting the colours right was now gone. I tried it a couple
of times but the C64 days were over for me, so nothing
came out of it. When I look at those FLI pictures today,
I just can't believe that they were done on the C64! They
look so much better than mine ever did. Where
I'm at today
I never thought that I could make a living out of doing
graphics, but one day in the beginning of the 1990's,
I quit my job at the factory and bought a 486 PC with
an amazing 4 Mb RAM! I discovered Photoshop and practiced
hard and I was studying even harder to get somewhere.
About one year later it paid off: I got a job at TV4 Halland.
I moved on to MTV Produktion, producing ID's and graphics
for Scandinavian TV-stations. That's where I am today,
doing more or less the same thing I've always done. If
you're interested to see what I've done the last couple
of years, head over to my website.
Thanks for reading!
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»
His
work - shots and comments on his legendary pics.
»
Story
- Joachim tell us about those glorious days.
»
Download
- the C64 files plus his Amiga and PC work.
» Pictures |
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